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/*
Copyright (C) 1998 Lars Knoll (knoll@mpi-hd.mpg.de)
Copyright (C) 2001 Dirk Mueller <mueller@kde.org>
Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All
rights reserved.
Copyright (C) 2009 Torch Mobile Inc. http://www.torchmobile.com/
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
This class provides all functionality needed for loading images, style
sheets and html pages from the web. It has a memory cache for these objects.
*/
#ifndef ResourceFetcher_h
#define ResourceFetcher_h
#include "core/CoreExport.h"
#include "core/fetch/CachePolicy.h"
#include "core/fetch/FetchContext.h"
#include "core/fetch/FetchInitiatorInfo.h"
#include "core/fetch/FetchRequest.h"
#include "core/fetch/Resource.h"
#include "core/fetch/ResourceLoaderOptions.h"
#include "core/fetch/SubstituteData.h"
#include "platform/Timer.h"
#include "platform/network/ResourceError.h"
#include "platform/network/ResourceLoadPriority.h"
#include "wtf/HashMap.h"
#include "wtf/HashSet.h"
#include "wtf/ListHashSet.h"
#include "wtf/text/StringHash.h"
#include <memory>
namespace blink {
class ArchiveResource;
class MHTMLArchive;
class KURL;
class ResourceTimingInfo;
// The ResourceFetcher provides a per-context interface to the MemoryCache and
// enforces a bunch of security checks and rules for resource revalidation. Its
// lifetime is roughly per-DocumentLoader, in that it is generally created in
// the DocumentLoader constructor and loses its ability to generate network
// requests when the DocumentLoader is destroyed. Documents also hold a pointer
// to ResourceFetcher for their lifetime (and will create one if they are
// initialized without a LocalFrame), so a Document can keep a ResourceFetcher
// alive past detach if scripts still reference the Document.
class CORE_EXPORT ResourceFetcher
: public GarbageCollectedFinalized<ResourceFetcher> {
WTF_MAKE_NONCOPYABLE(ResourceFetcher);
USING_PRE_FINALIZER(ResourceFetcher, clearPreloads);
public:
static ResourceFetcher* create(FetchContext* context) {
return new ResourceFetcher(context);
}
virtual ~ResourceFetcher();
DECLARE_VIRTUAL_TRACE();
Resource* requestResource(FetchRequest&,
const ResourceFactory&,
const SubstituteData& = SubstituteData());
Resource* cachedResource(const KURL&) const;
using DocumentResourceMap = HeapHashMap<String, WeakMember<Resource>>;
const DocumentResourceMap& allResources() const {
return m_documentResources;
}
// Actually starts loading a Resource if it wasn't started during
// requestResource().
bool startLoad(Resource*);
void setAutoLoadImages(bool);
void setImagesEnabled(bool);
FetchContext& context() const {
return m_context ? *m_context.get() : FetchContext::nullInstance();
}
void clearContext();
int requestCount() const;
bool hasPendingRequest() const;
enum ClearPreloadsPolicy { ClearAllPreloads, ClearSpeculativeMarkupPreloads };
void enableIsPreloadedForTest();
bool isPreloadedForTest(const KURL&) const;
int countPreloads() const { return m_preloads ? m_preloads->size() : 0; }
void clearPreloads(ClearPreloadsPolicy = ClearAllPreloads);
void preloadStarted(Resource*);
void logPreloadStats(ClearPreloadsPolicy);
void warnUnusedPreloads();
MHTMLArchive* archive() const { return m_archive.get(); }
ArchiveResource* createArchive(Resource*);
void setDefersLoading(bool);
void stopFetching();
bool isFetching() const;
bool shouldDeferImageLoad(const KURL&) const;
void recordResourceTimingOnRedirect(Resource*, const ResourceResponse&, bool);
enum LoaderFinishType { DidFinishLoading, DidFinishFirstPartInMultipart };
void handleLoaderFinish(Resource*, double finishTime, LoaderFinishType);
void handleLoaderError(Resource*, const ResourceError&);
bool isControlledByServiceWorker() const;
enum ResourceLoadStartType {
ResourceLoadingFromNetwork,
ResourceLoadingFromCache
};
static const ResourceLoaderOptions& defaultResourceOptions();
String getCacheIdentifier() const;
static void determineRequestContext(ResourceRequest&,
Resource::Type,
bool isMainFrame);
void determineRequestContext(ResourceRequest&, Resource::Type);
void updateAllImageResourcePriorities();
void reloadLoFiImages();
// Calling this method before main document resource is fetched is invalid.
