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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "modules/compositorworker/AbstractAnimationWorkletThread.h"
#include "core/workers/WorkerBackingThread.h"
#include "core/workers/WorkletThreadHolder.h"
#include "platform/CrossThreadFunctional.h"
#include "platform/WebThreadSupportingGC.h"
#include "public/platform/Platform.h"
#include "wtf/Assertions.h"
#include "wtf/PtrUtil.h"
#include <memory>
namespace blink {
template class WorkletThreadHolder<AbstractAnimationWorkletThread>;
AbstractAnimationWorkletThread::AbstractAnimationWorkletThread(
PassRefPtr<WorkerLoaderProxy> workerLoaderProxy,
WorkerReportingProxy& workerReportingProxy)
: WorkerThread(std::move(workerLoaderProxy), workerReportingProxy) {}
AbstractAnimationWorkletThread::~AbstractAnimationWorkletThread() {}
WorkerBackingThread& AbstractAnimationWorkletThread::workerBackingThread() {
return *WorkletThreadHolder<AbstractAnimationWorkletThread>::getInstance()
->thread();
}
void collectAllGarbageOnThread(WaitableEvent* doneEvent) {
blink::ThreadState::current()->collectAllGarbage();
doneEvent->signal();
}
void AbstractAnimationWorkletThread::collectAllGarbage() {
DCHECK(isMainThread());
WaitableEvent doneEvent;
WorkletThreadHolder<AbstractAnimationWorkletThread>* workletThreadHolder =
WorkletThreadHolder<AbstractAnimationWorkletThread>::getInstance();
if (!workletThreadHolder)
return;
workletThreadHolder->thread()->backingThread().postTask(
BLINK_FROM_HERE, crossThreadBind(&collectAllGarbageOnThread,
crossThreadUnretained(&doneEvent)));
doneEvent.wait();
}
void AbstractAnimationWorkletThread::ensureSharedBackingThread() {
DCHECK(isMainThread());
WorkletThreadHolder<AbstractAnimationWorkletThread>::ensureInstance(
Platform::current()->compositorThread());
}
void AbstractAnimationWorkletThread::clearSharedBackingThread() {
DCHECK(isMainThread());
WorkletThreadHolder<AbstractAnimationWorkletThread>::clearInstance();
}
void AbstractAnimationWorkletThread::createSharedBackingThreadForTest() {
WorkletThreadHolder<AbstractAnimationWorkletThread>::createForTest(
Platform::current()->compositorThread());
}
} // namespace blink
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