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/*
* Copyright (C) 2014, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AXObjectCacheImpl_h
#define AXObjectCacheImpl_h
#include "core/dom/AXObjectCache.h"
#include "modules/ModulesExport.h"
#include "modules/accessibility/AXObject.h"
#include "platform/Timer.h"
#include "wtf/Forward.h"
#include "wtf/HashMap.h"
#include "wtf/HashSet.h"
#include <memory>
namespace blink {
class AbstractInlineTextBox;
class HTMLAreaElement;
class FrameView;
// This class should only be used from inside the accessibility directory.
class MODULES_EXPORT AXObjectCacheImpl : public AXObjectCache {
WTF_MAKE_NONCOPYABLE(AXObjectCacheImpl);
public:
static AXObjectCache* create(Document&);
explicit AXObjectCacheImpl(Document&);
~AXObjectCacheImpl();
DECLARE_VIRTUAL_TRACE();
AXObject* focusedObject();
void dispose() override;
void selectionChanged(Node*) override;
void childrenChanged(Node*) override;
void childrenChanged(LayoutObject*) override;
void checkedStateChanged(Node*) override;
virtual void listboxOptionStateChanged(HTMLOptionElement*);
virtual void listboxSelectedChildrenChanged(HTMLSelectElement*);
virtual void listboxActiveIndexChanged(HTMLSelectElement*);
virtual void radiobuttonRemovedFromGroup(HTMLInputElement*);
void remove(LayoutObject*) override;
void remove(Node*) override;
void remove(AbstractInlineTextBox*) override;
const Element* rootAXEditableElement(const Node*) override;
// Called by a node when text or a text equivalent (e.g. alt) attribute is
// changed.
void textChanged(LayoutObject*) override;
// Called when a node has just been attached, so we can make sure we have the
// right subclass of AXObject.
void updateCacheAfterNodeIsAttached(Node*) override;
void handleAttributeChanged(const QualifiedName& attrName, Element*) override;
void handleFocusedUIElementChanged(Node* oldFocusedNode,
Node* newFocusedNode) override;
void handleInitialFocus() override;
void handleTextFormControlChanged(Node*) override;
void handleEditableTextContentChanged(Node*) override;
void handleValueChanged(Node*) override;
void handleUpdateActiveMenuOption(LayoutMenuList*, int optionIndex) override;
void didShowMenuListPopup(LayoutMenuList*) override;
void didHideMenuListPopup(LayoutMenuList*) override;
void handleLoadComplete(Document*) override;
void handleLayoutComplete(Document*) override;
void handleClicked(Node*) override;
void setCanvasObjectBounds(HTMLCanvasElement*,
Element*,
const LayoutRect&) override;
void inlineTextBoxesUpdated(LineLayoutItem) override;
// Called when the scroll offset changes.
void handleScrollPositionChanged(FrameView*) override;
void handleScrollPositionChanged(LayoutObject*) override;
// Called when scroll bars are added / removed (as the view resizes).
void handleLayoutComplete(LayoutObject*) override;
void handleScrolledToAnchor(const Node* anchorNode) override;
const AtomicString& computedRoleForNode(Node*) override;
String computedNameForNode(Node*) override;
void onTouchAccessibilityHover(const IntPoint&) override;
// Returns the root object for the entire document.
AXObject* rootObject();
AXObject* objectFromAXID(AXID id) const { return m_objects.get(id); }
AXObject* root();
// used for objects without backing elements
AXObject* getOrCreate(AccessibilityRole);
AXObject* getOrCreate(LayoutObject*);
AXObject* getOrCreate(Node*);
AXObject* getOrCreate(AbstractInlineTextBox*);
// will only return the AXObject if it already exists
AXObject* get(Node*);
AXObject* get(LayoutObject*);
AXObject* get(AbstractInlineTextBox*);
AXObject* firstAccessibleObjectFromNode(const Node*);
void remove(AXID);
void childrenChanged(AXObject*);
void handleActiveDescendantChanged(Node*);
void handleAriaRoleChanged(Node*);
void handleAriaExpandedChange(Node*);
void handleAriaSelectedChanged(Node*);
bool accessibilityEnabled();
bool inlineTextBoxAccessibilityEnabled();
void removeAXID(AXObject*);
AXID platformGenerateAXID() const;
// Counts the number of times the document has been modified. Some attribute
// values are cached as long as the modification count hasn't changed.
int modificationCount() const { return m_modificationCount; }
void postNotification(LayoutObject*, AXNotification);
void postNotification(Node*, AXNotification);
void postNotification(AXObject*, AXNotification);
//
// Aria-owns support.
