File: LayoutBlockFlow.h

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/*
 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
 *           (C) 2007 David Smith (catfish.man@gmail.com)
 * Copyright (C) 2003-2013 Apple Inc. All rights reserved.
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 * Copyright (C) 2013 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef LayoutBlockFlow_h
#define LayoutBlockFlow_h

#include "core/CoreExport.h"
#include "core/layout/FloatingObjects.h"
#include "core/layout/LayoutBlock.h"
#include "core/layout/api/LineLayoutItem.h"
#include "core/layout/line/LineBoxList.h"
#include "core/layout/line/RootInlineBox.h"
#include "core/layout/line/TrailingObjects.h"
#include <memory>

namespace blink {

class BlockChildrenLayoutInfo;
class MarginInfo;
class LayoutInline;
class LineInfo;
class LineLayoutState;
class LineWidth;
class LayoutMultiColumnFlowThread;
class LayoutMultiColumnSpannerPlaceholder;
class LayoutRubyRun;
template <class Run>
class BidiRunList;

enum IndentTextOrNot { DoNotIndentText, IndentText };

// LayoutBlockFlow is the class that implements a block container in CSS 2.1.
// http://www.w3.org/TR/CSS21/visuren.html#block-boxes
//
// LayoutBlockFlows are the only LayoutObject allowed to own floating objects
// (aka floats): http://www.w3.org/TR/CSS21/visuren.html#floats .
//
// Floats are inserted into |m_floatingObjects| (see FloatingObjects for more
// information on how floats are modelled) during layout. This happens either as
// part of laying out blocks (layoutBlockChildren) or line layout (LineBreaker
// class). This is because floats can be part of an inline or a block context.
//
// An interesting feature of floats is that they can intrude into the next
// block(s). This means that |m_floatingObjects| can potentially contain
// pointers to a previous sibling LayoutBlockFlow's float.
//
// LayoutBlockFlow is also the only LayoutObject to own a line box tree and
// perform inline layout. See LayoutBlockFlowLine.cpp for these parts.
//
// TODO(jchaffraix): We need some float and line box expert to expand on this.
//
// LayoutBlockFlow enforces the following invariant:
//
// All in-flow children (ie excluding floating and out-of-flow positioned) are
// either all blocks or all inline boxes.
//
// This is suggested by CSS to correctly the layout mixed inlines and blocks
// lines (http://www.w3.org/TR/CSS21/visuren.html#anonymous-block-level). See
// LayoutBlock::addChild about how the invariant is enforced.
class CORE_EXPORT LayoutBlockFlow : public LayoutBlock {
 public:
  explicit LayoutBlockFlow(ContainerNode*);
  ~LayoutBlockFlow() override;

  static LayoutBlockFlow* createAnonymous(Document*);
  bool beingDestroyed() const { return m_beingDestroyed; }

  bool isLayoutBlockFlow() const final { return true; }

  void layoutBlock(bool relayoutChildren) override;

  void computeOverflow(LayoutUnit oldClientAfterEdge,
                       bool recomputeFloats = false) override;

  void deleteLineBoxTree();

  LayoutUnit availableLogicalWidthForLine(
      LayoutUnit position,
      IndentTextOrNot indentText,
      LayoutUnit logicalHeight = LayoutUnit()) const {
    return (logicalRightOffsetForLine(position, indentText, logicalHeight) -
            logicalLeftOffsetForLine(position, indentText, logicalHeight))
        .clampNegativeToZero();
  }
  LayoutUnit logicalRightOffsetForLine(
      LayoutUnit position,
      IndentTextOrNot indentText,
      LayoutUnit logicalHeight = LayoutUnit()) const {
    return logicalRightOffsetForLine(position, logicalRightOffsetForContent(),
                                     indentText, logicalHeight);
  }
  LayoutUnit logicalLeftOffsetForLine(
      LayoutUnit position,
      IndentTextOrNot indentText,
      LayoutUnit logicalHeight = LayoutUnit()) const {
    return logicalLeftOffsetForLine(position, logicalLeftOffsetForContent(),
                                    indentText, logicalHeight);
  }
  LayoutUnit startOffsetForLine(LayoutUnit position,
                                IndentTextOrNot indentText,
                                LayoutUnit logicalHeight = LayoutUnit()) const {
    return style()->isLeftToRightDirection()
               ? logicalLeftOffsetForLine(position, indentText, logicalHeight)
               : logicalWidth() - logicalRightOffsetForLine(
                                      position, indentText, logicalHeight);
  }
  LayoutUnit endOffsetForLine(LayoutUnit position,
                              IndentTextOrNot indentText,
                              LayoutUnit logicalHeight = LayoutUnit()) const {
    return !style()->isLeftToRightDirection()
               ? logicalLeftOffsetForLine(position, indentText, logicalHeight)
               : logicalWidth() - logicalRightOffsetForLine(
                                      position, indentText, logicalHeight);
  }

  const LineBoxList& lineBoxes() const { return m_lineBoxes; }
  LineBoxList* lineBoxes() { return &m_lineBoxes; }
  InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
  InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
  RootInlineBox* firstRootBox() const {
    return static_cast<RootInlineBox*>(firstLineBox());
  }
  RootInlineBox* lastRootBox() const {
    return static_cast<RootInlineBox*>(lastLineBox());
  }

