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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_AUTHENTICATOR_H_
#define REMOTING_PROTOCOL_AUTHENTICATOR_H_
#include <memory>
#include <string>
#include "base/callback_forward.h"
namespace buzz {
class XmlElement;
} // namespace buzz
namespace remoting {
namespace protocol {
class Authenticator;
class ChannelAuthenticator;
// Authenticator is an abstract interface for authentication protocol
// implementations. Different implementations of this interface may be used on
// each side of the connection depending of type of the auth protocol. Client
// and host will repeatedly call their Authenticators and deliver the messages
// they generate, until successful authentication is reported.
//
// Authenticator may exchange multiple messages before session is authenticated.
// Each message sent/received by an Authenticator is delivered either in a
// session description inside session-initiate and session-accept messages or in
// a session-info message. Session-info messages are used only if authenticators
// need to exchange more than one message.
class Authenticator {
public:
// Allowed state transitions:
// When ProcessMessage() is called:
// WAITING_MESSAGE -> MESSAGE_READY
// WAITING_MESSAGE -> ACCEPTED
// WAITING_MESSAGE -> REJECTED
// WAITING_MESSAGE -> PROCESSING_MESSAGE
// After asynchronous message processing finishes:
// PROCESSING_MESSAGE -> MESSAGE_READY
// PROCESSING_MESSAGE -> ACCEPTED
// PROCESSING_MESSAGE -> REJECTED
// When GetNextMessage() is called:
// MESSAGE_READY -> WAITING_MESSAGE
// MESSAGE_READY -> ACCEPTED
enum State {
// Waiting for the next message from the peer.
WAITING_MESSAGE,
// Next message is ready to be sent to the peer.
MESSAGE_READY,
// Session is authenticated successufully.
ACCEPTED,
// Session is rejected.
REJECTED,
// Asynchronously processing the last message from the peer.
PROCESSING_MESSAGE,
};
enum RejectionReason {
INVALID_CREDENTIALS,
INVALID_ACCOUNT,
PROTOCOL_ERROR,
REJECTED_BY_USER,
};
// Callback used for layered Authenticator implementations, particularly
// third-party and pairing authenticators. They use this callback to create
// base SPAKE2 authenticators.
typedef base::Callback<std::unique_ptr<Authenticator>(
const std::string& shared_secret,
Authenticator::State initial_state)>
CreateBaseAuthenticatorCallback;
// Returns true if |message| is an Authenticator message.
static bool IsAuthenticatorMessage(const buzz::XmlElement* message);
// Creates an empty Authenticator message, owned by the caller.
static std::unique_ptr<buzz::XmlElement> CreateEmptyAuthenticatorMessage();
// Finds Authenticator message among child elements of |message|, or
// returns nullptr otherwise.
static const buzz::XmlElement* FindAuthenticatorMessage(
const buzz::XmlElement* message);
Authenticator() {}
virtual ~Authenticator() {}
// Returns current state of the authenticator.
virtual State state() const = 0;
// Returns whether authentication has started. The chromoting host uses this
// method to start the back off process to prevent malicious clients from
// guessing the PIN by spamming the host with auth requests.
virtual bool started() const = 0;
// Returns rejection reason. Can be called only when in REJECTED state.
virtual RejectionReason rejection_reason() const = 0;
// Called in response to incoming message received from the peer.
// Should only be called when in WAITING_MESSAGE state. Caller retains
// ownership of |message|. |resume_callback| will be called when processing is
// finished. The implementation must guarantee that |resume_callback| is not
// called after the Authenticator is destroyed.
virtual void ProcessMessage(const buzz::XmlElement* message,
const base::Closure& resume_callback) = 0;
// Must be called when in MESSAGE_READY state. Returns next
// authentication message that needs to be sent to the peer.
virtual std::unique_ptr<buzz::XmlElement> GetNextMessage() = 0;
// Returns the auth key received as result of the authentication handshake.
virtual const std::string& GetAuthKey() const = 0;
// Creates new authenticator for a channel. Can be called only in
// the ACCEPTED state.
virtual std::unique_ptr<ChannelAuthenticator> CreateChannelAuthenticator()
const = 0;
};
// Factory for Authenticator instances.
class AuthenticatorFactory {
public:
AuthenticatorFactory() {}
virtual ~AuthenticatorFactory() {}
// Called when session-initiate stanza is received to create
// authenticator for the new session. |first_message| specifies
// authentication part of the session-initiate stanza so that
// appropriate type of Authenticator can be chosen for the session
// (useful when multiple authenticators is supported). Returns nullptr
// if the |first_message| is invalid and the session should be
// rejected. ProcessMessage() should be called with |first_message|
// for the result of this method.
virtual std::unique_ptr<Authenticator> CreateAuthenticator(
const std::string& local_jid,
const std::string& remote_jid) = 0;
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_AUTHENTICATOR_H_
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