1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705
|
/*
* Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CompositedLayerMapping_h
#define CompositedLayerMapping_h
#include "core/layout/compositing/GraphicsLayerUpdater.h"
#include "core/paint/PaintLayer.h"
#include "core/paint/PaintLayerPaintingInfo.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatPoint3D.h"
#include "platform/graphics/GraphicsLayer.h"
#include "platform/graphics/GraphicsLayerClient.h"
#include "wtf/Allocator.h"
#include <memory>
namespace blink {
class PaintLayerCompositor;
// A GraphicsLayerPaintInfo contains all the info needed to paint a partial
// subtree of Layers into a GraphicsLayer.
struct GraphicsLayerPaintInfo {
DISALLOW_NEW_EXCEPT_PLACEMENT_NEW();
PaintLayer* paintLayer;
LayoutRect compositedBounds;
// The clip rect to apply, in the local coordinate space of the squashed
// layer, when painting it.
IntRect localClipRectForSquashedLayer;
// Offset describing where this squashed Layer paints into the shared
// GraphicsLayer backing.
IntSize offsetFromLayoutObject;
bool offsetFromLayoutObjectSet;
GraphicsLayerPaintInfo()
: paintLayer(nullptr), offsetFromLayoutObjectSet(false) {}
};
enum GraphicsLayerUpdateScope {
GraphicsLayerUpdateNone,
GraphicsLayerUpdateLocal,
GraphicsLayerUpdateSubtree,
};
// CompositedLayerMapping keeps track of how PaintLayers correspond to
// GraphicsLayers of the composited layer tree. Each instance of
// CompositedLayerMapping manages a small cluster of GraphicsLayers and the
// references to which Layers and paint phases contribute to each GraphicsLayer.
//
// - If a PaintLayer is composited,
// - if it paints into its own backings (GraphicsLayers), it owns a
// CompositedLayerMapping (PaintLayer::compositedLayerMapping()) to keep
// track the backings;
// - if it paints into grouped backing (i.e. it's squashed), it has a pointer
// (PaintLayer::groupedMapping()) to the CompositedLayerMapping into which
// the PaintLayer is squashed;
// - Otherwise the PaintLayer doesn't own or directly reference any
// CompositedLayerMapping.
class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient {
WTF_MAKE_NONCOPYABLE(CompositedLayerMapping);
USING_FAST_MALLOC(CompositedLayerMapping);
public:
explicit CompositedLayerMapping(PaintLayer&);
~CompositedLayerMapping() override;
PaintLayer& owningLayer() const { return m_owningLayer; }
bool updateGraphicsLayerConfiguration();
void updateGraphicsLayerGeometry(
const PaintLayer* compositingContainer,
const PaintLayer* compositingStackingContext,
Vector<PaintLayer*>& layersNeedingPaintInvalidation);
// Update whether background paints onto scrolling contents layer.
void updateBackgroundPaintsOntoScrollingContentsLayer();
// Update whether layer needs blending.
void updateContentsOpaque();
GraphicsLayer* mainGraphicsLayer() const { return m_graphicsLayer.get(); }
// Layer to clip children
bool hasClippingLayer() const { return m_childContainmentLayer.get(); }
GraphicsLayer* clippingLayer() const { return m_childContainmentLayer.get(); }
// Layer to get clipped by ancestor
bool hasAncestorClippingLayer() const {
return m_ancestorClippingLayer.get();
}
GraphicsLayer* ancestorClippingLayer() const {
return m_ancestorClippingLayer.get();
}
GraphicsLayer* ancestorClippingMaskLayer() const {
return m_ancestorClippingMaskLayer.get();
}
GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); }
GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); }
GraphicsLayer* decorationOutlineLayer() const {
return m_decorationOutlineLayer.get();
}
bool backgroundLayerPaintsFixedRootBackground() const {
return m_backgroundLayerPaintsFixedRootBackground;
}
bool hasScrollingLayer() const { return m_scrollingLayer.get(); }
GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); }
GraphicsLayer* scrollingContentsLayer() const {
return m_scrollingContentsLayer.get();
}
bool hasMaskLayer() const { return m_maskLayer.get(); }
GraphicsLayer* maskLayer() const { return m_maskLayer.get(); }
bool hasChildClippingMaskLayer() const {
return m_childClippingMaskLayer.get();
}
GraphicsLayer* childClippingMaskLayer() const {
return m_childClippingMaskLayer.get();
}
GraphicsLayer* parentForSublayers() const;
GraphicsLayer* childForSuperlayers() const;
void setSublayers(const GraphicsLayerVector&);
bool hasChildTransformLayer() const { return m_childTransformLayer.get(); }
GraphicsLayer* childTransformLayer() const {
return m_childTransformLayer.get();
}
GraphicsLayer* squashingContainmentLayer() const {
return m_squashingContainmentLayer.get();
}
GraphicsLayer* squashingLayer() const { return m_squashingLayer.get(); }
void setSquashingContentsNeedDisplay();
void setContentsNeedDisplay();
// LayoutRect is in the coordinate space of the layer's layout object.
