File: BoxShape.cpp

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/*
 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "core/layout/shapes/BoxShape.h"

#include "wtf/MathExtras.h"

namespace blink {

LayoutRect BoxShape::shapeMarginLogicalBoundingBox() const {
  FloatRect marginBounds(m_bounds.rect());
  if (shapeMargin() > 0)
    marginBounds.inflate(shapeMargin());
  return static_cast<LayoutRect>(marginBounds);
}

FloatRoundedRect BoxShape::shapeMarginBounds() const {
  FloatRoundedRect marginBounds(m_bounds);
  if (shapeMargin() > 0) {
    marginBounds.inflate(shapeMargin());
    marginBounds.expandRadii(shapeMargin());
  }
  return marginBounds;
}

LineSegment BoxShape::getExcludedInterval(LayoutUnit logicalTop,
                                          LayoutUnit logicalHeight) const {
  const FloatRoundedRect& marginBounds = shapeMarginBounds();
  if (marginBounds.isEmpty() ||
      !lineOverlapsShapeMarginBounds(logicalTop, logicalHeight))
    return LineSegment();

  float y1 = logicalTop.toFloat();
  float y2 = (logicalTop + logicalHeight).toFloat();
  const FloatRect& rect = marginBounds.rect();

  if (!marginBounds.isRounded())
    return LineSegment(marginBounds.rect().x(), marginBounds.rect().maxX());

  float topCornerMaxY = std::max<float>(marginBounds.topLeftCorner().maxY(),
                                        marginBounds.topRightCorner().maxY());
  float bottomCornerMinY =
      std::min<float>(marginBounds.bottomLeftCorner().y(),
                      marginBounds.bottomRightCorner().y());

  if (topCornerMaxY <= bottomCornerMinY && y1 <= topCornerMaxY &&
      y2 >= bottomCornerMinY)
    return LineSegment(rect.x(), rect.maxX());

  float x1 = rect.maxX();
  float x2 = rect.x();
  float minXIntercept;
  float maxXIntercept;

  if (y1 <= marginBounds.topLeftCorner().maxY() &&
      y2 >= marginBounds.bottomLeftCorner().y())
    x1 = rect.x();

  if (y1 <= marginBounds.topRightCorner().maxY() &&
      y2 >= marginBounds.bottomRightCorner().y())
    x2 = rect.maxX();

  if (marginBounds.xInterceptsAtY(y1, minXIntercept, maxXIntercept)) {
    x1 = std::min<float>(x1, minXIntercept);
    x2 = std::max<float>(x2, maxXIntercept);
  }

  if (marginBounds.xInterceptsAtY(y2, minXIntercept, maxXIntercept)) {
    x1 = std::min<float>(x1, minXIntercept);
    x2 = std::max<float>(x2, maxXIntercept);
  }

  ASSERT(x2 >= x1);
  return LineSegment(x1, x2);
}

void BoxShape::buildDisplayPaths(DisplayPaths& paths) const {
  paths.shape.addRoundedRect(m_bounds.rect(), m_bounds.getRadii().topLeft(),
                             m_bounds.getRadii().topRight(),
                             m_bounds.getRadii().bottomLeft(),
                             m_bounds.getRadii().bottomRight());
  if (shapeMargin())
    paths.marginShape.addRoundedRect(
        shapeMarginBounds().rect(), shapeMarginBounds().getRadii().topLeft(),
        shapeMarginBounds().getRadii().topRight(),
        shapeMarginBounds().getRadii().bottomLeft(),
        shapeMarginBounds().getRadii().bottomRight());
}

}  // namespace blink