File: GLStringQuery.h

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// Copyright 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GLStringQuery_h
#define GLStringQuery_h

#include "gpu/command_buffer/client/gles2_interface.h"
#include "wtf/text/WTFString.h"

namespace blink {

// Performs a query for a string on GLES2Interface and returns a WTF::String. If
// it is unable to query the string, it wil return an empty WTF::String.
class GLStringQuery {
 public:
  struct ProgramInfoLog {
    static void LengthFunction(gpu::gles2::GLES2Interface* gl,
                               GLuint id,
                               GLint* length) {
      return gl->GetProgramiv(id, GL_INFO_LOG_LENGTH, length);
    }
    static void LogFunction(gpu::gles2::GLES2Interface* gl,
                            GLuint id,
                            GLint length,
                            GLint* returnedLength,
                            LChar* ptr) {
      return gl->GetProgramInfoLog(id, length, returnedLength,
                                   reinterpret_cast<GLchar*>(ptr));
    }
  };

  struct ShaderInfoLog {
    static void LengthFunction(gpu::gles2::GLES2Interface* gl,
                               GLuint id,
                               GLint* length) {
      gl->GetShaderiv(id, GL_INFO_LOG_LENGTH, length);
    }
    static void LogFunction(gpu::gles2::GLES2Interface* gl,
                            GLuint id,
                            GLint length,
                            GLint* returnedLength,
                            LChar* ptr) {
      gl->GetShaderInfoLog(id, length, returnedLength,
                           reinterpret_cast<GLchar*>(ptr));
    }
  };

  struct TranslatedShaderSourceANGLE {
    static void LengthFunction(gpu::gles2::GLES2Interface* gl,
                               GLuint id,
                               GLint* length) {
      gl->GetShaderiv(id, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, length);
    }
    static void LogFunction(gpu::gles2::GLES2Interface* gl,
                            GLuint id,
                            GLint length,
                            GLint* returnedLength,
                            LChar* ptr) {
      gl->GetTranslatedShaderSourceANGLE(id, length, returnedLength,
                                         reinterpret_cast<GLchar*>(ptr));
    }
  };

  GLStringQuery(gpu::gles2::GLES2Interface* gl) : m_gl(gl) {}

  template <class Traits>
  WTF::String Run(GLuint id) {
    GLint length = 0;
    Traits::LengthFunction(m_gl, id, &length);
    if (!length)
      return WTF::emptyString();
    LChar* logPtr;
    RefPtr<WTF::StringImpl> nameImpl =
        WTF::StringImpl::createUninitialized(length, logPtr);
    GLsizei returnedLength = 0;
    Traits::LogFunction(m_gl, id, length, &returnedLength, logPtr);
    // The returnedLength excludes the null terminator. If this check wasn't
    // true, then we'd need to tell the returned String the real length.
    DCHECK_EQ(returnedLength + 1, length);
    return String(nameImpl.release());
  }

 private:
  gpu::gles2::GLES2Interface* m_gl;
};

}  // namespace blink
#endif  // GLStringQuery_h