void setContentsNeedDisplayInRect(const LayoutRect&,
PaintInvalidationReason,
const DisplayItemClient&);
// Invalidates just the non-scrolling content layers.
void setNonScrollingContentsNeedDisplayInRect(const LayoutRect&,
PaintInvalidationReason,
const DisplayItemClient&);
// Invalidates just scrolling content layers.
void setScrollingContentsNeedDisplayInRect(const LayoutRect&,
PaintInvalidationReason,
const DisplayItemClient&);
// Notification from the layoutObject that its content changed.
void contentChanged(ContentChangeType);
LayoutRect compositedBounds() const { return m_compositedBounds; }
IntRect pixelSnappedCompositedBounds() const;
void positionOverflowControlsLayers();
// Returns true if the assignment actually changed the assigned squashing
// layer.
bool updateSquashingLayerAssignment(PaintLayer* squashedLayer,
size_t nextSquashedLayerIndex);
void removeLayerFromSquashingGraphicsLayer(const PaintLayer*);
#if DCHECK_IS_ON()
bool verifyLayerInSquashingVector(const PaintLayer*);
#endif
void finishAccumulatingSquashingLayers(
size_t nextSquashedLayerIndex,
Vector<PaintLayer*>& layersNeedingPaintInvalidation);
void updateRenderingContext();
void updateShouldFlattenTransform();
void updateElementIdAndCompositorMutableProperties();
// GraphicsLayerClient interface
void invalidateTargetElementForTesting() override;
IntRect computeInterestRect(
const GraphicsLayer*,
const IntRect& previousInterestRect) const override;
LayoutSize subpixelAccumulation() const final;
bool needsRepaint(const GraphicsLayer&) const override;
void paintContents(const GraphicsLayer*,
GraphicsContext&,
GraphicsLayerPaintingPhase,
const IntRect& interestRect) const override;
bool isTrackingRasterInvalidations() const override;
#if DCHECK_IS_ON()
void verifyNotPainting() override;
#endif
LayoutRect contentsBox() const;
GraphicsLayer* layerForHorizontalScrollbar() const {
return m_layerForHorizontalScrollbar.get();
}
GraphicsLayer* layerForVerticalScrollbar() const {
return m_layerForVerticalScrollbar.get();
}
GraphicsLayer* layerForScrollCorner() const {
return m_layerForScrollCorner.get();
}
// Returns true if the overflow controls cannot be positioned within this
// CLM's internal hierarchy without incorrectly stacking under some
// scrolling content. If this returns true, these controls must be
// repositioned in the graphics layer tree to ensure that they stack above
// scrolling content.
bool needsToReparentOverflowControls() const;
// Removes the overflow controls host layer from its parent and positions it
// so that it can be inserted as a sibling to this CLM without changing
// position.
GraphicsLayer* detachLayerForOverflowControls(
const PaintLayer& enclosingLayer);
void updateFilters(const ComputedStyle&);
void updateBackdropFilters(const ComputedStyle&);
void updateStickyConstraints(const ComputedStyle&);
void setBlendMode(WebBlendMode);
bool needsGraphicsLayerUpdate() {
return m_pendingUpdateScope > GraphicsLayerUpdateNone;
}
void setNeedsGraphicsLayerUpdate(GraphicsLayerUpdateScope scope) {
m_pendingUpdateScope = std::max(
static_cast<GraphicsLayerUpdateScope>(m_pendingUpdateScope), scope);
}
void clearNeedsGraphicsLayerUpdate() {
m_pendingUpdateScope = GraphicsLayerUpdateNone;
}
GraphicsLayerUpdater::UpdateType updateTypeForChildren(
GraphicsLayerUpdater::UpdateType) const;
#if DCHECK_IS_ON()
void assertNeedsToUpdateGraphicsLayerBitsCleared() {
ASSERT(m_pendingUpdateScope == GraphicsLayerUpdateNone);
}
#endif
String debugName(const GraphicsLayer*) const override;
LayoutSize contentOffsetInCompositingLayer() const;
LayoutPoint squashingOffsetFromTransformedAncestor() {
return m_squashingLayerOffsetFromTransformedAncestor;
}
// If there is a squashed layer painting into this CLM that is an ancestor of
// the given LayoutObject, return it. Otherwise return nullptr.
