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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WebGL2RenderingContext_h
#define WebGL2RenderingContext_h
#include "core/html/canvas/CanvasRenderingContextFactory.h"
#include "modules/webgl/WebGL2RenderingContextBase.h"
#include <memory>
namespace blink {
class CanvasContextCreationAttributes;
class EXTColorBufferFloat;
class EXTTextureFilterAnisotropic;
class OESTextureFloatLinear;
class WebGLDebugRendererInfo;
class WebGLLoseContext;
class WebGL2RenderingContext : public WebGL2RenderingContextBase {
DEFINE_WRAPPERTYPEINFO();
public:
class Factory : public CanvasRenderingContextFactory {
WTF_MAKE_NONCOPYABLE(Factory);
public:
Factory() {}
~Factory() override {}
CanvasRenderingContext* create(HTMLCanvasElement*,
const CanvasContextCreationAttributes&,
Document&) override;
CanvasRenderingContext* create(
ScriptState*,
OffscreenCanvas*,
const CanvasContextCreationAttributes&) override;
CanvasRenderingContext::ContextType getContextType() const override {
return CanvasRenderingContext::ContextWebgl2;
}
void onError(HTMLCanvasElement*, const String& error) override;
};
CanvasRenderingContext::ContextType getContextType() const override {
return CanvasRenderingContext::ContextWebgl2;
}
ImageBitmap* transferToImageBitmap(ScriptState*) final;
String contextName() const override { return "WebGL2RenderingContext"; }
void registerContextExtensions() override;
void setCanvasGetContextResult(RenderingContext&) final;
void setOffscreenCanvasGetContextResult(OffscreenRenderingContext&) final;
DECLARE_VIRTUAL_TRACE();
DECLARE_VIRTUAL_TRACE_WRAPPERS();
protected:
WebGL2RenderingContext(
HTMLCanvasElement* passedCanvas,
std::unique_ptr<WebGraphicsContext3DProvider>,
const CanvasContextCreationAttributes& requestedAttributes);
WebGL2RenderingContext(
OffscreenCanvas* passedOffscreenCanvas,
std::unique_ptr<WebGraphicsContext3DProvider>,
const CanvasContextCreationAttributes& requestedAttributes);
Member<EXTColorBufferFloat> m_extColorBufferFloat;
Member<EXTDisjointTimerQueryWebGL2> m_extDisjointTimerQueryWebGL2;
Member<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
Member<OESTextureFloatLinear> m_oesTextureFloatLinear;
Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC;
Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
Member<WebGLCompressedTextureETC> m_webglCompressedTextureETC;
Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
Member<WebGLCompressedTextureS3TCsRGB> m_webglCompressedTextureS3TCsRGB;
Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
Member<WebGLDebugShaders> m_webglDebugShaders;
Member<WebGLGetBufferSubDataAsync> m_webglGetBufferSubDataAsync;
Member<WebGLLoseContext> m_webglLoseContext;
};
DEFINE_TYPE_CASTS(WebGL2RenderingContext,
CanvasRenderingContext,
context,
context->is3d() &&
WebGLRenderingContextBase::getWebGLVersion(context) == 2,
context.is3d() &&
WebGLRenderingContextBase::getWebGLVersion(&context) ==
2);
} // namespace blink
#endif
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