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/*
* Copyright (C) 2015 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/html/HTMLSlotElement.h"
#include "bindings/core/v8/Microtask.h"
#include "core/HTMLNames.h"
#include "core/dom/NodeTraversal.h"
#include "core/dom/StyleChangeReason.h"
#include "core/dom/StyleEngine.h"
#include "core/dom/shadow/ElementShadow.h"
#include "core/dom/shadow/InsertionPoint.h"
#include "core/dom/shadow/SlotAssignment.h"
#include "core/events/Event.h"
#include "core/html/AssignedNodesOptions.h"
#include "core/inspector/InspectorInstrumentation.h"
namespace blink {
using namespace HTMLNames;
inline HTMLSlotElement::HTMLSlotElement(Document& document)
: HTMLElement(slotTag, document) {
setHasCustomStyleCallbacks();
}
DEFINE_NODE_FACTORY(HTMLSlotElement);
// static
AtomicString HTMLSlotElement::normalizeSlotName(const AtomicString& name) {
return (name.isNull() || name.isEmpty()) ? emptyAtom : name;
}
const HeapVector<Member<Node>>& HTMLSlotElement::assignedNodes() {
DCHECK(!needsDistributionRecalc());
DCHECK(isInShadowTree() || m_assignedNodes.isEmpty());
return m_assignedNodes;
}
const HeapVector<Member<Node>> HTMLSlotElement::assignedNodesForBinding(
const AssignedNodesOptions& options) {
updateDistribution();
if (options.hasFlatten() && options.flatten())
return getDistributedNodesForBinding();
return m_assignedNodes;
}
const HeapVector<Member<Node>>
HTMLSlotElement::getDistributedNodesForBinding() {
DCHECK(!needsDistributionRecalc());
if (supportsDistribution())
return m_distributedNodes;
// If a slot does not support distribution, its m_distributedNodes should not
// be used. Instead, calculate distribution manually here. This happens only
// in a slot in non-shadow trees, so its assigned nodes are always empty.
HeapVector<Member<Node>> distributedNodes;
Node* child = NodeTraversal::firstChild(*this);
while (child) {
if (!child->isSlotable()) {
child = NodeTraversal::nextSkippingChildren(*child, this);
continue;
}
if (isHTMLSlotElement(child)) {
child = NodeTraversal::next(*child, this);
} else {
distributedNodes.push_back(child);
child = NodeTraversal::nextSkippingChildren(*child, this);
}
}
return distributedNodes;
}
const HeapVector<Member<Node>>& HTMLSlotElement::getDistributedNodes() {
DCHECK(!needsDistributionRecalc());
DCHECK(supportsDistribution() || m_distributedNodes.isEmpty());
return m_distributedNodes;
}
void HTMLSlotElement::appendAssignedNode(Node& hostChild) {
DCHECK(hostChild.isSlotable());
m_assignedNodes.push_back(&hostChild);
}
void HTMLSlotElement::resolveDistributedNodes() {
for (auto& node : m_assignedNodes) {
DCHECK(node->isSlotable());
if (isHTMLSlotElement(*node))
appendDistributedNodesFrom(toHTMLSlotElement(*node));
else
appendDistributedNode(*node);
if (isChildOfV1ShadowHost())
parentElementShadow()->setNeedsDistributionRecalc();
}
}
void HTMLSlotElement::appendDistributedNode(Node& node) {
size_t size = m_distributedNodes.size();
m_distributedNodes.push_back(&node);
m_distributedIndices.set(&node, size);
}
void HTMLSlotElement::appendDistributedNodesFrom(const HTMLSlotElement& other) {
size_t index = m_distributedNodes.size();
m_distributedNodes.appendVector(other.m_distributedNodes);
for (const auto& node : other.m_distributedNodes)
m_distributedIndices.set(node.get(), index++);
}
void HTMLSlotElement::clearDistribution() {
// TODO(hayato): Figure out when to call
// lazyReattachDistributedNodesIfNeeded()
m_assignedNodes.clear();
m_distributedNodes.clear();