  LayoutUnit logicalLeftSelectionOffset(const LayoutBlock* rootBlock,
                                        LayoutUnit position) const override;
  LayoutUnit logicalRightSelectionOffset(const LayoutBlock* rootBlock,
                                         LayoutUnit position) const override;

  RootInlineBox* createAndAppendRootInlineBox();
  RootInlineBox* constructLine(BidiRunList<BidiRun>&, const LineInfo&);

  // Return the number of lines in *this* block flow. Does not recurse into
  // block flow children.
  // Will start counting from the first line, and stop counting right after
  // |stopRootInlineBox|, if specified.
  int lineCount(const RootInlineBox* stopRootInlineBox = nullptr) const;

  int firstLineBoxBaseline() const override;
  int inlineBlockBaseline(LineDirectionMode) const override;

  void removeFloatingObjectsFromDescendants();
  void markAllDescendantsWithFloatsForLayout(LayoutBox* floatToRemove = nullptr,
                                             bool inLayout = true);
  void markSiblingsWithFloatsForLayout(LayoutBox* floatToRemove = nullptr);

  bool containsFloats() const {
    return m_floatingObjects && !m_floatingObjects->set().isEmpty();
  }
  bool containsFloat(LayoutBox*) const;

  void removeFloatingObjects();

  LayoutBoxModelObject* virtualContinuation() const final {
    return continuation();
  }
  bool isAnonymousBlockContinuation() const {
    return continuation() && isAnonymousBlock();
  }

  using LayoutBoxModelObject::continuation;
  using LayoutBoxModelObject::setContinuation;

  LayoutInline* inlineElementContinuation() const;

  void addChild(LayoutObject* newChild,
                LayoutObject* beforeChild = nullptr) override;
  void removeChild(LayoutObject*) override;

  void moveAllChildrenIncludingFloatsTo(LayoutBlock* toBlock,
                                        bool fullRemoveInsert);

  void childBecameFloatingOrOutOfFlow(LayoutBox* child);
  void collapseAnonymousBlockChild(LayoutBlockFlow* child);

  bool generatesLineBoxesForInlineChild(LayoutObject*);

  LayoutUnit logicalTopForFloat(const FloatingObject& floatingObject) const {
    return isHorizontalWritingMode() ? floatingObject.y() : floatingObject.x();
  }
  LayoutUnit logicalBottomForFloat(const FloatingObject& floatingObject) const {
    return isHorizontalWritingMode() ? floatingObject.maxY()
                                     : floatingObject.maxX();
  }
  LayoutUnit logicalLeftForFloat(const FloatingObject& floatingObject) const {
    return isHorizontalWritingMode() ? floatingObject.x() : floatingObject.y();
  }
  LayoutUnit logicalRightForFloat(const FloatingObject& floatingObject) const {
    return isHorizontalWritingMode() ? floatingObject.maxX()
                                     : floatingObject.maxY();
  }
  LayoutUnit logicalWidthForFloat(const FloatingObject& floatingObject) const {
    return isHorizontalWritingMode() ? floatingObject.width()
                                     : floatingObject.height();
  }

  void setLogicalTopForFloat(FloatingObject& floatingObject,
                             LayoutUnit logicalTop) {
    if (isHorizontalWritingMode())
      floatingObject.setY(logicalTop);
    else
      floatingObject.setX(logicalTop);
  }
  void setLogicalLeftForFloat(FloatingObject& floatingObject,
                              LayoutUnit logicalLeft) {
    if (isHorizontalWritingMode())
      floatingObject.setX(logicalLeft);
    else
      floatingObject.setY(logicalLeft);
  }
  void setLogicalHeightForFloat(FloatingObject& floatingObject,
                                LayoutUnit logicalHeight) {
    if (isHorizontalWritingMode())
      floatingObject.setHeight(logicalHeight);
    else
      floatingObject.setWidth(logicalHeight);
  }
  void setLogicalWidthForFloat(FloatingObject& floatingObject,
                               LayoutUnit logicalWidth) {
    if (isHorizontalWritingMode())
      floatingObject.setWidth(logicalWidth);
    else
      floatingObject.setHeight(logicalWidth);
  }

  LayoutUnit startAlignedOffsetForLine(LayoutUnit position, IndentTextOrNot);

  void setStaticInlinePositionForChild(LayoutBox&, LayoutUnit inlinePosition);
  void updateStaticInlinePositionForChild(LayoutBox&,
                                          LayoutUnit logicalTop,
                                          IndentTextOrNot = DoNotIndentText);

  static bool shouldSkipCreatingRunsForObject(LineLayoutItem obj) {
    return obj.isFloating() || (obj.isOutOfFlowPositioned() &&
                                !obj.style()->isOriginalDisplayInlineType() &&
                                !obj.container().isLayoutInline());
  }

