File: SlotAssignment.h

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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef SlotAssignment_h
#define SlotAssignment_h

// #include "core/dom/DocumentOrderedList.h"
#include "core/dom/DocumentOrderedMap.h"
#include "platform/heap/Handle.h"
#include "wtf/HashMap.h"
#include "wtf/text/AtomicString.h"
#include "wtf/text/AtomicStringHash.h"

namespace blink {

class HTMLSlotElement;
class Node;
class ShadowRoot;

// TODO(hayato): Support SlotAssignment for non-shadow trees, e.g. a document
// tree.
class SlotAssignment final : public GarbageCollected<SlotAssignment> {
 public:
  static SlotAssignment* create(ShadowRoot& owner) {
    return new SlotAssignment(owner);
  }

  // Relevant DOM Standard: https://dom.spec.whatwg.org/#find-a-slot
  HTMLSlotElement* findSlot(const Node&);
  HTMLSlotElement* findSlotByName(const AtomicString& slotName);

  // DOM Standaard defines these two procedures:
  // 1. https://dom.spec.whatwg.org/#assign-a-slot
  //    void assignSlot(const Node& slottable);
  // 2. https://dom.spec.whatwg.org/#assign-slotables
  //    void assignSlotables(HTMLSlotElement&);
  // As an optimization, Blink does not implement these literally.
  // Instead, provide alternative, HTMLSlotElement::hasAssignedNodesSlow()
  // so that slotchange can be detected.

  void resolveDistribution();
  const HeapVector<Member<HTMLSlotElement>>& slots();

  void didAddSlot(HTMLSlotElement&);
  void slotRemoved(HTMLSlotElement&);
  void slotRenamed(const AtomicString& oldName, HTMLSlotElement&);
  void didChangeHostChildSlotName(const AtomicString& oldValue,
                                  const AtomicString& newValue);

  bool findHostChildBySlotName(const AtomicString& slotName) const;

  DECLARE_TRACE();

 private:
  explicit SlotAssignment(ShadowRoot& owner);

  void collectSlots();

  void resolveAssignment();
  void distributeTo(Node&, HTMLSlotElement&);

  HeapVector<Member<HTMLSlotElement>> m_slots;
  Member<DocumentOrderedMap> m_slotMap;
  WeakMember<ShadowRoot> m_owner;
  unsigned m_needsCollectSlots : 1;
  unsigned m_slotCount : 31;
};

}  // namespace blink

#endif  // HTMLSlotAssignment_h