File: VibrationController.cpp

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/*
 *  Copyright (C) 2012 Samsung Electronics
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Library General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Library General Public License for more details.
 *
 *  You should have received a copy of the GNU Library General Public License
 *  along with this library; see the file COPYING.LIB.  If not, write to
 *  the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 *  Boston, MA 02110-1301, USA.
 */

#include "modules/vibration/VibrationController.h"

#include "bindings/modules/v8/UnsignedLongOrUnsignedLongSequence.h"
#include "core/dom/Document.h"
#include "core/frame/Navigator.h"
#include "core/page/Page.h"
#include "platform/mojo/MojoHelper.h"
#include "public/platform/InterfaceProvider.h"

// Maximum number of entries in a vibration pattern.
const unsigned kVibrationPatternLengthMax = 99;

// Maximum duration of a vibration is 10 seconds.
const unsigned kVibrationDurationMsMax = 10000;

blink::VibrationController::VibrationPattern sanitizeVibrationPatternInternal(
    const blink::VibrationController::VibrationPattern& pattern) {
  blink::VibrationController::VibrationPattern sanitized = pattern;
  size_t length = sanitized.size();

  // If the pattern is too long then truncate it.
  if (length > kVibrationPatternLengthMax) {
    sanitized.shrink(kVibrationPatternLengthMax);
    length = kVibrationPatternLengthMax;
  }

  // If any pattern entry is too long then truncate it.
  for (size_t i = 0; i < length; ++i) {
    if (sanitized[i] > kVibrationDurationMsMax)
      sanitized[i] = kVibrationDurationMsMax;
  }

  // If the last item in the pattern is a pause then discard it.
  if (length && !(length % 2))
    sanitized.pop_back();

  return sanitized;
}

namespace blink {

// static
VibrationController::VibrationPattern
VibrationController::sanitizeVibrationPattern(
    const UnsignedLongOrUnsignedLongSequence& pattern) {
  VibrationPattern sanitized;

  if (pattern.isUnsignedLong())
    sanitized.push_back(pattern.getAsUnsignedLong());
  else if (pattern.isUnsignedLongSequence())
    sanitized = pattern.getAsUnsignedLongSequence();

  return sanitizeVibrationPatternInternal(sanitized);
}

VibrationController::VibrationController(Document& document)
    : ContextLifecycleObserver(&document),
      PageVisibilityObserver(document.page()),
      m_timerDoVibrate(this, &VibrationController::doVibrate),
      m_isRunning(false),
      m_isCallingCancel(false),
      m_isCallingVibrate(false) {
  document.frame()->interfaceProvider()->getInterface(
      mojo::MakeRequest(&m_service));
}

VibrationController::~VibrationController() {}

bool VibrationController::vibrate(const VibrationPattern& pattern) {
  // Cancel clears the stored pattern and cancels any ongoing vibration.
  cancel();

  m_pattern = sanitizeVibrationPatternInternal(pattern);

  if (!m_pattern.size())
    return true;

  if (m_pattern.size() == 1 && !m_pattern[0]) {
    m_pattern.clear();
    return true;
  }

  m_isRunning = true;

  // This may be a bit racy with |didCancel| being called as a mojo callback,
  // it also starts the timer. This is not a problem as calling |startOneShot|
  // repeatedly will just update the time at which to run |doVibrate|, it will
  // not be called more than once.
  m_timerDoVibrate.startOneShot(0, BLINK_FROM_HERE);

  return true;
}

void VibrationController::doVibrate(TimerBase* timer) {
  DCHECK(timer == &m_timerDoVibrate);

  if (m_pattern.isEmpty())
    m_isRunning = false;

  if (!m_isRunning || m_isCallingCancel || m_isCallingVibrate ||
      !getExecutionContext() || !page()->isPageVisible())
    return;

  if (m_service) {
    m_isCallingVibrate = true;
    m_service->Vibrate(m_pattern[0], convertToBaseCallback(WTF::bind(
                                         &VibrationController::didVibrate,
                                         wrapPersistent(this))));
  }
}

void VibrationController::didVibrate() {
  m_isCallingVibrate = false;

  // If the pattern is empty here, it was probably cleared by a fresh call to
  // |vibrate| while the mojo call was in flight.
  if (m_pattern.isEmpty())
    return;

  // Use the current vibration entry of the pattern as the initial interval.
  unsigned interval = m_pattern[0];
  m_pattern.remove(0);

  // If there is another entry it is for a pause.
  if (!m_pattern.isEmpty()) {
    interval += m_pattern[0];
    m_pattern.remove(0);
  }

  m_timerDoVibrate.startOneShot(interval / 1000.0, BLINK_FROM_HERE);
}

void VibrationController::cancel() {
  m_pattern.clear();
  m_timerDoVibrate.stop();

  if (m_isRunning && !m_isCallingCancel && m_service) {
    m_isCallingCancel = true;
    m_service->Cancel(convertToBaseCallback(
        WTF::bind(&VibrationController::didCancel, wrapPersistent(this))));
  }

  m_isRunning = false;
}

void VibrationController::didCancel() {
  m_isCallingCancel = false;

  // A new vibration pattern may have been set while the mojo call for
  // |cancel| was in flight, so kick the timer to let |doVibrate| process the
  // pattern.
  m_timerDoVibrate.startOneShot(0, BLINK_FROM_HERE);
}

void VibrationController::contextDestroyed(ExecutionContext*) {
  cancel();

  // If the document context was destroyed, never call the mojo service again.
  m_service.reset();
}

void VibrationController::pageVisibilityChanged() {
  if (!page()->isPageVisible())
    cancel();
}

DEFINE_TRACE(VibrationController) {
  ContextLifecycleObserver::trace(visitor);
  PageVisibilityObserver::trace(visitor);
}

}  // namespace blink