File: LayoutScrollbar.h

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/*
 * Copyright (C) 2008, 2009 Apple Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef LayoutScrollbar_h
#define LayoutScrollbar_h

#include "core/style/ComputedStyleConstants.h"
#include "platform/heap/Handle.h"
#include "platform/scroll/Scrollbar.h"
#include "wtf/HashMap.h"

namespace blink {

class ComputedStyle;
class LayoutBox;
class LayoutScrollbarPart;
class LocalFrame;
class Node;

class LayoutScrollbar final : public Scrollbar {
 public:
  static Scrollbar* createCustomScrollbar(ScrollableArea*,
                                          ScrollbarOrientation,
                                          Node*,
                                          LocalFrame* owningFrame = nullptr);
  ~LayoutScrollbar() override;

  LayoutBox* owningLayoutObject() const;
  LayoutBox* owningLayoutObjectWithinFrame() const;

  IntRect buttonRect(ScrollbarPart) const;
  IntRect trackRect(int startLength, int endLength) const;
  IntRect trackPieceRectWithMargins(ScrollbarPart, const IntRect&) const;

  int minimumThumbLength() const;

  bool isOverlayScrollbar() const override { return false; }

  LayoutScrollbarPart* getPart(ScrollbarPart partType) {
    return m_parts.get(partType);
  }
  const LayoutScrollbarPart* getPart(ScrollbarPart partType) const {
    return m_parts.get(partType);
  }

  void invalidateDisplayItemClientsOfScrollbarParts();

  DECLARE_VIRTUAL_TRACE();

 protected:
  LayoutScrollbar(ScrollableArea*, ScrollbarOrientation, Node*, LocalFrame*);

 private:
  friend class Scrollbar;

  void setParent(Widget*) override;
  void setEnabled(bool) override;

  void setHoveredPart(ScrollbarPart) override;
  void setPressedPart(ScrollbarPart) override;

  void styleChanged() override;

  bool isCustomScrollbar() const override { return true; }

  void updateScrollbarParts(bool destroy = false);

  PassRefPtr<ComputedStyle> getScrollbarPseudoStyle(ScrollbarPart, PseudoId);
  void updateScrollbarPart(ScrollbarPart, bool destroy = false);

  // This Scrollbar(Widget) may outlive the DOM which created it (during tear
  // down), so we keep a reference to the Node which caused this custom
  // scrollbar creation.
  // This will not create a reference cycle as the Widget tree is owned by our
  // containing FrameView which this Node pointer can in no way keep alive.
  // See webkit bug 80610.
  Member<Node> m_owner;

  Member<LocalFrame> m_owningFrame;

  HashMap<unsigned, LayoutScrollbarPart*> m_parts;
};

DEFINE_TYPE_CASTS(LayoutScrollbar,
                  ScrollbarThemeClient,
                  scrollbar,
                  scrollbar->isCustomScrollbar(),
                  scrollbar.isCustomScrollbar());

}  // namespace blink

#endif  // LayoutScrollbar_h