File: UndoStack.cpp

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/*
 * Copyright (C) 2006, 2007 Apple, Inc.  All rights reserved.
 * Copyright (C) 2012 Google, Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "core/editing/commands/UndoStack.h"

#include "core/dom/ContainerNode.h"
#include "core/editing/commands/UndoStep.h"
#include "wtf/AutoReset.h"

namespace blink {

// Arbitrary depth limit for the undo stack, to keep it from using
// unbounded memory. This is the maximum number of distinct undoable
// actions -- unbroken stretches of typed characters are coalesced
// into a single action.
static const size_t maximumUndoStackDepth = 1000;

UndoStack::UndoStack() : m_inRedo(false) {}

UndoStack* UndoStack::create() {
  return new UndoStack();
}

void UndoStack::registerUndoStep(UndoStep* step) {
  if (m_undoStack.size() == maximumUndoStackDepth)
    m_undoStack.removeFirst();  // drop oldest item off the far end
  if (!m_inRedo)
    m_redoStack.clear();
  m_undoStack.append(step);
}

void UndoStack::registerRedoStep(UndoStep* step) {
  m_redoStack.append(step);
}

bool UndoStack::canUndo() const {
  return !m_undoStack.isEmpty();
}

bool UndoStack::canRedo() const {
  return !m_redoStack.isEmpty();
}

void UndoStack::undo() {
  if (canUndo()) {
    UndoStepStack::iterator back = --m_undoStack.end();
    UndoStep* step(back->get());
    m_undoStack.remove(back);
    step->unapply();
    // unapply will call us back to push this command onto the redo stack.
  }
}

void UndoStack::redo() {
  if (canRedo()) {
    UndoStepStack::iterator back = --m_redoStack.end();
    UndoStep* step(back->get());
    m_redoStack.remove(back);

    DCHECK(!m_inRedo);
    AutoReset<bool> redoScope(&m_inRedo, true);
    step->reapply();
    // reapply will call us back to push this command onto the undo stack.
  }
}

void UndoStack::clear() {
  m_undoStack.clear();
  m_redoStack.clear();
}

DEFINE_TRACE(UndoStack) {
  visitor->trace(m_undoStack);
  visitor->trace(m_redoStack);
}

}  // namespace blink