File: SVGElementRareData.h

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/*
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef SVGElementRareData_h
#define SVGElementRareData_h

#include "core/style/ComputedStyle.h"
#include "core/svg/SVGElement.h"
#include "platform/heap/Handle.h"
#include "platform/transforms/AffineTransform.h"
#include "wtf/HashSet.h"
#include "wtf/Noncopyable.h"

namespace blink {

class SVGElementProxySet;

class SVGElementRareData
    : public GarbageCollectedFinalized<SVGElementRareData> {
  WTF_MAKE_NONCOPYABLE(SVGElementRareData);

 public:
  SVGElementRareData(SVGElement* owner)
      : m_owner(owner),
        m_correspondingElement(nullptr),
        m_instancesUpdatesBlocked(false),
        m_useOverrideComputedStyle(false),
        m_needsOverrideComputedStyleUpdate(false),
        m_webAnimatedAttributesDirty(false) {}

  SVGElementSet& outgoingReferences() { return m_outgoingReferences; }
  const SVGElementSet& outgoingReferences() const {
    return m_outgoingReferences;
  }
  SVGElementSet& incomingReferences() { return m_incomingReferences; }
  const SVGElementSet& incomingReferences() const {
    return m_incomingReferences;
  }

  SVGElementProxySet& ensureElementProxySet();

  HeapHashSet<WeakMember<SVGElement>>& elementInstances() {
    return m_elementInstances;
  }
  const HeapHashSet<WeakMember<SVGElement>>& elementInstances() const {
    return m_elementInstances;
  }

  bool instanceUpdatesBlocked() const { return m_instancesUpdatesBlocked; }
  void setInstanceUpdatesBlocked(bool value) {
    m_instancesUpdatesBlocked = value;
  }

  SVGElement* correspondingElement() const {
    return m_correspondingElement.get();
  }
  void setCorrespondingElement(SVGElement* correspondingElement) {
    m_correspondingElement = correspondingElement;
  }

  void setWebAnimatedAttributesDirty(bool dirty) {
    m_webAnimatedAttributesDirty = dirty;
  }
  bool webAnimatedAttributesDirty() const {
    return m_webAnimatedAttributesDirty;
  }

  HashSet<const QualifiedName*>& webAnimatedAttributes() {
    return m_webAnimatedAttributes;
  }

  MutableStylePropertySet* animatedSMILStyleProperties() const {
    return m_animatedSMILStyleProperties.get();
  }
  MutableStylePropertySet* ensureAnimatedSMILStyleProperties();

  ComputedStyle* overrideComputedStyle(Element*, const ComputedStyle*);

  bool useOverrideComputedStyle() const { return m_useOverrideComputedStyle; }
  void setUseOverrideComputedStyle(bool value) {
    m_useOverrideComputedStyle = value;
  }
  void setNeedsOverrideComputedStyleUpdate() {
    m_needsOverrideComputedStyleUpdate = true;
  }

  AffineTransform* animateMotionTransform();

  DECLARE_TRACE();

 private:
  Member<SVGElement> m_owner;
  SVGElementSet m_outgoingReferences;
  SVGElementSet m_incomingReferences;
  HeapHashSet<WeakMember<SVGElement>> m_elementInstances;
  Member<SVGElementProxySet> m_elementProxySet;
  Member<SVGElement> m_correspondingElement;
  bool m_instancesUpdatesBlocked : 1;
  bool m_useOverrideComputedStyle : 1;
  bool m_needsOverrideComputedStyleUpdate : 1;
  bool m_webAnimatedAttributesDirty : 1;
  HashSet<const QualifiedName*> m_webAnimatedAttributes;
  Member<MutableStylePropertySet> m_animatedSMILStyleProperties;
  RefPtr<ComputedStyle> m_overrideComputedStyle;
  // Used by <animateMotion>
  AffineTransform m_animateMotionTransform;
};

}  // namespace blink

#endif