const GraphicsLayerPaintInfo* containingSquashedLayer(
const LayoutObject*,
unsigned maxSquashedLayerIndex);
void updateScrollingBlockSelection();
void adjustForCompositedScrolling(const GraphicsLayer*,
IntSize& offset) const;
// Returns true for layers with scrollable overflow which have a background
// that can be painted into the composited scrolling contents layer (i.e.
// the background can scroll with the content). When the background is also
// opaque this allows us to composite the scroller even on low DPI as we can
// draw with subpixel anti-aliasing.
bool backgroundPaintsOntoScrollingContentsLayer() {
return m_backgroundPaintsOntoScrollingContentsLayer;
}
private:
IntRect recomputeInterestRect(const GraphicsLayer*) const;
static bool interestRectChangedEnoughToRepaint(
const IntRect& previousInterestRect,
const IntRect& newInterestRect,
const IntSize& layerSize);
static const GraphicsLayerPaintInfo* containingSquashedLayer(
const LayoutObject*,
const Vector<GraphicsLayerPaintInfo>& layers,
unsigned maxSquashedLayerIndex);
// Paints the scrollbar part associated with the given graphics layer into the
// given context.
void paintScrollableArea(const GraphicsLayer*,
GraphicsContext&,
const IntRect& interestRect) const;
// Returns whether the given layer is part of the scrollable area, if any,
// associated with this mapping.
bool isScrollableAreaLayer(const GraphicsLayer*) const;
// Helper methods to updateGraphicsLayerGeometry:
void computeGraphicsLayerParentLocation(
const PaintLayer* compositingContainer,
const IntRect& ancestorCompositingBounds,
IntPoint& graphicsLayerParentLocation);
void updateSquashingLayerGeometry(
const IntPoint& graphicsLayerParentLocation,
const PaintLayer* compositingContainer,
Vector<GraphicsLayerPaintInfo>& layers,
GraphicsLayer*,
LayoutPoint* offsetFromTransformedAncestor,
Vector<PaintLayer*>& layersNeedingPaintInvalidation);
void updateMainGraphicsLayerGeometry(
const IntRect& relativeCompositingBounds,
const IntRect& localCompositingBounds,
const IntPoint& graphicsLayerParentLocation);
void updateAncestorClippingLayerGeometry(
const PaintLayer* compositingContainer,
const IntPoint& snappedOffsetFromCompositedAncestor,
IntPoint& graphicsLayerParentLocation);
void updateOverflowControlsHostLayerGeometry(
const PaintLayer* compositingStackingContext,
const PaintLayer* compositingContainer,
IntPoint graphicsLayerParentLocation);
void updateChildContainmentLayerGeometry(
const IntRect& clippingBox,
const IntRect& localCompositingBounds);
void updateChildTransformLayerGeometry();
void updateMaskLayerGeometry();
void updateTransformGeometry(
const IntPoint& snappedOffsetFromCompositedAncestor,
const IntRect& relativeCompositingBounds);
void updateForegroundLayerGeometry(
const FloatSize& relativeCompositingBoundsSize,
const IntRect& clippingBox);
void updateBackgroundLayerGeometry(
const FloatSize& relativeCompositingBoundsSize);
void updateDecorationOutlineLayerGeometry(
const FloatSize& relativeCompositingBoundsSize);
void updateScrollingLayerGeometry(const IntRect& localCompositingBounds);
void updateChildClippingMaskLayerGeometry();
void createPrimaryGraphicsLayer();
void destroyGraphicsLayers();
std::unique_ptr<GraphicsLayer> createGraphicsLayer(
CompositingReasons,
SquashingDisallowedReasons = SquashingDisallowedReasonsNone);
bool toggleScrollbarLayerIfNeeded(std::unique_ptr<GraphicsLayer>&,
bool needsLayer,
CompositingReasons);
LayoutBoxModelObject* layoutObject() const {
return m_owningLayer.layoutObject();
}
PaintLayerCompositor* compositor() const {
return m_owningLayer.compositor();
}
void updateInternalHierarchy();
void updatePaintingPhases();
bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip);
