1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302
|
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/layout/svg/SVGTextChunkBuilder.h"
#include "core/layout/api/LineLayoutSVGInlineText.h"
#include "core/layout/svg/line/SVGInlineTextBox.h"
#include "core/svg/SVGLengthContext.h"
#include "core/svg/SVGTextContentElement.h"
namespace blink {
namespace {
float calculateTextAnchorShift(const ComputedStyle& style, float length) {
bool isLTR = style.isLeftToRightDirection();
switch (style.svgStyle().textAnchor()) {
default:
ASSERT_NOT_REACHED();
case TA_START:
return isLTR ? 0 : -length;
case TA_MIDDLE:
return -length / 2;
case TA_END:
return isLTR ? -length : 0;
}
}
bool needsTextAnchorAdjustment(const ComputedStyle& style) {
bool isLTR = style.isLeftToRightDirection();
switch (style.svgStyle().textAnchor()) {
default:
ASSERT_NOT_REACHED();
case TA_START:
return !isLTR;
case TA_MIDDLE:
return true;
case TA_END:
return isLTR;
}
}
class ChunkLengthAccumulator {
public:
ChunkLengthAccumulator(bool isVertical)
: m_numCharacters(0), m_length(0), m_isVertical(isVertical) {}
typedef Vector<SVGInlineTextBox*>::const_iterator BoxListConstIterator;
void processRange(BoxListConstIterator boxStart, BoxListConstIterator boxEnd);
void reset() {
m_numCharacters = 0;
m_length = 0;
}
float length() const { return m_length; }
unsigned numCharacters() const { return m_numCharacters; }
private:
unsigned m_numCharacters;
float m_length;
const bool m_isVertical;
};
void ChunkLengthAccumulator::processRange(BoxListConstIterator boxStart,
BoxListConstIterator boxEnd) {
SVGTextFragment* lastFragment = nullptr;
for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
for (SVGTextFragment& fragment : (*boxIter)->textFragments()) {
m_numCharacters += fragment.length;
if (m_isVertical)
m_length += fragment.height;
else
m_length += fragment.width;
if (!lastFragment) {
lastFragment = &fragment;
continue;
}
// Respect gap between chunks.
if (m_isVertical)
m_length += fragment.y - (lastFragment->y + lastFragment->height);
else
m_length += fragment.x - (lastFragment->x + lastFragment->width);
lastFragment = &fragment;
}
}
}
} // namespace
SVGTextChunkBuilder::SVGTextChunkBuilder() {}
void SVGTextChunkBuilder::processTextChunks(
const Vector<SVGInlineTextBox*>& lineLayoutBoxes) {
if (lineLayoutBoxes.isEmpty())
return;
bool foundStart = false;
auto boxIter = lineLayoutBoxes.begin();
auto endBox = lineLayoutBoxes.end();
auto chunkStartBox = boxIter;
for (; boxIter != endBox; ++boxIter) {
if (!(*boxIter)->startsNewTextChunk())
continue;
if (!foundStart) {
foundStart = true;
} else {
ASSERT(boxIter != chunkStartBox);
handleTextChunk(chunkStartBox, boxIter);
}
chunkStartBox = boxIter;
}
if (!foundStart)
return;
if (boxIter != chunkStartBox)
handleTextChunk(chunkStartBox, boxIter);
}
SVGTextPathChunkBuilder::SVGTextPathChunkBuilder()
: SVGTextChunkBuilder(),
m_totalLength(0),
m_totalCharacters(0),
m_totalTextAnchorShift(0) {}
void SVGTextPathChunkBuilder::handleTextChunk(BoxListConstIterator boxStart,
BoxListConstIterator boxEnd) {
const ComputedStyle& style = (*boxStart)->getLineLayoutItem().styleRef();
ChunkLengthAccumulator lengthAccumulator(!style.isHorizontalWritingMode());
lengthAccumulator.processRange(boxStart, boxEnd);
// Handle text-anchor as additional start offset for text paths.
m_totalTextAnchorShift +=
calculateTextAnchorShift(style, lengthAccumulator.length());
m_totalLength += lengthAccumulator.length();
m_totalCharacters += lengthAccumulator.numCharacters();
}
static float computeTextLengthBias(const SVGTextFragment& fragment,
float scale) {
float initialPosition = fragment.isVertical ? fragment.y : fragment.x;
return initialPosition + scale * -initialPosition;
}
void SVGTextChunkBuilder::handleTextChunk(BoxListConstIterator boxStart,
BoxListConstIterator boxEnd) {
ASSERT(*boxStart);
const LineLayoutSVGInlineText textLineLayout =
LineLayoutSVGInlineText((*boxStart)->getLineLayoutItem());
const ComputedStyle& style = textLineLayout.styleRef();
// Handle 'lengthAdjust' property.