ResourceTimingInfo* getNavigationTimingInfo();
// This is only exposed for testing purposes.
HeapListHashSet<Member<Resource>>* preloads() { return m_preloads.get(); }
// Workaround for https://crbug.com/666214.
// TODO(hiroshige): Remove this hack.
void emulateLoadStartedForInspector(Resource*,
const KURL&,
WebURLRequest::RequestContext,
const AtomicString& initiatorName);
private:
friend class ResourceCacheValidationSuppressor;
explicit ResourceFetcher(FetchContext*);
void initializeRevalidation(ResourceRequest&, Resource*);
Resource* createResourceForLoading(FetchRequest&,
const String& charset,
const ResourceFactory&);
void storePerformanceTimingInitiatorInformation(Resource*);
ResourceLoadPriority computeLoadPriority(Resource::Type,
const FetchRequest&,
ResourcePriority::VisibilityStatus);
Resource* resourceForStaticData(const FetchRequest&,
const ResourceFactory&,
const SubstituteData&);
Resource* resourceForBlockedRequest(const FetchRequest&,
const ResourceFactory&,
ResourceRequestBlockedReason);
// RevalidationPolicy enum values are used in UMAs https://crbug.com/579496.
enum RevalidationPolicy { Use, Revalidate, Reload, Load };
RevalidationPolicy determineRevalidationPolicy(Resource::Type,
const FetchRequest&,
Resource* existingResource,
bool isStaticData) const;
void moveCachedNonBlockingResourceToBlocking(Resource*, const FetchRequest&);
void moveResourceLoaderToNonBlocking(ResourceLoader*);
void removeResourceLoader(ResourceLoader*);
void handleLoadCompletion(Resource*);
void initializeResourceRequest(ResourceRequest&,
Resource::Type,
FetchRequest::DeferOption);
void requestLoadStarted(unsigned long identifier,
Resource*,
const FetchRequest&,
ResourceLoadStartType,
bool isStaticData = false);
bool resourceNeedsLoad(Resource*, const FetchRequest&, RevalidationPolicy);
void resourceTimingReportTimerFired(TimerBase*);
void reloadImagesIfNotDeferred();
void updateMemoryCacheStats(Resource*,
RevalidationPolicy,
const FetchRequest&,
const ResourceFactory&,
bool isStaticData) const;
Member<FetchContext> m_context;
HashSet<String> m_validatedURLs;
mutable DocumentResourceMap m_documentResources;
Member<HeapListHashSet<Member<Resource>>> m_preloads;
Member<MHTMLArchive> m_archive;
TaskRunnerTimer<ResourceFetcher> m_resourceTimingReportTimer;
using ResourceTimingInfoMap =
HeapHashMap<Member<Resource>, std::unique_ptr<ResourceTimingInfo>>;
ResourceTimingInfoMap m_resourceTimingInfoMap;
std::unique_ptr<ResourceTimingInfo> m_navigationTimingInfo;
Vector<std::unique_ptr<ResourceTimingInfo>> m_scheduledResourceTimingReports;
HeapHashSet<Member<ResourceLoader>> m_loaders;
HeapHashSet<Member<ResourceLoader>> m_nonBlockingLoaders;
// Used in hit rate histograms.
class DeadResourceStatsRecorder {
DISALLOW_NEW();
public:
DeadResourceStatsRecorder();
~DeadResourceStatsRecorder();
void update(RevalidationPolicy);
private:
int m_useCount;
int m_revalidateCount;
int m_loadCount;
};
DeadResourceStatsRecorder m_deadStatsRecorder;
std::unique_ptr<HashSet<String>> m_preloadedURLsForTest;
// 28 bits left
bool m_autoLoadImages : 1;
bool m_imagesEnabled : 1;
bool m_allowStaleResources : 1;
bool m_imageFetched : 1;
};
class ResourceCacheValidationSuppressor {
WTF_MAKE_NONCOPYABLE(ResourceCacheValidationSuppressor);
STACK_ALLOCATED();
public:
explicit ResourceCacheValidationSuppressor(ResourceFetcher* loader)
: m_loader(loader), m_previousState(false) {
if (m_loader) {
m_previousState = m_loader->m_allowStaleResources;
m_loader->m_allowStaleResources = true;
}
}
~ResourceCacheValidationSuppressor() {
if (m_loader)
m_loader->m_allowStaleResources = m_previousState;
}
private:
Member<ResourceFetcher> m_loader;
bool m_previousState;
};
} // namespace blink
#endif // ResourceFetcher_h
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