  LayoutMultiColumnFlowThread* multiColumnFlowThread() const {
    return m_rareData ? m_rareData->m_multiColumnFlowThread : 0;
  }
  void resetMultiColumnFlowThread() {
    if (m_rareData)
      m_rareData->m_multiColumnFlowThread = nullptr;
  }

  void addOverflowFromInlineChildren();

  // FIXME: This should be const to avoid a const_cast, but can modify child
  // dirty bits and LayoutTextCombine.
  void computeInlinePreferredLogicalWidths(LayoutUnit& minLogicalWidth,
                                           LayoutUnit& maxLogicalWidth);

  bool allowsPaginationStrut() const;
  // Pagination strut caused by the first line or child block inside this
  // block-level object.
  //
  // When the first piece of content (first child block or line) inside an
  // object wants to insert a soft page or column break, rather than setting a
  // pagination strut on itself it normally propagates the strut to its
  // containing block (|this|), as long as our implementation can handle it.
  // The idea is that we want to push the entire object to the next page or
  // column along with the child content that caused the break, instead of
  // leaving unusable space at the beginning of the object at the end of one
  // column or page and just push the first line or block to the next column or
  // page. That would waste space in the container for no good reason, and it
  // would also be a spec violation, since there is no break opportunity defined
  // between the content logical top of an object and its first child or line
  // (only *between* blocks or lines).
  LayoutUnit paginationStrutPropagatedFromChild() const {
    return m_rareData ? m_rareData->m_paginationStrutPropagatedFromChild
                      : LayoutUnit();
  }
  void setPaginationStrutPropagatedFromChild(LayoutUnit);

  LayoutUnit firstForcedBreakOffset() const {
    if (!m_rareData)
      return LayoutUnit();
    return m_rareData->m_firstForcedBreakOffset;
  }
  void setFirstForcedBreakOffset(LayoutUnit);

  void positionSpannerDescendant(LayoutMultiColumnSpannerPlaceholder& child);

  bool avoidsFloats() const override;

  using LayoutBoxModelObject::moveChildrenTo;
  void moveChildrenTo(LayoutBoxModelObject* toBoxModelObject,
                      LayoutObject* startChild,
                      LayoutObject* endChild,
                      LayoutObject* beforeChild,
                      bool fullRemoveInsert = false) override;

  LayoutUnit xPositionForFloatIncludingMargin(
      const FloatingObject& child) const {
    if (isHorizontalWritingMode())
      return child.x() + child.layoutObject()->marginLeft();

    return child.x() + marginBeforeForChild(*child.layoutObject());
  }

  DISABLE_CFI_PERF
  LayoutUnit yPositionForFloatIncludingMargin(
      const FloatingObject& child) const {
    if (isHorizontalWritingMode())
      return child.y() + marginBeforeForChild(*child.layoutObject());

    return child.y() + child.layoutObject()->marginTop();
  }

  LayoutPoint flipFloatForWritingModeForChild(const FloatingObject&,
                                              const LayoutPoint&) const;

  const char* name() const override { return "LayoutBlockFlow"; }

  FloatingObject* insertFloatingObject(LayoutBox&);

  // Position and lay out all floats that have not yet been positioned.
  //
  // This will mark them as "placed", which means that they have found their
  // final location in this layout pass.
  //
  // |logicalTopMarginEdge| is the minimum logical top for the floats. The
  // final logical top of the floats will also be affected by clearance and
  // space available after having positioned earlier floats.
  //
  // Returns true if and only if it has placed any floats.
  bool placeNewFloats(LayoutUnit logicalTopMarginEdge, LineWidth* = nullptr);

  // Position and lay out the float, if it needs layout.
  // |logicalTopMarginEdge| is the minimum logical top offset for the float.
  // The value returned is the minimum logical top offset for subsequent
  // floats.
  LayoutUnit positionAndLayoutFloat(FloatingObject&,
                                    LayoutUnit logicalTopMarginEdge);

  LayoutUnit nextFloatLogicalBottomBelow(LayoutUnit) const;
  LayoutUnit nextFloatLogicalBottomBelowForBlock(LayoutUnit) const;

  FloatingObject* lastFloatFromPreviousLine() const {
    return containsFloats() ? m_floatingObjects->set().last().get() : nullptr;
  }

  void setShouldDoFullPaintInvalidationForFirstLine();

  void simplifiedNormalFlowInlineLayout();
  bool recalcInlineChildrenOverflowAfterStyleChange();

  PositionWithAffinity positionForPoint(const LayoutPoint&) override;