bool updateClippingLayers(bool needsAncestorClip,
bool needsAncestorClippingMask,
bool needsDescendantClip);
bool updateChildTransformLayer(bool needsChildTransformLayer);
bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer,
bool needsVerticalScrollbarLayer,
bool needsScrollCornerLayer,
bool needsAncestorClip);
bool updateForegroundLayer(bool needsForegroundLayer);
bool updateBackgroundLayer(bool needsBackgroundLayer);
bool updateDecorationOutlineLayer(bool needsDecorationOutlineLayer);
bool updateMaskLayer(bool needsMaskLayer);
void updateChildClippingMaskLayer(bool needsChildClippingMaskLayer);
bool requiresHorizontalScrollbarLayer() const {
return m_owningLayer.getScrollableArea() &&
m_owningLayer.getScrollableArea()->horizontalScrollbar();
}
bool requiresVerticalScrollbarLayer() const {
return m_owningLayer.getScrollableArea() &&
m_owningLayer.getScrollableArea()->verticalScrollbar();
}
bool requiresScrollCornerLayer() const {
return m_owningLayer.getScrollableArea() &&
!m_owningLayer.getScrollableArea()
->scrollCornerAndResizerRect()
.isEmpty();
}
bool updateScrollingLayers(bool scrollingLayers);
void updateScrollParent(const PaintLayer*);
void updateClipParent(const PaintLayer* scrollParent);
bool updateSquashingLayers(bool needsSquashingLayers);
void updateDrawsContent();
void updateChildrenTransform();
void updateCompositedBounds();
void registerScrollingLayers();
// Also sets subpixelAccumulation on the layer.
void computeBoundsOfOwningLayer(
const PaintLayer* compositedAncestor,
IntRect& localCompositingBounds,
IntRect& compositingBoundsRelativeToCompositedAncestor,
LayoutPoint& offsetFromCompositedAncestor,
IntPoint& snappedOffsetFromCompositedAncestor);
void setBackgroundLayerPaintsFixedRootBackground(bool);
GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const;
// Result is transform origin in pixels.
FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
void updateOpacity(const ComputedStyle&);
void updateTransform(const ComputedStyle&);
void updateLayerBlendMode(const ComputedStyle&);
void updateIsRootForIsolatedGroup();
// Return the opacity value that this layer should use for compositing.
float compositingOpacity(float layoutObjectOpacity) const;
bool paintsChildren() const;
// Returns true if this layer has content that needs to be displayed by
// painting into the backing store.
bool containsPaintedContent() const;
// Returns true if the Layer just contains an image that we can composite
// directly.
bool isDirectlyCompositedImage() const;
void updateImageContents();
Color layoutObjectBackgroundColor() const;
void updateBackgroundColor();
void updateContentsRect();
void updateContentsOffsetInCompositingLayer(
const IntPoint& snappedOffsetFromCompositedAncestor,
const IntPoint& graphicsLayerParentLocation);
void updateAfterPartResize();
void updateCompositingReasons();
static bool hasVisibleNonCompositingDescendant(PaintLayer* parent);
void doPaintTask(const GraphicsLayerPaintInfo&,
const GraphicsLayer&,
const PaintLayerFlags&,
GraphicsContext&,
const IntRect& clip) const;
// Computes the background clip rect for the given squashed layer, up to any
// containing layer that is squashed into the same squashing layer and
// contains this squashed layer's clipping ancestor. The clip rect is
// returned in the coordinate space of the given squashed layer. If there is
// no such containing layer, returns the infinite rect.
// FIXME: unify this code with the code that sets up m_ancestorClippingLayer.
// They are doing very similar things.
static IntRect localClipRectForSquashedLayer(
const PaintLayer& referenceLayer,
const GraphicsLayerPaintInfo&,
const Vector<GraphicsLayerPaintInfo>& layers);
// Conservatively check that a border-radius clip does not clip a child.