m_distributedIndices.clear();
}
void HTMLSlotElement::saveAndClearDistribution() {
m_oldDistributedNodes.swap(m_distributedNodes);
clearDistribution();
}
void HTMLSlotElement::dispatchSlotChangeEvent() {
Event* event = Event::createBubble(EventTypeNames::slotchange);
event->setTarget(this);
dispatchScopedEvent(event);
}
Node* HTMLSlotElement::distributedNodeNextTo(const Node& node) const {
DCHECK(supportsDistribution());
const auto& it = m_distributedIndices.find(&node);
if (it == m_distributedIndices.end())
return nullptr;
size_t index = it->value;
if (index + 1 == m_distributedNodes.size())
return nullptr;
return m_distributedNodes[index + 1].get();
}
Node* HTMLSlotElement::distributedNodePreviousTo(const Node& node) const {
DCHECK(supportsDistribution());
const auto& it = m_distributedIndices.find(&node);
if (it == m_distributedIndices.end())
return nullptr;
size_t index = it->value;
if (index == 0)
return nullptr;
return m_distributedNodes[index - 1].get();
}
AtomicString HTMLSlotElement::name() const {
return normalizeSlotName(fastGetAttribute(HTMLNames::nameAttr));
}
void HTMLSlotElement::attachLayoutTree(const AttachContext& context) {
if (supportsDistribution()) {
for (auto& node : m_distributedNodes) {
if (node->needsAttach())
node->attachLayoutTree(context);
}
}
HTMLElement::attachLayoutTree(context);
}
void HTMLSlotElement::detachLayoutTree(const AttachContext& context) {
if (supportsDistribution()) {
for (auto& node : m_distributedNodes)
node->lazyReattachIfAttached();
}
HTMLElement::detachLayoutTree(context);
}
void HTMLSlotElement::attributeChanged(
const AttributeModificationParams& params) {
if (params.name == nameAttr) {
if (ShadowRoot* root = containingShadowRoot()) {
if (root->isV1() && params.oldValue != params.newValue) {
root->slotAssignment().slotRenamed(normalizeSlotName(params.oldValue),
*this);
}
}
}
HTMLElement::attributeChanged(params);
}
static bool wasInShadowTreeBeforeInserted(HTMLSlotElement& slot,
ContainerNode& insertionPoint) {
ShadowRoot* root1 = slot.containingShadowRoot();
ShadowRoot* root2 = insertionPoint.containingShadowRoot();
if (root1 && root2 && root1 == root2)
return false;
return root1;
}
Node::InsertionNotificationRequest HTMLSlotElement::insertedInto(
ContainerNode* insertionPoint) {
HTMLElement::insertedInto(insertionPoint);
ShadowRoot* root = containingShadowRoot();
if (root) {
DCHECK(root->owner());
root->owner()->setNeedsDistributionRecalc();
// Relevant DOM Standard: https://dom.spec.whatwg.org/#concept-node-insert
// - 6.4: Run assign slotables for a tree with node's tree and a set
// containing each inclusive descendant of node that is a slot.
if (root->isV1() && !wasInShadowTreeBeforeInserted(*this, *insertionPoint))
root->didAddSlot(*this);
}
// We could have been distributed into in a detached subtree, make sure to
// clear the distribution when inserted again to avoid cycles.
clearDistribution();
return InsertionDone;
}
static ShadowRoot* containingShadowRootBeforeRemoved(
Node& removedDescendant,
ContainerNode& insertionPoint) {
if (ShadowRoot* root = removedDescendant.containingShadowRoot())
return root;
return insertionPoint.containingShadowRoot();
}
void HTMLSlotElement::removedFrom(ContainerNode* insertionPoint) {
// `removedFrom` is called after the node is removed from the tree.
// That means:
// 1. If this slot is still in a tree scope, it means the slot has been in a
// shadow tree. An inclusive shadow-including ancestor of the shadow host was
// originally removed from its parent.
