File: CompositingInputsUpdater.h

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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CompositingInputsUpdater_h
#define CompositingInputsUpdater_h

#include "core/layout/LayoutGeometryMap.h"
#include "wtf/Allocator.h"

namespace blink {

class PaintLayer;

class CompositingInputsUpdater {
  STACK_ALLOCATED();

 public:
  explicit CompositingInputsUpdater(PaintLayer* rootLayer);
  ~CompositingInputsUpdater();

  void update();

#if DCHECK_IS_ON()
  static void assertNeedsCompositingInputsUpdateBitsCleared(PaintLayer*);
#endif

 private:
  enum UpdateType {
    DoNotForceUpdate,
    ForceUpdate,
  };

  struct AncestorInfo {
    AncestorInfo()
        : ancestorStackingContext(nullptr),
          enclosingCompositedLayer(nullptr),
          lastOverflowClipLayer(nullptr),
          lastScrollingAncestor(nullptr),
          hasAncestorWithClipRelatedProperty(false),
          hasAncestorWithClipPath(false) {}

    PaintLayer* ancestorStackingContext;
    PaintLayer* enclosingCompositedLayer;
    PaintLayer* lastOverflowClipLayer;
    // Notice that lastScrollingAncestor isn't the same thing as
    // ancestorScrollingLayer. The former is just the nearest scrolling
    // along the PaintLayer::parent() chain. The latter is the layer that
    // actually controls the scrolling of this layer, which we find on the
    // containing block chain.
    PaintLayer* lastScrollingAncestor;
    bool hasAncestorWithClipRelatedProperty;
    bool hasAncestorWithClipPath;
  };

  void updateRecursive(PaintLayer*, UpdateType, AncestorInfo);

  LayoutGeometryMap m_geometryMap;
  PaintLayer* m_rootLayer;
};

}  // namespace blink

#endif  // CompositingInputsUpdater_h