File: ShapeInterval.h

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/*
 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ShapeInterval_h
#define ShapeInterval_h

#include "wtf/Vector.h"

namespace blink {

template <typename T>
class ShapeInterval {
  USING_FAST_MALLOC(ShapeInterval);

 public:
  ShapeInterval() : m_x1(-1), m_x2(-2) {
    // The initial values of m_x1,x2 don't matter (unless you're looking
    // at them in the debugger) so long as isUndefined() is true.
    ASSERT(isUndefined());
  }

  ShapeInterval(T x1, T x2) : m_x1(x1), m_x2(x2) { ASSERT(x2 >= x1); }

  bool isUndefined() const { return m_x2 < m_x1; }
  T x1() const { return isUndefined() ? 0 : m_x1; }
  T x2() const { return isUndefined() ? 0 : m_x2; }
  T width() const { return isUndefined() ? 0 : m_x2 - m_x1; }
  bool isEmpty() const { return isUndefined() ? true : m_x1 == m_x2; }

  void set(T x1, T x2) {
    ASSERT(x2 >= x1);
    m_x1 = x1;
    m_x2 = x2;
  }

  bool overlaps(const ShapeInterval<T>& interval) const {
    if (isUndefined() || interval.isUndefined())
      return false;
    return x2() >= interval.x1() && x1() <= interval.x2();
  }

  bool contains(const ShapeInterval<T>& interval) const {
    if (isUndefined() || interval.isUndefined())
      return false;
    return x1() <= interval.x1() && x2() >= interval.x2();
  }

  bool operator==(const ShapeInterval<T>& other) const {
    return x1() == other.x1() && x2() == other.x2();
  }
  bool operator!=(const ShapeInterval<T>& other) const {
    return !operator==(other);
  }

  void unite(const ShapeInterval<T>& interval) {
    if (interval.isUndefined())
      return;
    if (isUndefined())
      set(interval.x1(), interval.x2());
    else
      set(std::min<T>(x1(), interval.x1()), std::max<T>(x2(), interval.x2()));
  }

 private:
  T m_x1;
  T m_x2;
};

typedef ShapeInterval<int> IntShapeInterval;
typedef ShapeInterval<float> FloatShapeInterval;

typedef Vector<IntShapeInterval> IntShapeIntervals;
typedef Vector<FloatShapeInterval> FloatShapeIntervals;

}  // namespace blink

#endif  // ShapeInterval_h