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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LayoutFlexibleBox_h
#define LayoutFlexibleBox_h
#include "core/CoreExport.h"
#include "core/layout/LayoutBlock.h"
#include "core/layout/OrderIterator.h"
namespace blink {
class FlexItem;
class CORE_EXPORT LayoutFlexibleBox : public LayoutBlock {
public:
LayoutFlexibleBox(Element*);
~LayoutFlexibleBox() override;
static LayoutFlexibleBox* createAnonymous(Document*);
const char* name() const override { return "LayoutFlexibleBox"; }
bool isFlexibleBox() const final { return true; }
void layoutBlock(bool relayoutChildren) final;
int baselinePosition(
FontBaseline,
bool firstLine,
LineDirectionMode,
LinePositionMode = PositionOnContainingLine) const override;
int firstLineBoxBaseline() const override;
int inlineBlockBaseline(LineDirectionMode) const override;
IntSize originAdjustmentForScrollbars() const override;
bool hasTopOverflow() const override;
bool hasLeftOverflow() const override;
void paintChildren(const PaintInfo&, const LayoutPoint&) const final;
bool isHorizontalFlow() const;
const OrderIterator& orderIterator() const { return m_orderIterator; }
LayoutUnit crossSizeForPercentageResolution(const LayoutBox& child);
LayoutUnit mainSizeForPercentageResolution(const LayoutBox& child);
LayoutUnit childLogicalHeightForPercentageResolution(const LayoutBox& child);
void clearCachedMainSizeForChild(const LayoutBox& child);
LayoutUnit staticMainAxisPositionForPositionedChild(const LayoutBox& child);
LayoutUnit staticCrossAxisPositionForPositionedChild(const LayoutBox& child);
LayoutUnit staticInlinePositionForPositionedChild(const LayoutBox& child);
LayoutUnit staticBlockPositionForPositionedChild(const LayoutBox& child);
// Returns true if the position changed. In that case, the child will have to
// be laid out again.
bool setStaticPositionForPositionedLayout(LayoutBox& child);
protected:
void computeIntrinsicLogicalWidths(
LayoutUnit& minLogicalWidth,
LayoutUnit& maxLogicalWidth) const override;
void styleDidChange(StyleDifference, const ComputedStyle* oldStyle) override;
void removeChild(LayoutObject*) override;
private:
enum FlexSign {
PositiveFlexibility,
NegativeFlexibility,
};
enum ChildLayoutType { LayoutIfNeeded, ForceLayout, NeverLayout };
enum class TransformedWritingMode {
TopToBottomWritingMode,
RightToLeftWritingMode,
LeftToRightWritingMode,
BottomToTopWritingMode
};
enum class SizeDefiniteness { Definite, Indefinite, Unknown };
struct LineContext;
bool hasOrthogonalFlow(const LayoutBox& child) const;
bool isColumnFlow() const;
bool isLeftToRightFlow() const;
bool isMultiline() const;
Length flexBasisForChild(const LayoutBox& child) const;
LayoutUnit crossAxisExtentForChild(const LayoutBox& child) const;
LayoutUnit crossAxisIntrinsicExtentForChild(const LayoutBox& child) const;
LayoutUnit childIntrinsicLogicalHeight(const LayoutBox& child) const;
LayoutUnit childIntrinsicLogicalWidth(const LayoutBox& child) const;
LayoutUnit mainAxisExtentForChild(const LayoutBox& child) const;
LayoutUnit mainAxisContentExtentForChildIncludingScrollbar(
const LayoutBox& child) const;
LayoutUnit crossAxisExtent() const;
LayoutUnit mainAxisExtent() const;
LayoutUnit crossAxisContentExtent() const;
LayoutUnit mainAxisContentExtent(LayoutUnit contentLogicalHeight);
LayoutUnit computeMainAxisExtentForChild(const LayoutBox& child,
SizeType,
const Length& size);
TransformedWritingMode getTransformedWritingMode() const;
LayoutUnit flowAwareBorderStart() const;
LayoutUnit flowAwareBorderEnd() const;
LayoutUnit flowAwareBorderBefore() const;
LayoutUnit flowAwareBorderAfter() const;
LayoutUnit flowAwarePaddingStart() const;
LayoutUnit flowAwarePaddingEnd() const;
LayoutUnit flowAwarePaddingBefore() const;
LayoutUnit flowAwarePaddingAfter() const;
LayoutUnit flowAwareMarginStartForChild(const LayoutBox& child) const;
LayoutUnit flowAwareMarginEndForChild(const LayoutBox& child) const;
LayoutUnit flowAwareMarginBeforeForChild(const LayoutBox& child) const;
LayoutUnit crossAxisMarginExtentForChild(const LayoutBox& child) const;
LayoutUnit crossAxisScrollbarExtent() const;
LayoutUnit crossAxisScrollbarExtentForChild(const LayoutBox& child) const;
LayoutPoint flowAwareLocationForChild(const LayoutBox& child) const;
bool useChildAspectRatio(const LayoutBox& child) const;
LayoutUnit computeMainSizeFromAspectRatioUsing(const LayoutBox& child,