//
// Returns true if the given object's position in the tree was due to
// aria-owns.
bool isAriaOwned(const AXObject*) const;
// Returns the parent of the given object due to aria-owns.
AXObject* getAriaOwnedParent(const AXObject*) const;
// Given an object that has an aria-owns attributes, and a vector of ids from
// the value of that attribute, updates the internal state to reflect the new
// set of children owned by this object, returning the result in
// |ownedChildren|. The result is validated - illegal, duplicate, or cyclical
// references have been removed.
//
// If one or more ids aren't found, they're added to a lookup table so that if
// an element with that id appears later, it can be added when you call
// updateTreeIfElementIdIsAriaOwned.
void updateAriaOwns(const AXObject* owner,
const Vector<String>& idVector,
HeapVector<Member<AXObject>>& ownedChildren);
// Given an element in the DOM tree that was either just added or whose id
// just changed, check to see if another object wants to be its parent due to
// aria-owns. If so, update the tree by calling childrenChanged() on the
// potential owner, possibly reparenting this element.
void updateTreeIfElementIdIsAriaOwned(Element*);
protected:
void postPlatformNotification(AXObject*, AXNotification);
void textChanged(AXObject*);
void labelChanged(Element*);
AXObject* createFromRenderer(LayoutObject*);
AXObject* createFromNode(Node*);
AXObject* createFromInlineTextBox(AbstractInlineTextBox*);
private:
Member<Document> m_document;
HeapHashMap<AXID, Member<AXObject>> m_objects;
// LayoutObject and AbstractInlineTextBox are not on the Oilpan heap so we
// do not use HeapHashMap for those mappings.
HashMap<LayoutObject*, AXID> m_layoutObjectMapping;
HeapHashMap<Member<Node>, AXID> m_nodeObjectMapping;
HashMap<AbstractInlineTextBox*, AXID> m_inlineTextBoxObjectMapping;
int m_modificationCount;
HashSet<AXID> m_idsInUse;
#if DCHECK_IS_ON()
// Verified when finalizing.
bool m_hasBeenDisposed = false;
#endif
//
// Aria-owns
//
// Map from the AXID of the owner to the AXIDs of the children.
// This is a validated map, it doesn't contain illegal, duplicate,
// or cyclical matches, or references to IDs that don't exist.
HashMap<AXID, Vector<AXID>> m_ariaOwnerToChildrenMapping;
// Map from the AXID of a child to the AXID of the parent that owns it.
HashMap<AXID, AXID> m_ariaOwnedChildToOwnerMapping;
// Map from the AXID of a child to the AXID of its real parent in the tree if
// we ignored aria-owns. This is needed in case the owner no longer wants to
// own it.
HashMap<AXID, AXID> m_ariaOwnedChildToRealParentMapping;
// Map from the AXID of any object with an aria-owns attribute to the set of
// ids of its children. This is *unvalidated*, it includes ids that may not
// currently exist in the tree.
HashMap<AXID, HashSet<String>> m_ariaOwnerToIdsMapping;
// Map from an ID (the ID attribute of a DOM element) to the set of elements
// that want to own that ID. This is *unvalidated*, it includes possible
// duplicates. This is used so that when an element with an ID is added to
// the tree or changes its ID, we can quickly determine if it affects an
// aria-owns relationship.
HashMap<String, std::unique_ptr<HashSet<AXID>>> m_idToAriaOwnersMapping;
Timer<AXObjectCacheImpl> m_notificationPostTimer;
HeapVector<std::pair<Member<AXObject>, AXNotification>> m_notificationsToPost;
void notificationPostTimerFired(TimerBase*);
AXObject* focusedImageMapUIElement(HTMLAreaElement*);
AXID getAXID(AXObject*);
void textChanged(Node*);
bool nodeIsTextControl(const Node*);
Settings* settings();
};
// This is the only subclass of AXObjectCache.
DEFINE_TYPE_CASTS(AXObjectCacheImpl, AXObjectCache, cache, true, true);
bool nodeHasRole(Node*, const String& role);
// This will let you know if aria-hidden was explicitly set to false.
bool isNodeAriaVisible(Node*);
} // namespace blink
#endif
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