File: MediaQueryEvaluator.h

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/*
 * CSS Media Query Evaluator
 *
 * Copyright (C) 2006 Kimmo Kinnunen <kimmo.t.kinnunen@nokia.com>.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef MediaQueryEvaluator_h
#define MediaQueryEvaluator_h

#include "core/CoreExport.h"
#include "platform/heap/Handle.h"
#include "wtf/text/WTFString.h"

namespace blink {
class LocalFrame;
class MediaQuery;
class MediaQueryExp;
class MediaQueryResult;
class MediaQuerySet;
class MediaValues;
class MediaValuesInitialViewport;

using MediaQueryResultList = HeapVector<Member<MediaQueryResult>>;

// Class that evaluates css media queries as defined in
// CSS3 Module "Media Queries" (http://www.w3.org/TR/css3-mediaqueries/)
// Special constructors are needed, if simple media queries are to be
// evaluated without knowledge of the medium features. This can happen
// for example when parsing UA stylesheets, if evaluation is done
// right after parsing.
//
// the boolean parameter is used to approximate results of evaluation, if
// the device characteristics are not known. This can be used to prune the
// loading of stylesheets to only those which are probable to match.

class CORE_EXPORT MediaQueryEvaluator final
    : public GarbageCollectedFinalized<MediaQueryEvaluator> {
  WTF_MAKE_NONCOPYABLE(MediaQueryEvaluator);

 public:
  static void init();

  // Creates evaluator which evaluates to true for all media queries.
  MediaQueryEvaluator() {}

  // Creates evaluator which evaluates only simple media queries
  // Evaluator returns true for acceptedMediaType and returns true for any media
  // features.
  MediaQueryEvaluator(const char* acceptedMediaType);

  // Creates evaluator which evaluates full media queries.
  explicit MediaQueryEvaluator(LocalFrame*);

  // Creates evaluator which evaluates in a thread-safe manner a subset of media
  // values.
  explicit MediaQueryEvaluator(const MediaValues&);

  explicit MediaQueryEvaluator(MediaValuesInitialViewport*);

  ~MediaQueryEvaluator();

  bool mediaTypeMatch(const String& mediaTypeToMatch) const;

  // Evaluates a list of media queries.
  bool eval(const MediaQuerySet*,
            MediaQueryResultList* viewportDependent = nullptr,
            MediaQueryResultList* deviceDependent = nullptr) const;

  // Evaluates media query.
  bool eval(const MediaQuery*,
            MediaQueryResultList* viewportDependent = nullptr,
            MediaQueryResultList* deviceDependent = nullptr) const;

  // Evaluates media query subexpression, ie "and (media-feature: value)" part.
  bool eval(const MediaQueryExp*) const;

  DECLARE_TRACE();

 private:
  const String mediaType() const;

  String m_mediaType;
  Member<MediaValues> m_mediaValues;
};

}  // namespace blink
#endif