Length crossSizeLength) const;
void setFlowAwareLocationForChild(LayoutBox& child, const LayoutPoint&);
LayoutUnit computeInnerFlexBaseSizeForChild(
LayoutBox& child,
LayoutUnit mainAxisBorderAndPadding,
ChildLayoutType = LayoutIfNeeded);
void adjustAlignmentForChild(LayoutBox& child, LayoutUnit);
ItemPosition alignmentForChild(const LayoutBox& child) const;
bool mainAxisLengthIsDefinite(const LayoutBox& child,
const Length& flexBasis) const;
bool crossAxisLengthIsDefinite(const LayoutBox& child,
const Length& flexBasis) const;
bool needToStretchChildLogicalHeight(const LayoutBox& child) const;
bool childHasIntrinsicMainAxisSize(const LayoutBox& child) const;
EOverflow mainAxisOverflowForChild(const LayoutBox& child) const;
EOverflow crossAxisOverflowForChild(const LayoutBox& child) const;
void cacheChildMainSize(const LayoutBox& child);
void layoutFlexItems(bool relayoutChildren, SubtreeLayoutScope&);
LayoutUnit autoMarginOffsetInMainAxis(const Vector<FlexItem>&,
LayoutUnit& availableFreeSpace);
void updateAutoMarginsInMainAxis(LayoutBox& child,
LayoutUnit autoMarginOffset);
bool hasAutoMarginsInCrossAxis(const LayoutBox& child) const;
bool updateAutoMarginsInCrossAxis(LayoutBox& child,
LayoutUnit availableAlignmentSpace);
void repositionLogicalHeightDependentFlexItems(Vector<LineContext>&);
LayoutUnit clientLogicalBottomAfterRepositioning();
LayoutUnit availableAlignmentSpaceForChild(LayoutUnit lineCrossAxisExtent,
const LayoutBox& child);
LayoutUnit availableAlignmentSpaceForChildBeforeStretching(
LayoutUnit lineCrossAxisExtent,
const LayoutBox& child);
LayoutUnit marginBoxAscentForChild(const LayoutBox& child);
LayoutUnit computeChildMarginValue(Length margin);
void prepareOrderIteratorAndMargins();
LayoutUnit adjustChildSizeForMinAndMax(const LayoutBox& child,
LayoutUnit childSize);
LayoutUnit adjustChildSizeForAspectRatioCrossAxisMinAndMax(
const LayoutBox& child,
LayoutUnit childSize);
FlexItem constructFlexItem(LayoutBox& child, ChildLayoutType);
void freezeInflexibleItems(FlexSign,
Vector<FlexItem>& children,
LayoutUnit& remainingFreeSpace,
double& totalFlexGrow,
double& totalFlexShrink,
double& totalWeightedFlexShrink);
bool resolveFlexibleLengths(FlexSign,
Vector<FlexItem>&,
LayoutUnit initialFreeSpace,
LayoutUnit& remainingFreeSpace,
double& totalFlexGrow,
double& totalFlexShrink,
double& totalWeightedFlexShrink);
void freezeViolations(Vector<FlexItem*>&,
LayoutUnit& availableFreeSpace,
double& totalFlexGrow,
double& totalFlexShrink,
double& totalWeightedFlexShrink);
void resetAutoMarginsAndLogicalTopInCrossAxis(LayoutBox& child);
void setOverrideMainAxisContentSizeForChild(LayoutBox& child,
LayoutUnit childPreferredSize);
void prepareChildForPositionedLayout(LayoutBox& child);
void layoutAndPlaceChildren(LayoutUnit& crossAxisOffset,
Vector<FlexItem>&,
LayoutUnit availableFreeSpace,
bool relayoutChildren,
SubtreeLayoutScope&,
Vector<LineContext>&);
void layoutColumnReverse(const Vector<FlexItem>&,
LayoutUnit crossAxisOffset,
LayoutUnit availableFreeSpace);
void alignFlexLines(Vector<LineContext>&);
void alignChildren(const Vector<LineContext>&);
void applyStretchAlignmentToChild(LayoutBox& child,
LayoutUnit lineCrossAxisExtent);
void flipForRightToLeftColumn(const Vector<LineContext>& lineContexts);
void flipForWrapReverse(const Vector<LineContext>&,
LayoutUnit crossAxisStartEdge);
float countIntrinsicSizeForAlgorithmChange(
LayoutUnit maxPreferredWidth,
LayoutBox* child,
float previousMaxContentFlexFraction) const;
// This is used to cache the preferred size for orthogonal flow children so we
// don't have to relayout to get it
HashMap<const LayoutObject*, LayoutUnit> m_intrinsicSizeAlongMainAxis;
// This set is used to keep track of which children we laid out in this
// current layout iteration. We need it because the ones in this set may
// need an additional layout pass for correct stretch alignment handling, as
// the first layout likely did not use the correct value for percentage
// sizing of children.
HashSet<const LayoutObject*> m_relaidOutChildren;
mutable OrderIterator m_orderIterator;
int m_numberOfInFlowChildrenOnFirstLine;
// This is SizeIsUnknown outside of layoutBlock()
mutable SizeDefiniteness m_hasDefiniteHeight;
bool m_inLayout;
};
DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutFlexibleBox, isFlexibleBox());
} // namespace blink
#endif // LayoutFlexibleBox_h
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