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/*
* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "platform/graphics/Image.h"
#include "platform/Length.h"
#include "platform/PlatformInstrumentation.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/SharedBuffer.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/FloatSize.h"
#include "platform/graphics/BitmapImage.h"
#include "platform/graphics/DeferredImageDecoder.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/instrumentation/tracing/TraceEvent.h"
#include "platform/network/mime/MIMETypeRegistry.h"
#include "public/platform/Platform.h"
#include "public/platform/WebData.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkPictureRecorder.h"
#include "wtf/StdLibExtras.h"
#include <math.h>
#include <tuple>
namespace blink {
Image::Image(ImageObserver* observer)
: m_imageObserver(observer), m_imageObserverDisabled(false) {}
Image::~Image() {}
Image* Image::nullImage() {
ASSERT(isMainThread());
DEFINE_STATIC_REF(Image, nullImage, (BitmapImage::create()));
return nullImage;
}
PassRefPtr<Image> Image::loadPlatformResource(const char* name) {
const WebData& resource = Platform::current()->loadResource(name);
if (resource.isEmpty())
return Image::nullImage();
RefPtr<Image> image = BitmapImage::create();
image->setData(resource, true);
return image.release();
}
bool Image::supportsType(const String& type) {
return MIMETypeRegistry::isSupportedImageResourceMIMEType(type);
}
Image::SizeAvailability Image::setData(PassRefPtr<SharedBuffer> data,
bool allDataReceived) {
m_encodedImageData = data;
if (!m_encodedImageData.get())
return SizeAvailable;
int length = m_encodedImageData->size();
if (!length)
return SizeAvailable;
return dataChanged(allDataReceived);
}
void Image::drawTiledBackground(GraphicsContext& ctxt,
const FloatRect& destRect,
const FloatPoint& srcPoint,
const FloatSize& scaledTileSize,
SkBlendMode op,
const FloatSize& repeatSpacing) {
FloatSize intrinsicTileSize(size());
if (hasRelativeSize()) {
intrinsicTileSize.setWidth(scaledTileSize.width());
intrinsicTileSize.setHeight(scaledTileSize.height());
}
const FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
scaledTileSize.height() / intrinsicTileSize.height());
const FloatRect oneTileRect = computeTileContaining(
destRect.location(), scaledTileSize, srcPoint, repeatSpacing);
// Check and see if a single draw of the image can cover the entire area we
// are supposed to tile.
if (oneTileRect.contains(destRect)) {
const FloatRect visibleSrcRect =
computeSubsetForTile(oneTileRect, destRect, intrinsicTileSize);
ctxt.drawImage(this, destRect, &visibleSrcRect, op,
DoNotRespectImageOrientation);
return;
}
FloatRect tileRect(FloatPoint(), intrinsicTileSize);
drawPattern(ctxt, tileRect, scale, oneTileRect.location(), op, destRect,
repeatSpacing);
startAnimation();
}
void Image::drawTiledBorder(GraphicsContext& ctxt,
const FloatRect& dstRect,
const FloatRect& srcRect,
const FloatSize& providedTileScaleFactor,
TileRule hRule,
TileRule vRule,
SkBlendMode op) {
// TODO(cavalcantii): see crbug.com/662513.
FloatSize tileScaleFactor = providedTileScaleFactor;
if (vRule == RoundTile) {
float vRepetitions =
std::max(1.0f, roundf(dstRect.height() /
(tileScaleFactor.height() * srcRect.height())));
tileScaleFactor.setHeight(dstRect.height() /
(srcRect.height() * vRepetitions));
}
if (hRule == RoundTile) {
float hRepetitions = std::max(
1.0f,
roundf(dstRect.width() / (tileScaleFactor.width() * srcRect.width())));
tileScaleFactor.setWidth(dstRect.width() /
(srcRect.width() * hRepetitions));
}
// We want to construct the phase such that the pattern is centered (when
// stretch is not set for a particular rule).