// 2. Or (this slot is now not in a tree scope), this slot's inclusive
// ancestor was orginally removed from its parent (== insertion point). This
// slot and the originally removed node was in the same tree.
ShadowRoot* root = containingShadowRootBeforeRemoved(*this, *insertionPoint);
if (root) {
if (ElementShadow* rootOwner = root->owner())
rootOwner->setNeedsDistributionRecalc();
}
// Since this insertion point is no longer visible from the shadow subtree, it
// need to clean itself up.
clearDistribution();
if (root && root->isV1() && root == insertionPoint->treeScope().rootNode()) {
// This slot was in a shadow tree and got disconnected from the shadow root.
root->slotAssignment().slotRemoved(*this);
}
HTMLElement::removedFrom(insertionPoint);
}
void HTMLSlotElement::willRecalcStyle(StyleRecalcChange change) {
if (change < IndependentInherit && getStyleChangeType() < SubtreeStyleChange)
return;
for (auto& node : m_distributedNodes)
node->setNeedsStyleRecalc(
LocalStyleChange,
StyleChangeReasonForTracing::create(
StyleChangeReason::PropagateInheritChangeToDistributedNodes));
}
void HTMLSlotElement::updateDistributedNodesWithFallback() {
if (!m_distributedNodes.isEmpty())
return;
for (auto& child : NodeTraversal::childrenOf(*this)) {
if (!child.isSlotable())
continue;
if (isHTMLSlotElement(child))
appendDistributedNodesFrom(toHTMLSlotElement(child));
else
appendDistributedNode(child);
}
}
void HTMLSlotElement::lazyReattachDistributedNodesIfNeeded() {
// TODO(hayato): Figure out an exact condition where reattach is required
if (m_oldDistributedNodes != m_distributedNodes) {
for (auto& node : m_oldDistributedNodes)
node->lazyReattachIfAttached();
for (auto& node : m_distributedNodes)
node->lazyReattachIfAttached();
InspectorInstrumentation::didPerformSlotDistribution(this);
}
m_oldDistributedNodes.clear();
}
void HTMLSlotElement::didSlotChange(SlotChangeType slotChangeType) {
if (slotChangeType == SlotChangeType::Initial)
enqueueSlotChangeEvent();
ShadowRoot* root = containingShadowRoot();
// TODO(hayato): Relax this check if slots in non-shadow trees are well
// supported.
DCHECK(root);
DCHECK(root->isV1());
root->owner()->setNeedsDistributionRecalc();
// Check slotchange recursively since this slotchange may cause another
// slotchange.
checkSlotChange(SlotChangeType::Chained);
}
void HTMLSlotElement::enqueueSlotChangeEvent() {
if (m_slotchangeEventEnqueued)
return;
MutationObserver::enqueueSlotChange(*this);
m_slotchangeEventEnqueued = true;
}
bool HTMLSlotElement::hasAssignedNodesSlow() const {
ShadowRoot* root = containingShadowRoot();
DCHECK(root);
DCHECK(root->isV1());
SlotAssignment& assignment = root->slotAssignment();
if (assignment.findSlotByName(name()) != this)
return false;
return assignment.findHostChildBySlotName(name());
}
bool HTMLSlotElement::findHostChildWithSameSlotName() const {
ShadowRoot* root = containingShadowRoot();
DCHECK(root);
DCHECK(root->isV1());
SlotAssignment& assignment = root->slotAssignment();
return assignment.findHostChildBySlotName(name());
}
int HTMLSlotElement::tabIndex() const {
return Element::tabIndex();
}
DEFINE_TRACE(HTMLSlotElement) {
visitor->trace(m_assignedNodes);
visitor->trace(m_distributedNodes);
visitor->trace(m_oldDistributedNodes);
visitor->trace(m_distributedIndices);
HTMLElement::trace(visitor);
}
} // namespace blink
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