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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "platform/animation/CompositorAnimationPlayer.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/animation_timeline.h"
#include "platform/animation/CompositorAnimation.h"
#include "platform/animation/CompositorAnimationDelegate.h"
namespace blink {
CompositorAnimationPlayer::CompositorAnimationPlayer()
: m_animationPlayer(
cc::AnimationPlayer::Create(cc::AnimationIdProvider::NextPlayerId())),
m_delegate() {}
CompositorAnimationPlayer::~CompositorAnimationPlayer() {
setAnimationDelegate(nullptr);
// Detach player from timeline, otherwise it stays there (leaks) until
// compositor shutdown.
if (m_animationPlayer->animation_timeline())
m_animationPlayer->animation_timeline()->DetachPlayer(m_animationPlayer);
}
cc::AnimationPlayer* CompositorAnimationPlayer::ccAnimationPlayer() const {
return m_animationPlayer.get();
}
void CompositorAnimationPlayer::setAnimationDelegate(
CompositorAnimationDelegate* delegate) {
m_delegate = delegate;
m_animationPlayer->set_animation_delegate(delegate ? this : nullptr);
}
void CompositorAnimationPlayer::attachElement(const CompositorElementId& id) {
m_animationPlayer->AttachElement(id);
}
void CompositorAnimationPlayer::detachElement() {
m_animationPlayer->DetachElement();
}
bool CompositorAnimationPlayer::isElementAttached() const {
return !!m_animationPlayer->element_id();
}
void CompositorAnimationPlayer::addAnimation(
std::unique_ptr<CompositorAnimation> animation) {
m_animationPlayer->AddAnimation(animation->releaseCcAnimation());
}
void CompositorAnimationPlayer::removeAnimation(int animationId) {
m_animationPlayer->RemoveAnimation(animationId);
}
void CompositorAnimationPlayer::pauseAnimation(int animationId,
double timeOffset) {
m_animationPlayer->PauseAnimation(animationId, timeOffset);
}
void CompositorAnimationPlayer::abortAnimation(int animationId) {
m_animationPlayer->AbortAnimation(animationId);
}
void CompositorAnimationPlayer::NotifyAnimationStarted(
base::TimeTicks monotonicTime,
cc::TargetProperty::Type targetProperty,
int group) {
if (m_delegate)
m_delegate->notifyAnimationStarted(
(monotonicTime - base::TimeTicks()).InSecondsF(), group);
}
void CompositorAnimationPlayer::NotifyAnimationFinished(
base::TimeTicks monotonicTime,
cc::TargetProperty::Type targetProperty,
int group) {
if (m_delegate)
m_delegate->notifyAnimationFinished(
(monotonicTime - base::TimeTicks()).InSecondsF(), group);
}
void CompositorAnimationPlayer::NotifyAnimationAborted(
base::TimeTicks monotonicTime,
cc::TargetProperty::Type targetProperty,
int group) {
if (m_delegate)
m_delegate->notifyAnimationAborted(
(monotonicTime - base::TimeTicks()).InSecondsF(), group);
}
void CompositorAnimationPlayer::NotifyAnimationTakeover(
base::TimeTicks monotonicTime,
cc::TargetProperty::Type,
double animationStartTime,
std::unique_ptr<cc::AnimationCurve> curve) {
if (m_delegate) {
m_delegate->notifyAnimationTakeover(
(monotonicTime - base::TimeTicks()).InSecondsF(), animationStartTime,
std::move(curve));
}
}
} // namespace blink
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