  LayoutUnit lowestFloatLogicalBottom(EClear = ClearBoth) const;

  bool hasOverhangingFloats() const {
    return parent() && containsFloats() &&
           lowestFloatLogicalBottom() > logicalHeight();
  }
  bool isOverhangingFloat(const FloatingObject& floatObject) const {
    return logicalBottomForFloat(floatObject) > logicalHeight();
  }

  LayoutUnit logicalHeightWithVisibleOverflow() const final;

  // This function is only public so we can call it from NGBlockNode while we're
  // still working on LayoutNG.
  void updateIsSelfCollapsing() {
    m_isSelfCollapsing = checkIfIsSelfCollapsingBlock();
  }

#ifndef NDEBUG
  void showLineTreeAndMark(const InlineBox* = nullptr,
                           const char* = nullptr,
                           const InlineBox* = nullptr,
                           const char* = nullptr,
                           const LayoutObject* = nullptr) const;
#endif

 protected:
  void rebuildFloatsFromIntruding();
  void layoutInlineChildren(bool relayoutChildren, LayoutUnit afterEdge);
  void addLowestFloatFromChildren(LayoutBlockFlow*);

  void createFloatingObjects();

  void willBeDestroyed() override;
  void styleWillChange(StyleDifference, const ComputedStyle& newStyle) override;
  void styleDidChange(StyleDifference, const ComputedStyle* oldStyle) override;

  void updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, LayoutBox&);

  void addOverflowFromFloats();

  void computeSelfHitTestRects(Vector<LayoutRect>&,
                               const LayoutPoint& layerOffset) const override;

  void absoluteRects(Vector<IntRect>&,
                     const LayoutPoint& accumulatedOffset) const override;
  void absoluteQuads(Vector<FloatQuad>&,
                     MapCoordinatesFlags mode = 0) const override;
  void absoluteQuadsForSelf(Vector<FloatQuad>& quads,
                            MapCoordinatesFlags mode = 0) const override;
  LayoutObject* hoverAncestor() const final;

  LayoutUnit logicalRightOffsetForLine(
      LayoutUnit logicalTop,
      LayoutUnit fixedOffset,
      IndentTextOrNot applyTextIndent,
      LayoutUnit logicalHeight = LayoutUnit()) const {
    return adjustLogicalRightOffsetForLine(
        logicalRightFloatOffsetForLine(logicalTop, fixedOffset, logicalHeight),
        applyTextIndent);
  }
  LayoutUnit logicalLeftOffsetForLine(
      LayoutUnit logicalTop,
      LayoutUnit fixedOffset,
      IndentTextOrNot applyTextIndent,
      LayoutUnit logicalHeight = LayoutUnit()) const {
    return adjustLogicalLeftOffsetForLine(
        logicalLeftFloatOffsetForLine(logicalTop, fixedOffset, logicalHeight),
        applyTextIndent);
  }

  virtual LayoutObject* layoutSpecialExcludedChild(bool /*relayoutChildren*/,
                                                   SubtreeLayoutScope&);
  bool updateLogicalWidthAndColumnWidth() override;

  void setLogicalLeftForChild(LayoutBox& child, LayoutUnit logicalLeft);
  void setLogicalTopForChild(LayoutBox& child, LayoutUnit logicalTop);
  void determineLogicalLeftPositionForChild(LayoutBox& child);

  void addOutlineRects(Vector<LayoutRect>&,
                       const LayoutPoint& additionalOffset,
                       IncludeBlockVisualOverflowOrNot) const override;

  bool paintedOutputOfObjectHasNoEffectRegardlessOfSize() const override;
  PaintInvalidationReason invalidatePaintIfNeeded(
      const PaintInvalidationState&) override;
  void invalidateDisplayItemClients(PaintInvalidationReason) const override;

  Node* nodeForHitTest() const final;
  bool hitTestChildren(HitTestResult&,
                       const HitTestLocation& locationInContainer,
                       const LayoutPoint& accumulatedOffset,
                       HitTestAction) override;

  LayoutSize accumulateInFlowPositionOffsets() const override;

 private:
  void resetLayout();
  void layoutChildren(bool relayoutChildren, SubtreeLayoutScope&);
  void addOverhangingFloatsFromChildren(LayoutUnit unconstrainedHeight);
  void layoutBlockChildren(bool relayoutChildren,
                           SubtreeLayoutScope&,
                           LayoutUnit beforeEdge,
                           LayoutUnit afterEdge);

  void markDescendantsWithFloatsForLayoutIfNeeded(
      LayoutBlockFlow& child,
      LayoutUnit newLogicalTop,
      LayoutUnit previousFloatLogicalBottom);
  bool positionAndLayoutOnceIfNeeded(LayoutBox& child,
                                     LayoutUnit newLogicalTop,
                                     BlockChildrenLayoutInfo&);

  // Handle breaking policy before the child, and insert a forced break in front
  // of it if needed.
  void insertForcedBreakBeforeChildIfNeeded(LayoutBox& child,
                                            BlockChildrenLayoutInfo&);

  void layoutBlockChild(LayoutBox& child, BlockChildrenLayoutInfo&);
  void adjustPositionedBlock(LayoutBox& child, const BlockChildrenLayoutInfo&);
  void adjustFloatingBlock(const MarginInfo&);

