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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebSocketHandleClient_h
#define WebSocketHandleClient_h
#include "modules/websockets/WebSocketHandle.h"
#include "wtf/Forward.h"
namespace blink {
class WebSocketHandshakeRequest;
class WebSocketHandshakeResponse;
class WebSocketHandleClient {
public:
// Called when the handle is opened.
virtual void didConnect(WebSocketHandle*,
const String& selectedProtocol,
const String& extensions) = 0;
// Called when the browser starts the opening handshake.
// This notification can be omitted when the inspector is not active.
virtual void didStartOpeningHandshake(
WebSocketHandle*,
PassRefPtr<WebSocketHandshakeRequest>) = 0;
// Called when the browser finishes the opening handshake.
// This notification precedes didConnect.
// This notification can be omitted when the inspector is not active.
virtual void didFinishOpeningHandshake(WebSocketHandle*,
const WebSocketHandshakeResponse*) = 0;
// Called when the browser is required to fail the connection.
// |message| can be displayed in the inspector, but should not be passed
// to scripts.
// This message also implies that channel is closed with
// (wasClean = false, code = 1006, reason = "") and
// |handle| becomes unavailable.
virtual void didFail(WebSocketHandle* /* handle */,
const String& message) = 0;
// Called when data are received.
virtual void didReceiveData(WebSocketHandle*,
bool fin,
WebSocketHandle::MessageType,
const char* data,
size_t) = 0;
// Called when the handle is closed.
// |handle| becomes unavailable once this notification arrives.
virtual void didClose(WebSocketHandle* /* handle */,
bool wasClean,
unsigned short code,
const String& reason) = 0;
virtual void didReceiveFlowControl(WebSocketHandle*, int64_t quota) = 0;
// Called when the browser receives a Close frame from the remote
// server. Not called when the renderer initiates the closing handshake.
virtual void didStartClosingHandshake(WebSocketHandle*) = 0;
};
} // namespace blink
#endif // WebSocketHandleClient_h
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