File: AudioDestination.cpp

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/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "platform/audio/AudioDestination.h"

#include "platform/Histogram.h"
#include "platform/audio/AudioPullFIFO.h"
#include "platform/audio/AudioUtilities.h"
#include "platform/weborigin/SecurityOrigin.h"
#include "public/platform/Platform.h"
#include "public/platform/WebSecurityOrigin.h"
#include "wtf/PtrUtil.h"
#include <memory>

namespace blink {

// FIFO Size.
//
// TODO(hongchan): This was estimated based on the largest callback buffer size
// that we would ever need. The current UMA stats indicates that this is, in
// fact, probably too small. There are Android devices out there with a size of
// 8000 or so.  We might need to make this larger. See: crbug.com/670747
const size_t kFIFOSize = 8192;

std::unique_ptr<AudioDestination> AudioDestination::create(
    AudioIOCallback& callback,
    unsigned numberOfOutputChannels,
    float sampleRate,
    PassRefPtr<SecurityOrigin> securityOrigin) {
  return WTF::wrapUnique(new AudioDestination(
      callback, numberOfOutputChannels, sampleRate, std::move(securityOrigin)));
}

AudioDestination::AudioDestination(AudioIOCallback& callback,
                                   unsigned numberOfOutputChannels,
                                   float sampleRate,
                                   PassRefPtr<SecurityOrigin> securityOrigin)
    : m_numberOfOutputChannels(numberOfOutputChannels),
      m_sampleRate(sampleRate),
      m_isPlaying(false),
      m_callback(callback),
      m_outputBus(AudioBus::create(numberOfOutputChannels,
                                   AudioUtilities::kRenderQuantumFrames,
                                   false)),
      m_framesElapsed(0) {
  // Calculate the optimum buffer size first.
  if (calculateBufferSize()) {
    // Create WebAudioDevice. blink::WebAudioDevice is designed to support the
    // local input (e.g. loopback from OS audio system), but Chromium's media
    // renderer does not support it currently. Thus, we use zero for the number
    // of input channels.
    m_webAudioDevice = WTF::wrapUnique(Platform::current()->createAudioDevice(
        m_callbackBufferSize, 0, numberOfOutputChannels, sampleRate, this,
        String(), std::move(securityOrigin)));
    DCHECK(m_webAudioDevice);

    // Create a FIFO.
    m_fifo = WTF::wrapUnique(
        new AudioPullFIFO(*this, numberOfOutputChannels, kFIFOSize,
                          AudioUtilities::kRenderQuantumFrames));
  } else {
    NOTREACHED();
  }
}

AudioDestination::~AudioDestination() {
  stop();
}

void AudioDestination::render(const WebVector<float*>& destinationData,
                              size_t numberOfFrames,
                              double delay,
                              double delayTimestamp,
                              size_t priorFramesSkipped) {
  DCHECK_EQ(destinationData.size(), m_numberOfOutputChannels);
  if (destinationData.size() != m_numberOfOutputChannels)
    return;

  DCHECK_EQ(numberOfFrames, m_callbackBufferSize);
  if (numberOfFrames != m_callbackBufferSize)
    return;

  m_framesElapsed -= std::min(m_framesElapsed, priorFramesSkipped);
  double outputPosition =
      m_framesElapsed / static_cast<double>(m_sampleRate) - delay;
  m_outputPosition.position = outputPosition;
  m_outputPosition.timestamp = delayTimestamp;
  m_outputPositionReceivedTimestamp = base::TimeTicks::Now();

  // Associate the destination data array with the output bus then fill the
  // FIFO.
  for (unsigned i = 0; i < m_numberOfOutputChannels; ++i)
    m_outputBus->setChannelMemory(i, destinationData[i], numberOfFrames);
  m_fifo->consume(m_outputBus.get(), numberOfFrames);

  m_framesElapsed += numberOfFrames;
}

void AudioDestination::provideInput(AudioBus* outputBus,
                                    size_t framesToProcess) {
  AudioIOPosition outputPosition = m_outputPosition;

