1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358
|
/*
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004-2009, 2013 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef LayoutText_h
#define LayoutText_h
#include "core/CoreExport.h"
#include "core/dom/Text.h"
#include "core/layout/LayoutObject.h"
#include "core/layout/TextRunConstructor.h"
#include "platform/LengthFunctions.h"
#include "wtf/Forward.h"
#include "wtf/PassRefPtr.h"
namespace blink {
class AbstractInlineTextBox;
class InlineTextBox;
// LayoutText is the root class for anything that represents
// a text node (see core/dom/Text.h).
//
// This is a common node in the tree so to the limit memory overhead,
// this class inherits directly from LayoutObject.
// Also this class is used by both CSS and SVG layouts so LayoutObject
// was a natural choice.
//
// The actual layout of text is handled by the containing inline
// (LayoutInline) or block (LayoutBlockFlow). They will invoke the Unicode
// Bidirectional Algorithm to break the text into actual lines.
// The result of layout is the line box tree, which represents lines
// on the screen. It is stored into m_firstTextBox and m_lastTextBox.
// To understand how lines are broken by the bidi algorithm, read e.g.
// LayoutBlockFlow::layoutInlineChildren.
//
//
// ***** LINE BOXES OWNERSHIP *****
// m_firstTextBox and m_lastTextBox are not owned by LayoutText
// but are pointers into the enclosing inline / block (see LayoutInline's
// and LayoutBlockFlow's m_lineBoxes).
//
//
// This class implements the preferred logical widths computation
// for its underlying text. The widths are stored into m_minWidth
// and m_maxWidth. They are computed lazily based on
// m_preferredLogicalWidthsDirty.
//
// The previous comment applies also for painting. See e.g.
// BlockFlowPainter::paintContents in particular the use of LineBoxListPainter.
class CORE_EXPORT LayoutText : public LayoutObject {
public:
// FIXME: If the node argument is not a Text node or the string argument is
// not the content of the Text node, updating text-transform property
// doesn't re-transform the string.
LayoutText(Node*, PassRefPtr<StringImpl>);
#if DCHECK_IS_ON()
~LayoutText() override;
#endif
const char* name() const override { return "LayoutText"; }
virtual bool isTextFragment() const;
virtual bool isWordBreak() const;
virtual PassRefPtr<StringImpl> originalText() const;
void extractTextBox(InlineTextBox*);
void attachTextBox(InlineTextBox*);
void removeTextBox(InlineTextBox*);
const String& text() const { return m_text; }
virtual unsigned textStartOffset() const { return 0; }
String plainText() const;
InlineTextBox* createInlineTextBox(int start, unsigned short length);
void dirtyOrDeleteLineBoxesIfNeeded(bool fullLayout);
void dirtyLineBoxes();
void absoluteRects(Vector<IntRect>&,
const LayoutPoint& accumulatedOffset) const final;
void absoluteRectsForRange(Vector<IntRect>&,
unsigned startOffset = 0,
unsigned endOffset = INT_MAX,
bool useSelectionHeight = false);
void absoluteQuads(Vector<FloatQuad>&,
MapCoordinatesFlags mode = 0) const final;
void absoluteQuadsForRange(Vector<FloatQuad>&,
unsigned startOffset = 0,
unsigned endOffset = INT_MAX,
bool useSelectionHeight = false);
FloatRect localBoundingBoxRectForAccessibility() const final;
enum ClippingOption { NoClipping, ClipToEllipsis };
enum LocalOrAbsoluteOption { LocalQuads, AbsoluteQuads };
void quads(Vector<FloatQuad>&,
ClippingOption = NoClipping,
LocalOrAbsoluteOption = AbsoluteQuads,
MapCoordinatesFlags mode = 0) const;
PositionWithAffinity positionForPoint(const LayoutPoint&) override;
bool is8Bit() const { return m_text.is8Bit(); }
const LChar* characters8() const { return m_text.impl()->characters8(); }
const UChar* characters16() const { return m_text.impl()->characters16(); }
bool hasEmptyText() const { return m_text.isEmpty(); }
UChar characterAt(unsigned) const;
UChar uncheckedCharacterAt(unsigned) const;
UChar operator[](unsigned i) const { return uncheckedCharacterAt(i); }
UChar32 codepointAt(unsigned) const;
unsigned textLength() const {
return m_text.length();
} // non virtual implementation of length()
bool containsOnlyWhitespace(unsigned from, unsigned len) const;
void positionLineBox(InlineBox*);
virtual float width(unsigned from,
unsigned len,
const Font&,
LayoutUnit xPos,
TextDirection,
HashSet<const SimpleFontData*>* fallbackFonts = nullptr,
FloatRect* glyphBounds = nullptr) const;
virtual float width(unsigned from,
unsigned len,
LayoutUnit xPos,
TextDirection,
bool firstLine = false,
HashSet<const SimpleFontData*>* fallbackFonts = nullptr,
FloatRect* glyphBounds = nullptr) const;
float minLogicalWidth() const;
float maxLogicalWidth() const;
void trimmedPrefWidths(LayoutUnit leadWidth,
LayoutUnit& firstLineMinWidth,
bool& hasBreakableStart,
LayoutUnit& lastLineMinWidth,
bool& hasBreakableEnd,
bool& hasBreakableChar,
bool& hasBreak,
LayoutUnit& firstLineMaxWidth,
LayoutUnit& lastLineMaxWidth,
LayoutUnit& minWidth,
LayoutUnit& maxWidth,
bool& stripFrontSpaces,
TextDirection);
virtual LayoutRect linesBoundingBox() const;
// Returns the bounding box of visual overflow rects of all line boxes.