  LayoutPoint computeLogicalLocationForFloat(const FloatingObject&,
                                             LayoutUnit logicalTopOffset) const;

  void removeFloatingObject(LayoutBox*);
  void removeFloatingObjectsBelow(FloatingObject*, LayoutUnit logicalOffset);

  LayoutUnit getClearDelta(LayoutBox* child, LayoutUnit yPos);

  bool hasOverhangingFloat(LayoutBox*);
  void addIntrudingFloats(LayoutBlockFlow* prev,
                          LayoutUnit xoffset,
                          LayoutUnit yoffset);
  void addOverhangingFloats(LayoutBlockFlow* child,
                            bool makeChildPaintOtherFloats);

  bool hitTestFloats(HitTestResult&,
                     const HitTestLocation& locationInContainer,
                     const LayoutPoint& accumulatedOffset);

  void clearFloats(EClear);

  LayoutUnit logicalRightFloatOffsetForLine(LayoutUnit logicalTop,
                                            LayoutUnit fixedOffset,
                                            LayoutUnit logicalHeight) const;
  LayoutUnit logicalLeftFloatOffsetForLine(LayoutUnit logicalTop,
                                           LayoutUnit fixedOffset,
                                           LayoutUnit logicalHeight) const;

  LayoutUnit logicalRightOffsetForPositioningFloat(
      LayoutUnit logicalTop,
      LayoutUnit fixedOffset,
      LayoutUnit* heightRemaining) const;
  LayoutUnit logicalLeftOffsetForPositioningFloat(
      LayoutUnit logicalTop,
      LayoutUnit fixedOffset,
      LayoutUnit* heightRemaining) const;

  LayoutUnit adjustLogicalRightOffsetForLine(
      LayoutUnit offsetFromFloats,
      IndentTextOrNot applyTextIndent) const;
  LayoutUnit adjustLogicalLeftOffsetForLine(
      LayoutUnit offsetFromFloats,
      IndentTextOrNot applyTextIndent) const;

  virtual RootInlineBox* createRootInlineBox();  // Subclassed by SVG

  void dirtyLinesFromChangedChild(
      LayoutObject* child,
      MarkingBehavior markingBehaviour = MarkContainerChain) final {
    m_lineBoxes.dirtyLinesFromChangedChild(
        LineLayoutItem(this), LineLayoutItem(child),
        markingBehaviour == MarkContainerChain);
  }

  bool isPagedOverflow(const ComputedStyle&);

  enum FlowThreadType { NoFlowThread, MultiColumnFlowThread, PagedFlowThread };

  FlowThreadType getFlowThreadType(const ComputedStyle&);

  LayoutMultiColumnFlowThread* createMultiColumnFlowThread(FlowThreadType);
  void createOrDestroyMultiColumnFlowThreadIfNeeded(
      const ComputedStyle* oldStyle);

  // Merge children of |siblingThatMayBeDeleted| into this object if possible,
  // and delete |siblingThatMayBeDeleted|. Returns true if we were able to
  // merge. In that case, |siblingThatMayBeDeleted| will be dead. We'll only be
  // able to merge if both blocks are anonymous.
  bool mergeSiblingContiguousAnonymousBlock(
      LayoutBlockFlow* siblingThatMayBeDeleted);

  // Reparent subsequent or preceding adjacent floating or out-of-flow siblings
  // into this object.
  void reparentSubsequentFloatingOrOutOfFlowSiblings();
  void reparentPrecedingFloatingOrOutOfFlowSiblings();

  void makeChildrenInlineIfPossible();

  void makeChildrenNonInline(LayoutObject* insertionPoint = nullptr);
  void childBecameNonInline(LayoutObject* child) final;

  void updateLogicalWidthForAlignment(const ETextAlign&,
                                      const RootInlineBox*,
                                      BidiRun* trailingSpaceRun,
                                      LayoutUnit& logicalLeft,
                                      LayoutUnit& totalLogicalWidth,
                                      LayoutUnit& availableLogicalWidth,
                                      unsigned expansionOpportunityCount);

  bool shouldBreakAtLineToAvoidWidow() const {
    return m_rareData && m_rareData->m_lineBreakToAvoidWidow >= 0;
  }
  void clearShouldBreakAtLineToAvoidWidow() const;
  int lineBreakToAvoidWidow() const {
    return m_rareData ? m_rareData->m_lineBreakToAvoidWidow : -1;
  }
  void setBreakAtLineToAvoidWidow(int);
  void clearDidBreakAtLineToAvoidWidow();
  void setDidBreakAtLineToAvoidWidow();
  bool didBreakAtLineToAvoidWidow() const {
    return m_rareData && m_rareData->m_didBreakAtLineToAvoidWidow;
  }

 public:
  struct FloatWithRect {
    DISALLOW_NEW_EXCEPT_PLACEMENT_NEW();
    FloatWithRect(LayoutBox* f)
        : object(f), rect(f->frameRect()), everHadLayout(f->everHadLayout()) {
      rect.expand(f->marginBoxOutsets());
    }

