File: CustomCompositorAnimations.cpp

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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "CustomCompositorAnimations.h"

#include "core/animation/Animation.h"
#include "core/animation/DocumentTimeline.h"
#include "core/animation/KeyframeEffect.h"
#include "core/animation/KeyframeEffectModel.h"
#include "core/animation/animatable/AnimatableDouble.h"
#include "core/animation/animatable/AnimatableTransform.h"
#include "core/animation/animatable/AnimatableValue.h"
#include "platform/graphics/CompositorMutation.h"
#include "platform/instrumentation/tracing/TraceEvent.h"
#include "platform/transforms/Matrix3DTransformOperation.h"
#include "platform/transforms/MatrixTransformOperation.h"
#include "platform/transforms/TransformOperations.h"

namespace blink {

namespace {

// Create keyframe effect with zero duration, fill mode forward, and two key
// frames with same value. This corresponding animation is always running and by
// updating the key frames we are able to control the applied value.
static KeyframeEffect* createInfiniteKeyFrameEffect(
    Element& element,
    CSSPropertyID propertyId,
    PassRefPtr<AnimatableValue> value) {
  AnimatableValueKeyframeVector keyframes(2);
  keyframes[0] = AnimatableValueKeyframe::create();
  keyframes[0]->setOffset(0.0);
  keyframes[0]->setPropertyValue(propertyId, value.get());
  keyframes[1] = AnimatableValueKeyframe::create();
  keyframes[1]->setOffset(1.0);
  keyframes[1]->setPropertyValue(propertyId, value.get());
  keyframes[1]->setComposite(EffectModel::CompositeReplace);

  Timing timing;
  timing.iterationDuration = 0;
  timing.fillMode = Timing::FillMode::FORWARDS;

  AnimatableValueKeyframeEffectModel* effectModel =
      AnimatableValueKeyframeEffectModel::create(keyframes);
  return KeyframeEffect::create(&element, effectModel, timing);
}

static KeyframeEffect* updateInfiniteKeyframeEffect(
    const KeyframeEffect& keyframeEffect,
    CSSPropertyID propertyId,
    PassRefPtr<AnimatableValue> value) {
  const KeyframeVector& oldFrames =
      toAnimatableValueKeyframeEffectModel(keyframeEffect.model())->getFrames();
  AnimatableValueKeyframeVector keyframes(2);
  keyframes[0] = toAnimatableValueKeyframe(oldFrames[0]->clone().get());
  keyframes[1] = toAnimatableValueKeyframe(oldFrames[1]->clone().get());
  keyframes[0]->setPropertyValue(propertyId, value.get());
  keyframes[1]->setPropertyValue(propertyId, value.get());

  AnimatableValueKeyframeEffectModel* effectModel =
      AnimatableValueKeyframeEffectModel::create(keyframes);
  return KeyframeEffect::create(keyframeEffect.target(), effectModel,
                                keyframeEffect.specifiedTiming());
}

static Animation* createOrUpdateAnimation(
    Animation* animation,
    Element& element,
    CSSPropertyID propertyId,
    PassRefPtr<AnimatableValue> newValue) {
  if (!animation) {
    KeyframeEffect* keyframeEffect =
        createInfiniteKeyFrameEffect(element, propertyId, std::move(newValue));
    return element.document().timeline().play(keyframeEffect);
  }
  KeyframeEffect* keyframeEffect = updateInfiniteKeyframeEffect(
      *toKeyframeEffect(animation->effect()), propertyId, std::move(newValue));
  animation->setEffect(keyframeEffect);
  return animation;
}

}  // namespace

void CustomCompositorAnimations::applyUpdate(
    Element& element,
    const CompositorMutation& mutation) {
  TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("compositor-worker"),
               "CustomCompositorAnimations::applyUpdate");

  if (mutation.isOpacityMutated()) {
    RefPtr<AnimatableValue> animatableValue =
        AnimatableDouble::create(mutation.opacity());
    m_animation = createOrUpdateAnimation(
        m_animation, element, CSSPropertyOpacity, std::move(animatableValue));
  }
  if (mutation.isTransformMutated()) {
    TransformOperations ops;
    ops.operations().push_back(Matrix3DTransformOperation::create(
        TransformationMatrix(mutation.transform())));
    RefPtr<AnimatableValue> animatableValue =
        AnimatableTransform::create(ops, 1);
    m_animation = createOrUpdateAnimation(
        m_animation, element, CSSPropertyTransform, std::move(animatableValue));
  }
}

}  // namespace blink