// This is a fast approximate test. Depending on the shape of the child and
// the size of the border radius, this method may return false when in fact
// the child is not clipped. We accept the approximation because most border
// radii are small and the outcome is used to reduce the number of layers,
// not influence correctness.
bool ancestorRoundedCornersWontClip(const LayoutObject* child,
const LayoutObject* clippingAncestor);
// Return true in |owningLayerIsClipped| iff |m_owningLayer|'s compositing
// ancestor is not a descendant (inclusive) of the clipping container for
// |m_owningLayer|. Return true in |owningLayerIsMasked| iff
// |owningLayerIsClipped| is true and |m_owningLayer|'s compositing ancestor
// is not a descendant (inclusive) of a container that applies a mask for
// |m_owningLayer|.
void owningLayerClippedOrMaskedByLayerNotAboveCompositedAncestor(
const PaintLayer* scrollParent,
bool& owningLayerIsClipped,
bool& owningLayerIsMasked);
const PaintLayer* scrollParent();
// Clear the groupedMapping entry on the layer at the given index, only if
// that layer does not appear earlier in the set of layers for this object.
bool invalidateLayerIfNoPrecedingEntry(size_t);
PaintLayer& m_owningLayer;
// The hierarchy of layers that is maintained by the CompositedLayerMapping
// looks like this:
//
// + m_ancestorClippingLayer [OPTIONAL]
// + m_graphicsLayer
// + m_childTransformLayer [OPTIONAL]
// | + m_childContainmentLayer [OPTIONAL]
// | <-OR->
// | (m_scrollingLayer + m_scrollingContentsLayer) [OPTIONAL]
// + m_overflowControlsAncestorClippingLayer [OPTIONAL]
// | + m_overflowControlsHostLayer [OPTIONAL]
// | + m_layerForVerticalScrollbar [OPTIONAL]
// | + m_layerForHorizontalScrollbar [OPTIONAL]
// | + m_layerForScrollCorner [OPTIONAL]
// + m_decorationOutlineLayer [OPTIONAL]
// The overflow controls may need to be repositioned in the graphics layer
// tree by the RLC to ensure that they stack above scrolling content.
//
// We need an ancestor clipping layer if our clipping ancestor is not our
// ancestor in the clipping tree. Here's what that might look like.
//
// Let A = the clipping ancestor,
// B = the clip descendant, and
// SC = the stacking context that is the ancestor of A and B in the
// stacking tree.
//
// SC
// + A = m_graphicsLayer
// | + m_childContainmentLayer
// | + ...
// ...
// |
// + B = m_ancestorClippingLayer [+]
// + m_graphicsLayer
// + ...
//
// In this case B is clipped by another layer that doesn't happen to be its
// ancestor: A. So we create an ancestor clipping layer for B, [+], which
// ensures that B is clipped as if it had been A's descendant.
// In addition, the m_ancestorClippingLayer will have an associated
// mask layer if the ancestor, A, has a border radius that requires a
// rounded corner clip rect. The mask is not part of the layer tree; rather
// it is attached to the m_ancestorClippingLayer itself.
//
// Layers that require a CSS mask also have a mask layer attached to them.
// Only used if we are clipped by an ancestor which is not a stacking context.
std::unique_ptr<GraphicsLayer> m_ancestorClippingLayer;
// Only used is there is an m_ancestorClippingLayer that also needs to apply
// a clipping mask (for CSS clips or border radius).
std::unique_ptr<GraphicsLayer> m_ancestorClippingMaskLayer;
std::unique_ptr<GraphicsLayer> m_graphicsLayer;
// Only used if we have clipping on a stacking context with compositing
// children.
std::unique_ptr<GraphicsLayer> m_childContainmentLayer;
// Only used if we have perspective.
std::unique_ptr<GraphicsLayer> m_childTransformLayer;
// Only used if the layer is using composited scrolling.
std::unique_ptr<GraphicsLayer> m_scrollingLayer;
// Only used if the layer is using composited scrolling.
std::unique_ptr<GraphicsLayer> m_scrollingContentsLayer;
// This layer is also added to the hierarchy by the RLB, but in a different
// way than the layers above. It's added to m_graphicsLayer as its mask layer
// (naturally) if we have a mask, and isn't part of the typical hierarchy (it
// has no children).
// Only used if we have a mask.
std::unique_ptr<GraphicsLayer> m_maskLayer;
// Only used if we have to clip child layers or accelerated contents with
// border radius or clip-path.
std::unique_ptr<GraphicsLayer> m_childClippingMaskLayer;
// There are two other (optional) layers whose painting is managed by the
// CompositedLayerMapping, but whose position in the hierarchy is maintained
// by the PaintLayerCompositor. These are the foreground and background
// layers. The foreground layer exists if we have composited descendants with
// negative z-order. We need the extra layer in this case because the layer
// needs to draw both below (for the background, say) and above (for the
// normal flow content, say) the negative z-order descendants and this is
// impossible with a single layer. The RLC handles inserting m_foregroundLayer
// in the correct position in our descendant list for us (right after the neg
// z-order dsecendants).
