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/*
* Copyright (c) 2009, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LayoutSVGModelObject_h
#define LayoutSVGModelObject_h
#include "core/layout/LayoutObject.h"
#include "core/svg/SVGElement.h"
namespace blink {
// Most layoutObjects in the SVG layout tree will inherit from this class
// but not all. (e.g. LayoutSVGForeignObject, LayoutSVGBlock) thus methods
// required by SVG layoutObjects need to be declared on LayoutObject, but shared
// logic can go in this class or in SVGLayoutSupport.
class LayoutSVGModelObject : public LayoutObject {
public:
explicit LayoutSVGModelObject(SVGElement*);
bool isChildAllowed(LayoutObject*, const ComputedStyle&) const override;
LayoutRect absoluteVisualRect() const override;
FloatRect visualRectInLocalSVGCoordinates() const override {
return m_localVisualRect;
}
void absoluteRects(Vector<IntRect>&,
const LayoutPoint& accumulatedOffset) const final;
void absoluteQuads(Vector<FloatQuad>&,
MapCoordinatesFlags mode = 0) const override;
FloatRect localBoundingBoxRectForAccessibility() const final;
void mapLocalToAncestor(const LayoutBoxModelObject* ancestor,
TransformState&,
MapCoordinatesFlags = ApplyContainerFlip) const final;
void mapAncestorToLocal(const LayoutBoxModelObject* ancestor,
TransformState&,
MapCoordinatesFlags = ApplyContainerFlip) const final;
const LayoutObject* pushMappingToContainer(
const LayoutBoxModelObject* ancestorToStopAt,
LayoutGeometryMap&) const final;
void styleDidChange(StyleDifference, const ComputedStyle* oldStyle) override;
void computeLayerHitTestRects(LayerHitTestRects&) const final;
SVGElement* element() const { return toSVGElement(LayoutObject::node()); }
bool isOfType(LayoutObjectType type) const override {
return type == LayoutObjectSVG || LayoutObject::isOfType(type);
}
protected:
void addLayerHitTestRects(LayerHitTestRects&,
const PaintLayer* currentCompositedLayer,
const LayoutPoint& layerOffset,
const LayoutRect& containerRect) const final;
void willBeDestroyed() override;
private:
// LayoutSVGModelObject subclasses should use element() instead.
void node() const = delete;
// This method should never be called, SVG uses a different nodeAtPoint method
bool nodeAtPoint(HitTestResult&,
const HitTestLocation& locationInContainer,
const LayoutPoint& accumulatedOffset,
HitTestAction) final;
IntRect absoluteElementBoundingBoxRect() const final;
protected:
FloatRect m_localVisualRect;
};
} // namespace blink
#endif
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