File: GraphicsContextStateSaver.h

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// Copyright (C) 2013 Google Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//    * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//    * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef GraphicsContextStateSaver_h
#define GraphicsContextStateSaver_h

#include "platform/PlatformExport.h"
#include "platform/graphics/GraphicsContext.h"
#include "wtf/Allocator.h"
#include "wtf/Noncopyable.h"

namespace blink {

class PLATFORM_EXPORT GraphicsContextStateSaver final {
  USING_FAST_MALLOC(GraphicsContextStateSaver);
  WTF_MAKE_NONCOPYABLE(GraphicsContextStateSaver);

 public:
  GraphicsContextStateSaver(GraphicsContext& context,
                            bool saveAndRestore = true)
      : m_context(context), m_saveAndRestore(saveAndRestore) {
    if (m_saveAndRestore)
      m_context.save();
  }

  ~GraphicsContextStateSaver() {
    if (m_saveAndRestore)
      m_context.restore();
  }

  void save() {
    ASSERT(!m_saveAndRestore);
    m_context.save();
    m_saveAndRestore = true;
  }

  void saveIfNeeded() {
    if (saved())
      return;
    save();
  }

  void restore() {
    ASSERT(m_saveAndRestore);
    m_context.restore();
    m_saveAndRestore = false;
  }

  GraphicsContext& context() const { return m_context; }
  bool saved() const { return m_saveAndRestore; }

 private:
  GraphicsContext& m_context;
  bool m_saveAndRestore;
};

}  // namespace blink

#endif  // GraphicsContextStateSaver_h