  // If platform buffer is more than two times longer than |framesToProcess|
  // we do not want output position to get stuck so we promote it
  // using the elapsed time from the moment it was initially obtained.
  if (m_callbackBufferSize > framesToProcess * 2) {
    double delta = (base::TimeTicks::Now() - m_outputPositionReceivedTimestamp)
                       .InSecondsF();
    outputPosition.position += delta;
    outputPosition.timestamp += delta;
  }

  // Some implementations give only rough estimation of |delay| so
  // we might have negative estimation |outputPosition| value.
  if (outputPosition.position < 0.0)
    outputPosition.position = 0.0;

  // To fill the FIFO, start the render call chain of the destination node.
  m_callback.render(nullptr, outputBus, framesToProcess, outputPosition);
}

void AudioDestination::start() {
  if (m_webAudioDevice && !m_isPlaying) {
    m_webAudioDevice->start();
    m_isPlaying = true;
  }
}

void AudioDestination::stop() {
  if (m_webAudioDevice && m_isPlaying) {
    m_webAudioDevice->stop();
    m_isPlaying = false;
  }
}

size_t AudioDestination::hardwareBufferSize() {
  return Platform::current()->audioHardwareBufferSize();
}

float AudioDestination::hardwareSampleRate() {
  return static_cast<float>(Platform::current()->audioHardwareSampleRate());
}

unsigned long AudioDestination::maxChannelCount() {
  return static_cast<unsigned long>(
      Platform::current()->audioHardwareOutputChannels());
}

bool AudioDestination::calculateBufferSize() {
  // Use the optimal buffer size recommended by the audio backend.
  size_t recommendedHardwareBufferSize = hardwareBufferSize();
  m_callbackBufferSize = recommendedHardwareBufferSize;

#if OS(ANDROID)
  // The optimum low-latency hardware buffer size is usually too small on
  // Android for WebAudio to render without glitching. So, if it is small, use a
  // larger size. If it was already large, use the requested size.
  //
  // Since WebAudio renders in 128-frame blocks, the small buffer sizes (144 for
  // a Galaxy Nexus), cause significant processing jitter. Sometimes multiple
  // blocks will processed, but other times will not be since the FIFO can
  // satisfy the request. By using a larger callbackBufferSize, we smooth out
  // the jitter.
  const size_t kSmallBufferSize = 1024;
  const size_t kDefaultCallbackBufferSize = 2048;

  if (m_callbackBufferSize <= kSmallBufferSize)
    m_callbackBufferSize = kDefaultCallbackBufferSize;

  LOG(INFO) << "audioHardwareBufferSize = " << recommendedHardwareBufferSize;
  LOG(INFO) << "callbackBufferSize      = " << m_callbackBufferSize;
#endif

  // Histogram for audioHardwareBufferSize
  DEFINE_STATIC_LOCAL(SparseHistogram, hardwareBufferSizeHistogram,
                      ("WebAudio.AudioDestination.HardwareBufferSize"));

  // Histogram for the actual callback size used.  Typically, this is the same
  // as audioHardwareBufferSize, but can be adjusted depending on some
  // heuristics below.
  DEFINE_STATIC_LOCAL(SparseHistogram, callbackBufferSizeHistogram,
                      ("WebAudio.AudioDestination.CallbackBufferSize"));

  // Record the sizes if we successfully created an output device.
  hardwareBufferSizeHistogram.sample(recommendedHardwareBufferSize);
  callbackBufferSizeHistogram.sample(m_callbackBufferSize);

  // Check if the requested buffer size is too large.
  bool isBufferSizeValid =
      m_callbackBufferSize + AudioUtilities::kRenderQuantumFrames <= kFIFOSize;
  DCHECK(isBufferSizeValid);
  return isBufferSizeValid;
}

}  // namespace blink