File: Shape.h

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/*
 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef Shape_h
#define Shape_h

#include "core/CoreExport.h"
#include "core/style/BasicShapes.h"
#include "core/style/StyleImage.h"
#include "platform/geometry/LayoutRect.h"
#include "platform/graphics/Path.h"
#include "platform/text/WritingMode.h"
#include <memory>

namespace blink {

class FloatRoundedRect;

struct LineSegment {
  STACK_ALLOCATED();
  LineSegment() : logicalLeft(0), logicalRight(0), isValid(false) {}

  LineSegment(float logicalLeft, float logicalRight)
      : logicalLeft(logicalLeft), logicalRight(logicalRight), isValid(true) {}

  float logicalLeft;
  float logicalRight;
  bool isValid;
};

// A representation of a BasicShape that enables layout code to determine how to
// break a line up into segments that will fit within or around a shape. The
// line is defined by a pair of logical Y coordinates and the computed segments
// are returned as pairs of logical X coordinates. The BasicShape itself is
// defined in physical coordinates.

class CORE_EXPORT Shape {
  USING_FAST_MALLOC(Shape);

 public:
  struct DisplayPaths {
    STACK_ALLOCATED();
    Path shape;
    Path marginShape;
  };
  static std::unique_ptr<Shape> createShape(const BasicShape*,
                                            const LayoutSize& logicalBoxSize,
                                            WritingMode,
                                            float margin);
  static std::unique_ptr<Shape> createRasterShape(Image*,
                                                  float threshold,
                                                  const LayoutRect& imageRect,
                                                  const LayoutRect& marginRect,
                                                  WritingMode,
                                                  float margin);
  static std::unique_ptr<Shape> createEmptyRasterShape(WritingMode,
                                                       float margin);
  static std::unique_ptr<Shape> createLayoutBoxShape(const FloatRoundedRect&,
                                                     WritingMode,
                                                     float margin);

  virtual ~Shape() {}

  virtual LayoutRect shapeMarginLogicalBoundingBox() const = 0;
  virtual bool isEmpty() const = 0;
  virtual LineSegment getExcludedInterval(LayoutUnit logicalTop,
                                          LayoutUnit logicalHeight) const = 0;

  bool lineOverlapsShapeMarginBounds(LayoutUnit lineTop,
                                     LayoutUnit lineHeight) const {
    return lineOverlapsBoundingBox(lineTop, lineHeight,
                                   shapeMarginLogicalBoundingBox());
  }
  virtual void buildDisplayPaths(DisplayPaths&) const = 0;

 protected:
  float shapeMargin() const { return m_margin; }

 private:
  bool lineOverlapsBoundingBox(LayoutUnit lineTop,
                               LayoutUnit lineHeight,
                               const LayoutRect& rect) const {
    if (rect.isEmpty())
      return false;
    return (lineTop < rect.maxY() && lineTop + lineHeight > rect.y()) ||
           (!lineHeight && lineTop == rect.y());
  }

  WritingMode m_writingMode;
  float m_margin;
};

}  // namespace blink

#endif  // Shape_h