File: LayoutProgress.cpp

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/*
 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "core/layout/LayoutProgress.h"

#include "core/html/HTMLProgressElement.h"
#include "core/layout/LayoutTheme.h"
#include "wtf/CurrentTime.h"
#include "wtf/RefPtr.h"

namespace blink {

LayoutProgress::LayoutProgress(HTMLProgressElement* element)
    : LayoutBlockFlow(element),
      m_position(HTMLProgressElement::InvalidPosition),
      m_animationStartTime(0),
      m_animationRepeatInterval(0),
      m_animationDuration(0),
      m_animating(false),
      m_animationTimer(this, &LayoutProgress::animationTimerFired) {}

LayoutProgress::~LayoutProgress() {}

void LayoutProgress::willBeDestroyed() {
  if (m_animating) {
    m_animationTimer.stop();
    m_animating = false;
  }
  LayoutBlockFlow::willBeDestroyed();
}

void LayoutProgress::updateFromElement() {
  HTMLProgressElement* element = progressElement();
  if (m_position == element->position())
    return;
  m_position = element->position();

  updateAnimationState();
  setShouldDoFullPaintInvalidation();
  LayoutBlockFlow::updateFromElement();
}

double LayoutProgress::animationProgress() const {
  return m_animating ? (fmod((currentTime() - m_animationStartTime),
                             m_animationDuration) /
                        m_animationDuration)
                     : 0;
}

bool LayoutProgress::isDeterminate() const {
  return (HTMLProgressElement::IndeterminatePosition != position() &&
          HTMLProgressElement::InvalidPosition != position());
}

bool LayoutProgress::isAnimationTimerActive() const {
  return m_animationTimer.isActive();
}

bool LayoutProgress::isAnimating() const {
  return m_animating;
}

void LayoutProgress::animationTimerFired(TimerBase*) {
  setShouldDoFullPaintInvalidation();
  if (!m_animationTimer.isActive() && m_animating)
    m_animationTimer.startOneShot(m_animationRepeatInterval, BLINK_FROM_HERE);
}

void LayoutProgress::updateAnimationState() {
  m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar();
  m_animationRepeatInterval =
      LayoutTheme::theme().animationRepeatIntervalForProgressBar();

  bool animating =
      !isDeterminate() && style()->hasAppearance() && m_animationDuration > 0;
  if (animating == m_animating)
    return;

  m_animating = animating;
  if (m_animating) {
    m_animationStartTime = currentTime();
    m_animationTimer.startOneShot(m_animationRepeatInterval, BLINK_FROM_HERE);
  } else {
    m_animationTimer.stop();
  }
}

HTMLProgressElement* LayoutProgress::progressElement() const {
  return toHTMLProgressElement(node());
}

}  // namespace blink