File: SVGPathStringBuilder.cpp

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/*
 * Copyright (C) Research In Motion Limited 2010-2011. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "core/svg/SVGPathStringBuilder.h"

#include "core/svg/SVGPathData.h"
#include "wtf/text/WTFString.h"

namespace blink {

String SVGPathStringBuilder::result() {
  unsigned size = m_stringBuilder.length();
  if (!size)
    return String();

  // Remove trailing space.
  m_stringBuilder.resize(size - 1);
  return m_stringBuilder.toString();
}

static void appendFloat(StringBuilder& stringBuilder, float value) {
  stringBuilder.append(' ');
  stringBuilder.appendNumber(value);
}

static void appendBool(StringBuilder& stringBuilder, bool value) {
  stringBuilder.append(' ');
  stringBuilder.appendNumber(value);
}

static void appendPoint(StringBuilder& stringBuilder, const FloatPoint& point) {
  appendFloat(stringBuilder, point.x());
  appendFloat(stringBuilder, point.y());
}

// TODO(fs): Centralized location for this (SVGPathSeg.h?)
static const char pathSegmentCharacter[] = {
    0,    // PathSegUnknown
    'Z',  // PathSegClosePath
    'M',  // PathSegMoveToAbs
    'm',  // PathSegMoveToRel
    'L',  // PathSegLineToAbs
    'l',  // PathSegLineToRel
    'C',  // PathSegCurveToCubicAbs
    'c',  // PathSegCurveToCubicRel
    'Q',  // PathSegCurveToQuadraticAbs
    'q',  // PathSegCurveToQuadraticRel
    'A',  // PathSegArcAbs
    'a',  // PathSegArcRel
    'H',  // PathSegLineToHorizontalAbs
    'h',  // PathSegLineToHorizontalRel
    'V',  // PathSegLineToVerticalAbs
    'v',  // PathSegLineToVerticalRel
    'S',  // PathSegCurveToCubicSmoothAbs
    's',  // PathSegCurveToCubicSmoothRel
    'T',  // PathSegCurveToQuadraticSmoothAbs
    't',  // PathSegCurveToQuadraticSmoothRel
};

void SVGPathStringBuilder::emitSegment(const PathSegmentData& segment) {
  ASSERT(segment.command > PathSegUnknown &&
         segment.command <= PathSegCurveToQuadraticSmoothRel);
  m_stringBuilder.append(pathSegmentCharacter[segment.command]);

  switch (segment.command) {
    case PathSegMoveToRel:
    case PathSegMoveToAbs:
    case PathSegLineToRel:
    case PathSegLineToAbs:
    case PathSegCurveToQuadraticSmoothRel:
    case PathSegCurveToQuadraticSmoothAbs:
      appendPoint(m_stringBuilder, segment.targetPoint);
      break;
    case PathSegLineToHorizontalRel:
    case PathSegLineToHorizontalAbs:
      appendFloat(m_stringBuilder, segment.targetPoint.x());
      break;
    case PathSegLineToVerticalRel:
    case PathSegLineToVerticalAbs:
      appendFloat(m_stringBuilder, segment.targetPoint.y());
      break;
    case PathSegClosePath:
      break;
    case PathSegCurveToCubicRel:
    case PathSegCurveToCubicAbs:
      appendPoint(m_stringBuilder, segment.point1);
      appendPoint(m_stringBuilder, segment.point2);
      appendPoint(m_stringBuilder, segment.targetPoint);
      break;
    case PathSegCurveToCubicSmoothRel:
    case PathSegCurveToCubicSmoothAbs:
      appendPoint(m_stringBuilder, segment.point2);
      appendPoint(m_stringBuilder, segment.targetPoint);
      break;
    case PathSegCurveToQuadraticRel:
    case PathSegCurveToQuadraticAbs:
      appendPoint(m_stringBuilder, segment.point1);
      appendPoint(m_stringBuilder, segment.targetPoint);
      break;
    case PathSegArcRel:
    case PathSegArcAbs:
      appendPoint(m_stringBuilder, segment.point1);
      appendFloat(m_stringBuilder, segment.point2.x());
      appendBool(m_stringBuilder, segment.arcLarge);
      appendBool(m_stringBuilder, segment.arcSweep);
      appendPoint(m_stringBuilder, segment.targetPoint);
      break;
    default:
      ASSERT_NOT_REACHED();
  }
  m_stringBuilder.append(' ');
}

}  // namespace blink