    LayoutBox* object;
    LayoutRect rect;
    bool everHadLayout;
  };

  // MarginValues holds the margins in the block direction
  // used during collapsing margins computation.
  // CSS mandates to keep track of both positive and negative margins:
  // "When two or more margins collapse, the resulting margin width is the
  // maximum of the collapsing margins' widths. In the case of negative
  // margins, the maximum of the absolute values of the negative adjoining
  // margins is deducted from the maximum of the positive adjoining margins.
  // If there are no positive margins, the maximum of the absolute values of
  // the adjoining margins is deducted from zero."
  // https://drafts.csswg.org/css2/box.html#collapsing-margins
  class MarginValues {
    DISALLOW_NEW();

   public:
    MarginValues(LayoutUnit beforePos,
                 LayoutUnit beforeNeg,
                 LayoutUnit afterPos,
                 LayoutUnit afterNeg)
        : m_positiveMarginBefore(beforePos),
          m_negativeMarginBefore(beforeNeg),
          m_positiveMarginAfter(afterPos),
          m_negativeMarginAfter(afterNeg) {}

    LayoutUnit positiveMarginBefore() const { return m_positiveMarginBefore; }
    LayoutUnit negativeMarginBefore() const { return m_negativeMarginBefore; }
    LayoutUnit positiveMarginAfter() const { return m_positiveMarginAfter; }
    LayoutUnit negativeMarginAfter() const { return m_negativeMarginAfter; }

    void setPositiveMarginBefore(LayoutUnit pos) {
      m_positiveMarginBefore = pos;
    }
    void setNegativeMarginBefore(LayoutUnit neg) {
      m_negativeMarginBefore = neg;
    }
    void setPositiveMarginAfter(LayoutUnit pos) { m_positiveMarginAfter = pos; }
    void setNegativeMarginAfter(LayoutUnit neg) { m_negativeMarginAfter = neg; }

   private:
    LayoutUnit m_positiveMarginBefore;
    LayoutUnit m_negativeMarginBefore;
    LayoutUnit m_positiveMarginAfter;
    LayoutUnit m_negativeMarginAfter;
  };
  MarginValues marginValuesForChild(LayoutBox& child) const;

  // Allocated only when some of these fields have non-default values
  struct LayoutBlockFlowRareData {
    WTF_MAKE_NONCOPYABLE(LayoutBlockFlowRareData);
    USING_FAST_MALLOC(LayoutBlockFlowRareData);

   public:
    LayoutBlockFlowRareData(const LayoutBlockFlow* block)
        : m_margins(positiveMarginBeforeDefault(block),
                    negativeMarginBeforeDefault(block),
                    positiveMarginAfterDefault(block),
                    negativeMarginAfterDefault(block)),
          m_multiColumnFlowThread(nullptr),
          m_breakBefore(BreakAuto),
          m_breakAfter(BreakAuto),
          m_lineBreakToAvoidWidow(-1),
          m_didBreakAtLineToAvoidWidow(false),
          m_discardMarginBefore(false),
          m_discardMarginAfter(false) {}

    static LayoutUnit positiveMarginBeforeDefault(
        const LayoutBlockFlow* block) {
      return block->marginBefore().clampNegativeToZero();
    }
    static LayoutUnit negativeMarginBeforeDefault(
        const LayoutBlockFlow* block) {
      return (-block->marginBefore()).clampNegativeToZero();
    }
    static LayoutUnit positiveMarginAfterDefault(const LayoutBlockFlow* block) {
      return block->marginAfter().clampNegativeToZero();
    }
    static LayoutUnit negativeMarginAfterDefault(const LayoutBlockFlow* block) {
      return (-block->marginAfter()).clampNegativeToZero();
    }

    MarginValues m_margins;
    LayoutUnit m_paginationStrutPropagatedFromChild;

    LayoutUnit m_firstForcedBreakOffset;

    LayoutMultiColumnFlowThread* m_multiColumnFlowThread;

    unsigned m_breakBefore : 4;
    unsigned m_breakAfter : 4;
    int m_lineBreakToAvoidWidow;
    bool m_didBreakAtLineToAvoidWidow : 1;
    bool m_discardMarginBefore : 1;
    bool m_discardMarginAfter : 1;
  };

  const FloatingObjects* floatingObjects() const {
    return m_floatingObjects.get();
  }

  static void updateAncestorShouldPaintFloatingObject(
      const LayoutBox& floatBox);

