File: Touch.cpp

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/*
 * Copyright 2008, The Android Open Source Project
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *  * Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "core/dom/Touch.h"

#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "platform/geometry/FloatPoint.h"

namespace blink {

static FloatPoint contentsOffset(LocalFrame* frame) {
  if (!frame)
    return FloatPoint();
  FrameView* frameView = frame->view();
  if (!frameView)
    return FloatPoint();
  float scale = 1.0f / frame->pageZoomFactor();
  return FloatPoint(frameView->getScrollOffset()).scaledBy(scale);
}

Touch::Touch(LocalFrame* frame,
             EventTarget* target,
             int identifier,
             const FloatPoint& screenPos,
             const FloatPoint& pagePos,
             const FloatSize& radius,
             float rotationAngle,
             float force,
             String region)
    : m_target(target),
      m_identifier(identifier),
      m_clientPos(pagePos - contentsOffset(frame)),
      m_screenPos(screenPos),
      m_pagePos(pagePos),
      m_radius(radius),
      m_rotationAngle(rotationAngle),
      m_force(force),
      m_region(region) {
  float scaleFactor = frame ? frame->pageZoomFactor() : 1.0f;
  m_absoluteLocation = LayoutPoint(pagePos.scaledBy(scaleFactor));
}

Touch::Touch(EventTarget* target,
             int identifier,
             const FloatPoint& clientPos,
             const FloatPoint& screenPos,
             const FloatPoint& pagePos,
             const FloatSize& radius,
             float rotationAngle,
             float force,
             String region,
             LayoutPoint absoluteLocation)
    : m_target(target),
      m_identifier(identifier),
      m_clientPos(clientPos),
      m_screenPos(screenPos),
      m_pagePos(pagePos),
      m_radius(radius),
      m_rotationAngle(rotationAngle),
      m_force(force),
      m_region(region),
      m_absoluteLocation(absoluteLocation) {}

Touch::Touch(LocalFrame* frame, const TouchInit& initializer)
    : m_target(initializer.target()),
      m_identifier(initializer.identifier()),
      m_clientPos(FloatPoint(initializer.clientX(), initializer.clientY())),
      m_screenPos(FloatPoint(initializer.screenX(), initializer.screenY())),
      m_pagePos(FloatPoint(initializer.pageX(), initializer.pageY())),
      m_radius(FloatSize(initializer.radiusX(), initializer.radiusY())),
      m_rotationAngle(initializer.rotationAngle()),
      m_force(initializer.force()),
      m_region(initializer.region()) {
  float scaleFactor = frame ? frame->pageZoomFactor() : 1.0f;
  m_absoluteLocation = LayoutPoint(m_pagePos.scaledBy(scaleFactor));
}

Touch* Touch::cloneWithNewTarget(EventTarget* eventTarget) const {
  return new Touch(eventTarget, m_identifier, m_clientPos, m_screenPos,
                   m_pagePos, m_radius, m_rotationAngle, m_force, m_region,
                   m_absoluteLocation);
}

DEFINE_TRACE(Touch) {
  visitor->trace(m_target);
}

}  // namespace blink