File: PolygonShape.h

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/*
 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef PolygonShape_h
#define PolygonShape_h

#include "core/layout/shapes/Shape.h"
#include "core/layout/shapes/ShapeInterval.h"
#include "platform/geometry/FloatPolygon.h"
#include <memory>

namespace blink {

class OffsetPolygonEdge final : public VertexPair {
  DISALLOW_NEW();

 public:
  OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset)
      : m_vertex1(edge.vertex1() + offset),
        m_vertex2(edge.vertex2() + offset) {}

  const FloatPoint& vertex1() const override { return m_vertex1; }
  const FloatPoint& vertex2() const override { return m_vertex2; }

  bool isWithinYRange(float y1, float y2) const {
    return y1 <= minY() && y2 >= maxY();
  }
  bool overlapsYRange(float y1, float y2) const {
    return y2 >= minY() && y1 <= maxY();
  }
  float xIntercept(float y) const;
  FloatShapeInterval clippedEdgeXRange(float y1, float y2) const;

 private:
  FloatPoint m_vertex1;
  FloatPoint m_vertex2;
};

class PolygonShape final : public Shape {
  WTF_MAKE_NONCOPYABLE(PolygonShape);

 public:
  PolygonShape(std::unique_ptr<Vector<FloatPoint>> vertices, WindRule fillRule)
      : Shape(), m_polygon(std::move(vertices), fillRule) {}

  LayoutRect shapeMarginLogicalBoundingBox() const override;
  bool isEmpty() const override { return m_polygon.isEmpty(); }
  LineSegment getExcludedInterval(LayoutUnit logicalTop,
                                  LayoutUnit logicalHeight) const override;
  void buildDisplayPaths(DisplayPaths&) const override;

 private:
  FloatPolygon m_polygon;
};

}  // namespace blink

#endif  // PolygonShape_h