File: OffscreenCanvasRenderingContext2D.idl

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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// https://html.spec.whatwg.org/multipage/scripting.html#the-offscreen-2d-rendering-context

[
    Exposed=(Window,Worker),
    RuntimeEnabled=ExperimentalCanvasFeatures,
] interface OffscreenCanvasRenderingContext2D {
    // back-reference to the canvas
    [ImplementedAs=offscreenCanvas] readonly attribute OffscreenCanvas canvas;

    [CallWith=ScriptState, RaisesException] Promise commit();

    // state
    void save(); // push state on state stack
    void restore(); // pop state stack and restore state

    // transformations (default transform is the identity matrix)
    void scale(unrestricted double x, unrestricted double y);
    void rotate(unrestricted double angle);
    void translate(unrestricted double x, unrestricted double y);
    void transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
    void setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
    void resetTransform();

    // compositing
    attribute unrestricted double globalAlpha; // (default 1.0)
    attribute DOMString globalCompositeOperation; // (default source-over)
    [Exposed=Window] attribute DOMString filter;

    // image smoothing
    attribute boolean imageSmoothingEnabled; // (default True)
    attribute ImageSmoothingQuality imageSmoothingQuality; // (default "low")

    // colors and styles
    attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
    attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
    CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
    [RaisesException] CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
    [CallWith=ExecutionContext, RaisesException] CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=NullString] DOMString repetitionType);

    // shadows
    attribute unrestricted double shadowOffsetX;
    attribute unrestricted double shadowOffsetY;
    attribute unrestricted double shadowBlur;
    attribute DOMString shadowColor;

    // CanvasRect interface
    void clearRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
    void fillRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
    void strokeRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);

    // Path API (See BaseRenderingContext2D)
    void beginPath();
    void fill(optional CanvasFillRule winding);
    void fill(Path2D path, optional CanvasFillRule winding);
    void stroke();
    void stroke(Path2D path);
    void clip();
    void clip(Path2D path);
    boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasFillRule winding);
    boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasFillRule winding);
    boolean isPointInStroke(unrestricted double x, unrestricted double y);
    boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);

    // drawing images
    [CallWith=ExecutionContext, RaisesException] void drawImage(CanvasImageSource image, unrestricted double x, unrestricted double y);
    [CallWith=ExecutionContext, RaisesException] void drawImage(CanvasImageSource image, unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
    [CallWith=ExecutionContext, RaisesException] void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy, unrestricted double sw, unrestricted double sh, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh);

    // pixel manipulation
    [RaisesException] ImageData createImageData(ImageData imagedata);
    [RaisesException] ImageData createImageData(double sw, double sh);
    [RaisesException] ImageData getImageData(double sx, double sy, double sw, double sh);
    [RaisesException] void putImageData(ImageData imagedata, double dx, double dy);
    [RaisesException] void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);

    // Line caps/joins
    attribute unrestricted double lineWidth; // (default 1)
    attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
    attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
    attribute unrestricted double miterLimit; // (default 10)

    // dashed lines
    void setLineDash(sequence<unrestricted double> dash);
    sequence<unrestricted double> getLineDash();
    attribute unrestricted double lineDashOffset;
};

OffscreenCanvasRenderingContext2D implements CanvasPathMethods;