LayoutRect visualOverflowRect() const;
FloatPoint firstRunOrigin() const;
float firstRunX() const;
float firstRunY() const;
virtual void setText(PassRefPtr<StringImpl>, bool force = false);
void setTextWithOffset(PassRefPtr<StringImpl>,
unsigned offset,
unsigned len,
bool force = false);
virtual void transformText();
bool canBeSelectionLeaf() const override { return true; }
void setSelectionState(SelectionState) final;
LayoutRect localSelectionRect() const final;
LayoutRect localCaretRect(
InlineBox*,
int caretOffset,
LayoutUnit* extraWidthToEndOfLine = nullptr) override;
InlineTextBox* firstTextBox() const { return m_firstTextBox; }
InlineTextBox* lastTextBox() const { return m_lastTextBox; }
// True if we have inline text box children which implies rendered text (or
// whitespace) output.
bool hasTextBoxes() const { return firstTextBox(); }
int caretMinOffset() const override;
int caretMaxOffset() const override;
unsigned resolvedTextLength() const;
bool containsReversedText() const { return m_containsReversedText; }
bool isSecure() const { return style()->textSecurity() != TSNONE; }
void momentarilyRevealLastTypedCharacter(unsigned lastTypedCharacterOffset);
bool isAllCollapsibleWhitespace() const;
bool isRenderedCharacter(int offsetInNode) const;
void removeAndDestroyTextBoxes();
PassRefPtr<AbstractInlineTextBox> firstAbstractInlineTextBox();
float hyphenWidth(const Font&, TextDirection);
LayoutRect debugRect() const override;
protected:
void willBeDestroyed() override;
void styleWillChange(StyleDifference, const ComputedStyle&) final {}
void styleDidChange(StyleDifference, const ComputedStyle* oldStyle) override;
virtual void setTextInternal(PassRefPtr<StringImpl>);
virtual UChar previousCharacter() const;
void addLayerHitTestRects(LayerHitTestRects&,
const PaintLayer* currentLayer,
const LayoutPoint& layerOffset,
const LayoutRect& containerRect) const override;
virtual InlineTextBox* createTextBox(
int start,
unsigned short length); // Subclassed by SVG.
void invalidateDisplayItemClients(PaintInvalidationReason) const override;
private:
void computePreferredLogicalWidths(float leadWidth);
void computePreferredLogicalWidths(
float leadWidth,
HashSet<const SimpleFontData*>& fallbackFonts,
FloatRect& glyphBounds);
// Make length() private so that callers that have a LayoutText*
// will use the more efficient textLength() instead, while
// callers with a LayoutObject* can continue to use length().
unsigned length() const final { return textLength(); }
// See the class comment as to why we shouldn't call this function directly.
void paint(const PaintInfo&, const LayoutPoint&) const final { NOTREACHED(); }
void layout() final { NOTREACHED(); }
bool nodeAtPoint(HitTestResult&,
const HitTestLocation&,
const LayoutPoint&,
HitTestAction) final {
NOTREACHED();
return false;
}
void deleteTextBoxes();
float widthFromFont(const Font&,
int start,
int len,
float leadWidth,
float textWidthSoFar,
TextDirection,
HashSet<const SimpleFontData*>* fallbackFonts,
FloatRect* glyphBoundsAccumulation) const;
void secureText(UChar mask);
bool isText() const =
delete; // This will catch anyone doing an unnecessary check.
LayoutRect localVisualRect() const override;
void checkConsistency() const;
// We put the bitfield first to minimize padding on 64-bit.
// Whether or not we can be broken into multiple lines.
bool m_hasBreakableChar : 1;
// Whether or not we have a hard break (e.g., <pre> with '\n').
bool m_hasBreak : 1;
// Whether or not we have a variable width tab character (e.g., <pre> with
// '\t').
bool m_hasTab : 1;
bool m_hasBreakableStart : 1;
bool m_hasBreakableEnd : 1;
bool m_hasEndWhiteSpace : 1;
// This bit indicates that the text run has already dirtied specific line
// boxes, and this hint will enable layoutInlineChildren to avoid just
// dirtying everything when character data is modified (e.g., appended/
// inserted or removed).
bool m_linesDirty : 1;
bool m_containsReversedText : 1;
mutable bool m_knownToHaveNoOverflowAndNoFallbackFonts : 1;
float m_minWidth;
float m_maxWidth;
float m_firstLineMinWidth;
float m_lastLineLineMinWidth;
String m_text;
// The line boxes associated with this object.
// Read the LINE BOXES OWNERSHIP section in the class header comment.
InlineTextBox* m_firstTextBox;
InlineTextBox* m_lastTextBox;
};
inline UChar LayoutText::uncheckedCharacterAt(unsigned i) const {
SECURITY_DCHECK(i < textLength());
return is8Bit() ? characters8()[i] : characters16()[i];
}
inline UChar LayoutText::characterAt(unsigned i) const {
if (i >= textLength())
return 0;
return uncheckedCharacterAt(i);
}
inline UChar32 LayoutText::codepointAt(unsigned i) const {
if (i >= textLength())
return 0;
if (is8Bit())
return characters8()[i];
UChar32 c;
U16_GET(characters16(), 0, i, textLength(), c);
return c;
}
inline float LayoutText::hyphenWidth(const Font& font,
TextDirection direction) {
const ComputedStyle& style = styleRef();
return font.width(constructTextRun(font, style.hyphenString().getString(),
style, direction));
}
DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutText, isText());
#if !DCHECK_IS_ON()
inline void LayoutText::checkConsistency() const {}
#endif
inline LayoutText* Text::layoutObject() const {
return toLayoutText(CharacterData::layoutObject());
}
void applyTextTransform(const ComputedStyle*, String&, UChar);
} // namespace blink
#endif // LayoutText_h
|