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 | /*
 * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
#include "core/events/AnimationEvent.h"
namespace blink {
AnimationEvent::AnimationEvent() : m_elapsedTime(0.0) {}
AnimationEvent::AnimationEvent(const AtomicString& type,
                               const AnimationEventInit& initializer)
    : Event(type, initializer),
      m_animationName(initializer.animationName()),
      m_elapsedTime(initializer.elapsedTime()) {}
AnimationEvent::AnimationEvent(const AtomicString& type,
                               const String& animationName,
                               double elapsedTime)
    : Event(type, true, true),
      m_animationName(animationName),
      m_elapsedTime(elapsedTime) {}
AnimationEvent::~AnimationEvent() {}
const String& AnimationEvent::animationName() const {
  return m_animationName;
}
double AnimationEvent::elapsedTime() const {
  return m_elapsedTime;
}
const AtomicString& AnimationEvent::interfaceName() const {
  return EventNames::AnimationEvent;
}
DEFINE_TRACE(AnimationEvent) {
  Event::trace(visitor);
}
}  // namespace blink
 |