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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLTexture_h
#define WebGLTexture_h
#include "modules/webgl/WebGLSharedPlatform3DObject.h"
namespace blink {
class WebGLTexture final : public WebGLSharedPlatform3DObject {
DEFINE_WRAPPERTYPEINFO();
public:
~WebGLTexture() override;
static WebGLTexture* create(WebGLRenderingContextBase*);
void setTarget(GLenum);
GLenum getTarget() const { return m_target; }
static GLenum getValidFormatForInternalFormat(GLenum);
bool hasEverBeenBound() const { return object() && m_target; }
static GLint computeLevelCount(GLsizei width, GLsizei height, GLsizei depth);
private:
explicit WebGLTexture(WebGLRenderingContextBase*);
void deleteObjectImpl(gpu::gles2::GLES2Interface*) override;
bool isTexture() const override { return true; }
int mapTargetToIndex(GLenum) const;
GLenum m_target;
};
} // namespace blink
#endif // WebGLTexture_h
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