 protected:
  LayoutUnit maxPositiveMarginBefore() const {
    return m_rareData
               ? m_rareData->m_margins.positiveMarginBefore()
               : LayoutBlockFlowRareData::positiveMarginBeforeDefault(this);
  }
  LayoutUnit maxNegativeMarginBefore() const {
    return m_rareData
               ? m_rareData->m_margins.negativeMarginBefore()
               : LayoutBlockFlowRareData::negativeMarginBeforeDefault(this);
  }
  LayoutUnit maxPositiveMarginAfter() const {
    return m_rareData
               ? m_rareData->m_margins.positiveMarginAfter()
               : LayoutBlockFlowRareData::positiveMarginAfterDefault(this);
  }
  LayoutUnit maxNegativeMarginAfter() const {
    return m_rareData
               ? m_rareData->m_margins.negativeMarginAfter()
               : LayoutBlockFlowRareData::negativeMarginAfterDefault(this);
  }

  void setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg);
  void setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg);

  void setMustDiscardMarginBefore(bool = true);
  void setMustDiscardMarginAfter(bool = true);

  bool mustDiscardMarginBefore() const;
  bool mustDiscardMarginAfter() const;

  bool mustDiscardMarginBeforeForChild(const LayoutBox&) const;
  bool mustDiscardMarginAfterForChild(const LayoutBox&) const;

  bool mustSeparateMarginBeforeForChild(const LayoutBox&) const;
  bool mustSeparateMarginAfterForChild(const LayoutBox&) const;

  void initMaxMarginValues() {
    if (m_rareData) {
      m_rareData->m_margins = MarginValues(
          LayoutBlockFlowRareData::positiveMarginBeforeDefault(this),
          LayoutBlockFlowRareData::negativeMarginBeforeDefault(this),
          LayoutBlockFlowRareData::positiveMarginAfterDefault(this),
          LayoutBlockFlowRareData::negativeMarginAfterDefault(this));

      m_rareData->m_discardMarginBefore = false;
      m_rareData->m_discardMarginAfter = false;
    }
  }

  virtual ETextAlign textAlignmentForLine(bool endsWithSoftBreak) const;

 private:
  LayoutUnit collapsedMarginBefore() const final {
    return maxPositiveMarginBefore() - maxNegativeMarginBefore();
  }
  LayoutUnit collapsedMarginAfter() const final {
    return maxPositiveMarginAfter() - maxNegativeMarginAfter();
  }

  LayoutUnit adjustedMarginBeforeForPagination(
      const LayoutBox&,
      LayoutUnit logicalTopMarginEdge,
      LayoutUnit logicalTopBorderEdge,
      const BlockChildrenLayoutInfo&) const;

  LayoutUnit collapseMargins(LayoutBox& child,
                             BlockChildrenLayoutInfo&,
                             bool childIsSelfCollapsing,
                             bool childDiscardMarginBefore,
                             bool childDiscardMarginAfter);
  LayoutUnit clearFloatsIfNeeded(LayoutBox& child,
                                 MarginInfo&,
                                 LayoutUnit oldTopPosMargin,
                                 LayoutUnit oldTopNegMargin,
                                 LayoutUnit yPos,
                                 bool childIsSelfCollapsing,
                                 bool childDiscardMargin);
  LayoutUnit estimateLogicalTopPosition(LayoutBox& child,
                                        const BlockChildrenLayoutInfo&,
                                        LayoutUnit& estimateWithoutPagination);
  void marginBeforeEstimateForChild(LayoutBox&,
                                    LayoutUnit&,
                                    LayoutUnit&,
                                    bool&) const;
  void handleAfterSideOfBlock(LayoutBox* lastChild,
                              LayoutUnit top,
                              LayoutUnit bottom,
                              MarginInfo&);
  void setCollapsedBottomMargin(const MarginInfo&);

  // Apply any forced fragmentainer break that's set on the current class A
  // break point.
  LayoutUnit applyForcedBreak(LayoutUnit logicalOffset, EBreak);

  void setBreakBefore(EBreak);
  void setBreakAfter(EBreak);
  EBreak breakBefore() const override;
  EBreak breakAfter() const override;

  LayoutUnit adjustBlockChildForPagination(LayoutUnit logicalTop,
                                           LayoutBox& child,
                                           BlockChildrenLayoutInfo&,
                                           bool atBeforeSideOfBlock);

  // If a float cannot fit in the current fragmentainer, return the logical top
  // margin edge that the float needs to have in order to be pushed to the top
  // of the next fragmentainer. Otherwise, just return |logicalTopMarginEdge|.
  LayoutUnit adjustFloatLogicalTopForPagination(
      LayoutBox&,
      LayoutUnit logicalTopMarginEdge);

  // Computes a deltaOffset value that put a line at the top of the next page if
  // it doesn't fit on the current page.
  void adjustLinePositionForPagination(RootInlineBox&, LayoutUnit& deltaOffset);

  // If the child is unsplittable and can't fit on the current page, return the
  // top of the next page/column.
  LayoutUnit adjustForUnsplittableChild(LayoutBox&,
                                        LayoutUnit logicalOffset) const;

  // Used to store state between styleWillChange and styleDidChange
  static bool s_canPropagateFloatIntoSibling;

  LineBoxList m_lineBoxes;  // All of the root line boxes created for this block
                            // flow.  For example, <div>Hello<br>world.</div>
                            // will have two total lines for the <div>.

