File: RectangleShape.cpp

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/*
 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "core/layout/shapes/RectangleShape.h"

#include "wtf/MathExtras.h"

namespace blink {

static inline float ellipseXIntercept(float y, float rx, float ry) {
  ASSERT(ry > 0);
  return rx * sqrt(1 - (y * y) / (ry * ry));
}

FloatRect RectangleShape::shapeMarginBounds() const {
  ASSERT(shapeMargin() >= 0);
  if (!shapeMargin())
    return m_bounds;

  float boundsX = x() - shapeMargin();
  float boundsY = y() - shapeMargin();
  float boundsWidth = width() + shapeMargin() * 2;
  float boundsHeight = height() + shapeMargin() * 2;
  return FloatRect(boundsX, boundsY, boundsWidth, boundsHeight);
}

LineSegment RectangleShape::getExcludedInterval(
    LayoutUnit logicalTop,
    LayoutUnit logicalHeight) const {
  const FloatRect& bounds = shapeMarginBounds();
  if (bounds.isEmpty())
    return LineSegment();

  float y1 = logicalTop.toFloat();
  float y2 = (logicalTop + logicalHeight).toFloat();

  if (y2 < bounds.y() || y1 >= bounds.maxY())
    return LineSegment();

  float x1 = bounds.x();
  float x2 = bounds.maxX();

  float marginRadiusX = rx() + shapeMargin();
  float marginRadiusY = ry() + shapeMargin();

  if (marginRadiusY > 0) {
    if (y2 < bounds.y() + marginRadiusY) {
      float yi = y2 - bounds.y() - marginRadiusY;
      float xi = ellipseXIntercept(yi, marginRadiusX, marginRadiusY);
      x1 = bounds.x() + marginRadiusX - xi;
      x2 = bounds.maxX() - marginRadiusX + xi;
    } else if (y1 > bounds.maxY() - marginRadiusY) {
      float yi = y1 - (bounds.maxY() - marginRadiusY);
      float xi = ellipseXIntercept(yi, marginRadiusX, marginRadiusY);
      x1 = bounds.x() + marginRadiusX - xi;
      x2 = bounds.maxX() - marginRadiusX + xi;
    }
  }

  return LineSegment(x1, x2);
}

void RectangleShape::buildDisplayPaths(DisplayPaths& paths) const {
  paths.shape.addRoundedRect(m_bounds, m_radii);
  if (shapeMargin())
    paths.marginShape.addRoundedRect(
        shapeMarginBounds(), FloatSize(m_radii.width() + shapeMargin(),
                                       m_radii.height() + shapeMargin()));
}

}  // namespace blink