File: WaitUntilObserver.h

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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef WaitUntilObserver_h
#define WaitUntilObserver_h

#include "modules/ModulesExport.h"
#include "modules/serviceworkers/ServiceWorkerGlobalScopeClient.h"
#include "platform/Timer.h"
#include "wtf/Forward.h"

namespace blink {

class ExceptionState;
class ExecutionContext;
class ScriptPromise;
class ScriptState;
class ScriptValue;

// Created for each ExtendableEvent instance.
class MODULES_EXPORT WaitUntilObserver final
    : public GarbageCollectedFinalized<WaitUntilObserver> {
 public:
  enum EventType {
    Activate,
    Fetch,
    Install,
    Message,
    NotificationClick,
    NotificationClose,
    PaymentRequest,
    Push,
    Sync
  };

  static WaitUntilObserver* create(ExecutionContext*, EventType, int eventID);

  // Must be called before and after dispatching the event.
  void willDispatchEvent();
  void didDispatchEvent(bool errorOccurred);

  // Observes the promise and delays calling the continuation until
  // the given promise is resolved or rejected.
  void waitUntil(ScriptState*, ScriptPromise, ExceptionState&);

  // These methods can be called when the lifecycle of ExtendableEvent
  // observed by this WaitUntilObserver should be extended by other reason
  // than ExtendableEvent.waitUntil.
  // Note: There is no need to call decrementPendingActivity() after the context
  // is being destroyed.
  void incrementPendingActivity();
  void decrementPendingActivity();

  DECLARE_VIRTUAL_TRACE();

 private:
  friend class InternalsServiceWorker;
  class ThenFunction;

  WaitUntilObserver(ExecutionContext*, EventType, int eventID);

  void reportError(const ScriptValue&);

  void consumeWindowInteraction(TimerBase*);

  Member<ExecutionContext> m_executionContext;
  EventType m_type;
  int m_eventID;
  int m_pendingActivity = 0;
  bool m_hasError = false;
  bool m_eventDispatched = false;
  double m_eventDispatchTime = 0;
  TaskRunnerTimer<WaitUntilObserver> m_consumeWindowInteractionTimer;
};

}  // namespace blink

#endif  // WaitUntilObserver_h