  LayoutBlockFlowRareData& ensureRareData();

  bool isSelfCollapsingBlock() const override;
  bool checkIfIsSelfCollapsingBlock() const;

 protected:
  std::unique_ptr<LayoutBlockFlowRareData> m_rareData;
  std::unique_ptr<FloatingObjects> m_floatingObjects;

  friend class MarginInfo;
  friend class LineWidth;  // needs to know FloatingObject

  // LayoutRubyBase objects need to be able to split and merge, moving their
  // children around (calling makeChildrenNonInline).
  // TODO(mstensho): Try to get rid of this friendship.
  friend class LayoutRubyBase;

  // FIXME-BLOCKFLOW: These methods have implementations in
  // LayoutBlockFlowLine. They should be moved to the proper header once the
  // line layout code is separated from LayoutBlock and LayoutBlockFlow.
  // START METHODS DEFINED IN LayoutBlockFlowLine
 private:
  InlineFlowBox* createLineBoxes(LineLayoutItem,
                                 const LineInfo&,
                                 InlineBox* childBox);
  void setMarginsForRubyRun(BidiRun*,
                            LayoutRubyRun*,
                            LayoutObject*,
                            const LineInfo&);
  void computeInlineDirectionPositionsForLine(RootInlineBox*,
                                              const LineInfo&,
                                              BidiRun* firstRun,
                                              BidiRun* trailingSpaceRun,
                                              bool reachedEnd,
                                              GlyphOverflowAndFallbackFontsMap&,
                                              VerticalPositionCache&,
                                              const WordMeasurements&);
  BidiRun* computeInlineDirectionPositionsForSegment(
      RootInlineBox*,
      const LineInfo&,
      ETextAlign,
      LayoutUnit& logicalLeft,
      LayoutUnit& availableLogicalWidth,
      BidiRun* firstRun,
      BidiRun* trailingSpaceRun,
      GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
      VerticalPositionCache&,
      const WordMeasurements&);
  void computeBlockDirectionPositionsForLine(RootInlineBox*,
                                             BidiRun*,
                                             GlyphOverflowAndFallbackFontsMap&,
                                             VerticalPositionCache&);
  void appendFloatingObjectToLastLine(FloatingObject&);
  void appendFloatsToLastLine(LineLayoutState&,
                              const InlineIterator& cleanLineStart,
                              const InlineBidiResolver&,
                              const BidiStatus& cleanLineBidiStatus);
  // Helper function for layoutInlineChildren()
  RootInlineBox* createLineBoxesFromBidiRuns(unsigned bidiLevel,
                                             BidiRunList<BidiRun>&,
                                             const InlineIterator& end,
                                             LineInfo&,
                                             VerticalPositionCache&,
                                             BidiRun* trailingSpaceRun,
                                             const WordMeasurements&);
  void layoutRunsAndFloats(LineLayoutState&);
  const InlineIterator& restartLayoutRunsAndFloatsInRange(
      LayoutUnit oldLogicalHeight,
      LayoutUnit newLogicalHeight,
      FloatingObject* lastFloatFromPreviousLine,
      InlineBidiResolver&,
      const InlineIterator&);
  void layoutRunsAndFloatsInRange(LineLayoutState&,
                                  InlineBidiResolver&,
                                  const InlineIterator& cleanLineStart,
                                  const BidiStatus& cleanLineBidiStatus);
  void linkToEndLineIfNeeded(LineLayoutState&);
  void markDirtyFloatsForPaintInvalidation(Vector<FloatWithRect>& floats);
  RootInlineBox* determineStartPosition(LineLayoutState&, InlineBidiResolver&);
  void determineEndPosition(LineLayoutState&,
                            RootInlineBox* startBox,
                            InlineIterator& cleanLineStart,
                            BidiStatus& cleanLineBidiStatus);
  bool lineBoxHasBRWithClearance(RootInlineBox*);
  bool checkPaginationAndFloatsAtEndLine(LineLayoutState&);
  bool matchedEndLine(LineLayoutState&,
                      const InlineBidiResolver&,
                      const InlineIterator& endLineStart,
                      const BidiStatus& endLineStatus);
  void deleteEllipsisLineBoxes();
  void checkLinesForTextOverflow();
  void markLinesDirtyInBlockRange(LayoutUnit logicalTop,
                                  LayoutUnit logicalBottom,
                                  RootInlineBox* highest = nullptr);
  // Positions new floats and also adjust all floats encountered on the line if
  // any of them have to move to the next page/column.
  void positionDialog();

  // END METHODS DEFINED IN LayoutBlockFlowLine
};

DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutBlockFlow, isLayoutBlockFlow());

}  // namespace blink

#endif  // LayoutBlockFlow_h