//
// The background layer is only created if this is the root layer and our
// background is entirely fixed. In this case we want to put the background in
// a separate composited layer so that when we scroll, we don't have to
// re-raster the background into position. This layer is also inserted into
// the tree by the RLC as it gets a special home. This layer becomes a
// descendant of the frame clipping layer. That is:
// ...
// + frame clipping layer
// + m_backgroundLayer
// + frame scrolling layer
// + root content layer
//
// With the hierarchy set up like this, the root content layer is able to
// scroll without affecting the background layer (or paint invalidation).
// Only used in cases where we need to draw the foreground separately.
std::unique_ptr<GraphicsLayer> m_foregroundLayer;
// Only used in cases where we need to draw the background separately.
std::unique_ptr<GraphicsLayer> m_backgroundLayer;
std::unique_ptr<GraphicsLayer> m_layerForHorizontalScrollbar;
std::unique_ptr<GraphicsLayer> m_layerForVerticalScrollbar;
std::unique_ptr<GraphicsLayer> m_layerForScrollCorner;
// This layer contains the scrollbar and scroll corner layers and clips them
// to the border box bounds of our LayoutObject. It is usually added to
// m_graphicsLayer, but may be reparented by GraphicsLayerTreeBuilder to
// ensure that scrollbars appear above scrolling content.
std::unique_ptr<GraphicsLayer> m_overflowControlsHostLayer;
// The reparented overflow controls sometimes need to be clipped by a
// non-ancestor. In just the same way we need an ancestor clipping layer to
// clip this CLM's internal hierarchy, we add another layer to clip the
// overflow controls. We could combine this with m_overflowControlsHostLayer,
// but that would require manually intersecting their clips, and shifting the
// overflow controls to compensate for this clip's offset. By using a separate
// layer, the overflow controls can remain ignorant of ancestor clipping.
std::unique_ptr<GraphicsLayer> m_overflowControlsAncestorClippingLayer;
// DecorationLayer which paints outline.
std::unique_ptr<GraphicsLayer> m_decorationOutlineLayer;
// A squashing CLM has two possible squashing-related structures.
//
// If m_ancestorClippingLayer is present:
//
// m_ancestorClippingLayer
// + m_graphicsLayer
// + m_squashingLayer
//
// If not:
//
// m_squashingContainmentLayer
// + m_graphicsLayer
// + m_squashingLayer
//
// Stacking children of a squashed layer receive graphics layers that are
// parented to the compositd ancestor of the squashed layer (i.e. nearest
// enclosing composited layer that is not
// squashed).
// Only used if any squashed layers exist and m_squashingContainmentLayer is
// not present, to contain the squashed layers as siblings to the rest of the
// GraphicsLayer tree chunk.
std::unique_ptr<GraphicsLayer> m_squashingContainmentLayer;
// Only used if any squashed layers exist, this is the backing that squashed
// layers paint into.
std::unique_ptr<GraphicsLayer> m_squashingLayer;
Vector<GraphicsLayerPaintInfo> m_squashedLayers;
LayoutPoint m_squashingLayerOffsetFromTransformedAncestor;
LayoutRect m_compositedBounds;
LayoutSize m_contentOffsetInCompositingLayer;
// We keep track of the scrolling contents offset, so that when it changes we
// can notify the ScrollingCoordinator, which passes on main-thread scrolling
// updates to the compositor.
DoubleSize m_scrollingContentsOffset;
unsigned m_contentOffsetInCompositingLayerDirty : 1;
unsigned m_pendingUpdateScope : 2;
unsigned m_isMainFrameLayoutViewLayer : 1;
unsigned m_backgroundLayerPaintsFixedRootBackground : 1;
unsigned m_scrollingContentsAreEmpty : 1;
// Keep track of whether the background is painted onto the scrolling contents
// layer for invalidations.
unsigned m_backgroundPaintsOntoScrollingContentsLayer : 1;
// Solid color border boxes may be painted into both the scrolling contents
// layer and the graphics layer because the scrolling contents layer is
// clipped by the padding box.
unsigned m_backgroundPaintsOntoGraphicsLayer : 1;
friend class CompositedLayerMappingTest;
};
} // namespace blink
#endif // CompositedLayerMapping_h
|