File: SlotAssignment.cpp

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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "core/dom/shadow/SlotAssignment.h"

#include "core/HTMLNames.h"
#include "core/dom/ElementTraversal.h"
#include "core/dom/Node.h"
#include "core/dom/NodeTraversal.h"
#include "core/dom/shadow/ElementShadow.h"
#include "core/dom/shadow/InsertionPoint.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/html/HTMLSlotElement.h"

namespace blink {

void SlotAssignment::didAddSlot(HTMLSlotElement& slot) {
  // Relevant DOM Standard:
  // https://dom.spec.whatwg.org/#concept-node-insert
  // 6.4:  Run assign slotables for a tree with node's tree and a set containing
  // each inclusive descendant of node that is a slot.

  ++m_slotCount;
  m_needsCollectSlots = true;

  if (!m_slotMap->contains(slot.name())) {
    m_slotMap->add(slot.name(), &slot);
    return;
  }

  HTMLSlotElement& oldActive = *findSlotByName(slot.name());
  DCHECK_NE(oldActive, slot);
  m_slotMap->add(slot.name(), &slot);
  if (findSlotByName(slot.name()) == oldActive)
    return;
  // |oldActive| is no longer an active slot.
  if (oldActive.findHostChildWithSameSlotName())
    oldActive.didSlotChange(SlotChangeType::Initial);
  // TODO(hayato): We should not enqeueue a slotchange event for |oldActive|
  // if |oldActive| was inserted together with |slot|.
  // This could happen if |oldActive| and |slot| are descendants of the inserted
  // node, and |oldActive| is preceding |slot|.
}

void SlotAssignment::slotRemoved(HTMLSlotElement& slot) {
  DCHECK_GT(m_slotCount, 0u);
  --m_slotCount;
  m_needsCollectSlots = true;

  DCHECK(m_slotMap->contains(slot.name()));
  HTMLSlotElement* oldActive = findSlotByName(slot.name());
  m_slotMap->remove(slot.name(), &slot);
  HTMLSlotElement* newActive = findSlotByName(slot.name());
  if (newActive && newActive != oldActive) {
    // |newActive| slot becomes an active slot.
    if (newActive->findHostChildWithSameSlotName())
      newActive->didSlotChange(SlotChangeType::Initial);
    // TODO(hayato): Prevent a false-positive slotchange.
    // This could happen if more than one slots which have the same name are
    // descendants of the removed node.
  }
}

bool SlotAssignment::findHostChildBySlotName(
    const AtomicString& slotName) const {
  // TODO(hayato): Avoid traversing children every time.
  for (Node& child : NodeTraversal::childrenOf(m_owner->host())) {
    if (!child.isSlotable())
      continue;
    if (child.slotName() == slotName)
      return true;
  }
  return false;
}

void SlotAssignment::slotRenamed(const AtomicString& oldSlotName,
                                 HTMLSlotElement& slot) {
  // |slot| has already new name. Thus, we can not use
  // slot.hasAssignedNodesSynchronously.
  bool hasAssignedNodesBefore = (findSlotByName(oldSlotName) == &slot) &&
                                findHostChildBySlotName(oldSlotName);

  m_slotMap->remove(oldSlotName, &slot);
  m_slotMap->add(slot.name(), &slot);

  bool hasAssignedNodesAfter = slot.hasAssignedNodesSlow();

  if (hasAssignedNodesBefore || hasAssignedNodesAfter)
    slot.didSlotChange(SlotChangeType::Initial);
}

void SlotAssignment::didChangeHostChildSlotName(const AtomicString& oldValue,
                                                const AtomicString& newValue) {
  if (HTMLSlotElement* slot =
          findSlotByName(HTMLSlotElement::normalizeSlotName(oldValue))) {
    slot->didSlotChange(SlotChangeType::Initial);
    m_owner->owner()->setNeedsDistributionRecalc();
  }
  if (HTMLSlotElement* slot =
          findSlotByName(HTMLSlotElement::normalizeSlotName(newValue))) {
    slot->didSlotChange(SlotChangeType::Initial);
    m_owner->owner()->setNeedsDistributionRecalc();
  }
}

SlotAssignment::SlotAssignment(ShadowRoot& owner)
    : m_slotMap(DocumentOrderedMap::create()),
      m_owner(&owner),
      m_needsCollectSlots(false),
      m_slotCount(0) {
  DCHECK(owner.isV1());
}

static void detachNotAssignedNode(Node& node) {
  if (node.layoutObject())
    node.lazyReattachIfAttached();
}

void SlotAssignment::resolveAssignment() {
  for (Member<HTMLSlotElement> slot : slots())
    slot->saveAndClearDistribution();

  for (Node& child : NodeTraversal::childrenOf(m_owner->host())) {
    if (!child.isSlotable()) {
      detachNotAssignedNode(child);
      continue;
    }
    HTMLSlotElement* slot = findSlotByName(child.slotName());
    if (slot)
      slot->appendAssignedNode(child);
    else
      detachNotAssignedNode(child);
  }
}

void SlotAssignment::resolveDistribution() {
  resolveAssignment();
  const HeapVector<Member<HTMLSlotElement>>& slots = this->slots();

  for (auto slot : slots)
    slot->resolveDistributedNodes();

  // Update each slot's distribution in reverse tree order so that a child slot
  // is visited before its parent slot.
  for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) {
    (*slot)->updateDistributedNodesWithFallback();
    (*slot)->lazyReattachDistributedNodesIfNeeded();
  }
}

const HeapVector<Member<HTMLSlotElement>>& SlotAssignment::slots() {
  if (m_needsCollectSlots)
    collectSlots();
  return m_slots;
}

HTMLSlotElement* SlotAssignment::findSlot(const Node& node) {
  return node.isSlotable() ? findSlotByName(node.slotName()) : nullptr;
}

HTMLSlotElement* SlotAssignment::findSlotByName(const AtomicString& slotName) {
  return m_slotMap->getSlotByName(slotName, m_owner.get());
}

void SlotAssignment::collectSlots() {
  DCHECK(m_needsCollectSlots);
  m_slots.clear();

  m_slots.reserveCapacity(m_slotCount);
  for (HTMLSlotElement& slot :
       Traversal<HTMLSlotElement>::descendantsOf(*m_owner)) {
    m_slots.push_back(&slot);
  }
  m_needsCollectSlots = false;
  DCHECK_EQ(m_slots.size(), m_slotCount);
}

DEFINE_TRACE(SlotAssignment) {
  visitor->trace(m_slots);
  visitor->trace(m_slotMap);
  visitor->trace(m_owner);
}

}  // namespace blink