float desiredTextLength = 0;
SVGLengthAdjustType lengthAdjust = SVGLengthAdjustUnknown;
if (SVGTextContentElement* textContentElement =
SVGTextContentElement::elementFromLineLayoutItem(
textLineLayout.parent())) {
lengthAdjust =
textContentElement->lengthAdjust()->currentValue()->enumValue();
SVGLengthContext lengthContext(textContentElement);
if (textContentElement->textLengthIsSpecifiedByUser())
desiredTextLength =
textContentElement->textLength()->currentValue()->value(
lengthContext);
else
desiredTextLength = 0;
}
bool processTextLength = desiredTextLength > 0;
bool processTextAnchor = needsTextAnchorAdjustment(style);
if (!processTextAnchor && !processTextLength)
return;
bool isVerticalText = !style.isHorizontalWritingMode();
// Calculate absolute length of whole text chunk (starting from text box
// 'start', spanning 'length' text boxes).
ChunkLengthAccumulator lengthAccumulator(isVerticalText);
lengthAccumulator.processRange(boxStart, boxEnd);
if (processTextLength) {
float chunkLength = lengthAccumulator.length();
if (lengthAdjust == SVGLengthAdjustSpacing) {
float textLengthShift =
(desiredTextLength - chunkLength) / lengthAccumulator.numCharacters();
unsigned atCharacter = 0;
for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
Vector<SVGTextFragment>& fragments = (*boxIter)->textFragments();
if (fragments.isEmpty())
continue;
processTextLengthSpacingCorrection(isVerticalText, textLengthShift,
fragments, atCharacter);
}
// Fragments have been adjusted, we have to recalculate the chunk
// length, to be able to apply the text-anchor shift.
if (processTextAnchor) {
lengthAccumulator.reset();
lengthAccumulator.processRange(boxStart, boxEnd);
}
} else {
ASSERT(lengthAdjust == SVGLengthAdjustSpacingAndGlyphs);
float textLengthScale = desiredTextLength / chunkLength;
float textLengthBias = 0;
bool foundFirstFragment = false;
for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
SVGInlineTextBox* textBox = *boxIter;
Vector<SVGTextFragment>& fragments = textBox->textFragments();
if (fragments.isEmpty())
continue;
if (!foundFirstFragment) {
foundFirstFragment = true;
textLengthBias =
computeTextLengthBias(fragments.front(), textLengthScale);
}
applyTextLengthScaleAdjustment(textLengthScale, textLengthBias,
fragments);
}
}
}
if (!processTextAnchor)
return;
float textAnchorShift =
calculateTextAnchorShift(style, lengthAccumulator.length());
for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
Vector<SVGTextFragment>& fragments = (*boxIter)->textFragments();
if (fragments.isEmpty())
continue;
processTextAnchorCorrection(isVerticalText, textAnchorShift, fragments);
}
}
void SVGTextChunkBuilder::processTextLengthSpacingCorrection(
bool isVerticalText,
float textLengthShift,
Vector<SVGTextFragment>& fragments,
unsigned& atCharacter) {
for (SVGTextFragment& fragment : fragments) {
if (isVerticalText)
fragment.y += textLengthShift * atCharacter;
else
fragment.x += textLengthShift * atCharacter;
atCharacter += fragment.length;
}
}
void SVGTextChunkBuilder::applyTextLengthScaleAdjustment(
float textLengthScale,
float textLengthBias,
Vector<SVGTextFragment>& fragments) {
for (SVGTextFragment& fragment : fragments) {
ASSERT(fragment.lengthAdjustScale == 1);
fragment.lengthAdjustScale = textLengthScale;
fragment.lengthAdjustBias = textLengthBias;
}
}
void SVGTextChunkBuilder::processTextAnchorCorrection(
bool isVerticalText,
float textAnchorShift,
Vector<SVGTextFragment>& fragments) {
for (SVGTextFragment& fragment : fragments) {
if (isVerticalText)
fragment.y += textAnchorShift;
else
fragment.x += textAnchorShift;
}
}
} // namespace blink
|