File: WebGLCompressedTextureASTC.cpp

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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "modules/webgl/WebGLCompressedTextureASTC.h"

#include "modules/webgl/WebGLRenderingContextBase.h"

namespace blink {

const WebGLCompressedTextureASTC::BlockSizeCompressASTC
    WebGLCompressedTextureASTC::kBlockSizeCompressASTC[] = {
        {GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4},
        {GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4},
        {GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5},
        {GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5},
        {GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6},
        {GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5},
        {GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6},
        {GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8},
        {GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5},
        {GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6},
        {GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8},
        {GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10},
        {GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10},
        {GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12}};

WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(
    WebGLRenderingContextBase* context)
    : WebGLExtension(context) {
  const int kAlphaFormatGap =
      GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR - GL_COMPRESSED_RGBA_ASTC_4x4_KHR;

  for (size_t i = 0;
       i < WTF_ARRAY_LENGTH(WebGLCompressedTextureASTC::kBlockSizeCompressASTC);
       i++) {
    /* GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD) */
    context->addCompressedTextureFormat(
        WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType);
    /* GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD) */
    context->addCompressedTextureFormat(
        WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType +
        kAlphaFormatGap);
  }
}

WebGLExtensionName WebGLCompressedTextureASTC::name() const {
  return WebGLCompressedTextureASTCName;
}

WebGLCompressedTextureASTC* WebGLCompressedTextureASTC::create(
    WebGLRenderingContextBase* context) {
  return new WebGLCompressedTextureASTC(context);
}

bool WebGLCompressedTextureASTC::supported(WebGLRenderingContextBase* context) {
  Extensions3DUtil* extensionsUtil = context->extensionsUtil();
  return extensionsUtil->supportsExtension(
      "GL_KHR_texture_compression_astc_ldr");
}

const char* WebGLCompressedTextureASTC::extensionName() {
  // TODO(cyzero.kim): implement extension for
  // GL_KHR_texture_compression_astc_hdr.
  return "WEBGL_compressed_texture_astc";
}

}  // namespace blink