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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2007, 2008 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/svg/SVGFEFloodElement.h"
#include "core/SVGNames.h"
#include "core/layout/LayoutObject.h"
#include "core/style/ComputedStyle.h"
#include "core/style/SVGComputedStyle.h"
#include "platform/graphics/filters/FEFlood.h"
namespace blink {
inline SVGFEFloodElement::SVGFEFloodElement(Document& document)
: SVGFilterPrimitiveStandardAttributes(SVGNames::feFloodTag, document) {}
DEFINE_NODE_FACTORY(SVGFEFloodElement)
bool SVGFEFloodElement::setFilterEffectAttribute(
FilterEffect* effect,
const QualifiedName& attrName) {
LayoutObject* layoutObject = this->layoutObject();
ASSERT(layoutObject);
const ComputedStyle& style = layoutObject->styleRef();
FEFlood* flood = static_cast<FEFlood*>(effect);
if (attrName == SVGNames::flood_colorAttr)
return flood->setFloodColor(style.svgStyle().floodColor());
if (attrName == SVGNames::flood_opacityAttr)
return flood->setFloodOpacity(style.svgStyle().floodOpacity());
return SVGFilterPrimitiveStandardAttributes::setFilterEffectAttribute(
effect, attrName);
}
FilterEffect* SVGFEFloodElement::build(SVGFilterBuilder*, Filter* filter) {
LayoutObject* layoutObject = this->layoutObject();
if (!layoutObject)
return nullptr;
ASSERT(layoutObject->style());
const SVGComputedStyle& svgStyle = layoutObject->style()->svgStyle();
Color color = svgStyle.floodColor();
float opacity = svgStyle.floodOpacity();
return FEFlood::create(filter, color, opacity);
}
} // namespace blink
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