float vPhase = tileScaleFactor.height() * srcRect.y();
float hPhase = tileScaleFactor.width() * srcRect.x();
if (vRule == RepeatTile) {
float scaledTileHeight = tileScaleFactor.height() * srcRect.height();
vPhase -= (dstRect.height() - scaledTileHeight) / 2;
}
if (hRule == RepeatTile) {
float scaledTileWidth = tileScaleFactor.width() * srcRect.width();
hPhase -= (dstRect.width() - scaledTileWidth) / 2;
}
FloatSize spacing;
auto calculateSpaceNeeded = [](
const float destination, const float source) -> std::tuple<bool, float> {
DCHECK_GT(source, 0);
DCHECK_GT(destination, 0);
float repeatTilesCount = floorf(destination / source);
if (!repeatTilesCount)
return std::make_tuple(false, -1);
float space = destination;
space -= source * repeatTilesCount;
space /= repeatTilesCount + 1.0;
return std::make_tuple(true, space);
};
if (vRule == SpaceTile) {
std::tuple<bool, float> space =
calculateSpaceNeeded(dstRect.height(), srcRect.height());
if (!std::get<0>(space))
return;
spacing.setHeight(std::get<1>(space));
tileScaleFactor.setHeight(1.0);
vPhase = srcRect.y();
vPhase -= spacing.height();
}
if (hRule == SpaceTile) {
std::tuple<bool, float> space =
calculateSpaceNeeded(dstRect.width(), srcRect.width());
if (!std::get<0>(space))
return;
spacing.setWidth(std::get<1>(space));
tileScaleFactor.setWidth(1.0);
hPhase = srcRect.x();
hPhase -= spacing.width();
}
FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);
// TODO(cavalcantii): see crbug.com/662507.
if ((hRule == RoundTile) || (vRule == RoundTile)) {
InterpolationQuality previousInterpolationQuality =
ctxt.imageInterpolationQuality();
ctxt.setImageInterpolationQuality(InterpolationLow);
drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect);
ctxt.setImageInterpolationQuality(previousInterpolationQuality);
} else {
drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect,
spacing);
}
startAnimation();
}
namespace {
sk_sp<SkShader> createPatternShader(const SkImage* image,
const SkMatrix& shaderMatrix,
const SkPaint& paint,
const FloatSize& spacing,
SkShader::TileMode tmx,
SkShader::TileMode tmy) {
if (spacing.isZero())
return image->makeShader(tmx, tmy, &shaderMatrix);
// Arbitrary tiling is currently only supported for SkPictureShader, so we use
// that instead of a plain bitmap shader to implement spacing.
const SkRect tileRect = SkRect::MakeWH(image->width() + spacing.width(),
image->height() + spacing.height());
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(tileRect);
canvas->drawImage(image, 0, 0, &paint);
return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(), tmx,
tmy, &shaderMatrix, nullptr);
}
SkShader::TileMode computeTileMode(float left,
float right,
float min,
float max) {
DCHECK(left < right);
return left >= min && right <= max ? SkShader::kClamp_TileMode
: SkShader::kRepeat_TileMode;
}
} // anonymous namespace
void Image::drawPattern(GraphicsContext& context,
const FloatRect& floatSrcRect,
const FloatSize& scale,
const FloatPoint& phase,
SkBlendMode compositeOp,
const FloatRect& destRect,
const FloatSize& repeatSpacing) {
TRACE_EVENT0("skia", "Image::drawPattern");
sk_sp<SkImage> image = imageForCurrentFrame(context.getColorBehavior());
if (!image)
return;
FloatRect normSrcRect = floatSrcRect;
normSrcRect.intersect(FloatRect(0, 0, image->width(), image->height()));
if (destRect.isEmpty() || normSrcRect.isEmpty())
return; // nothing to draw
SkMatrix localMatrix;
// We also need to translate it such that the origin of the pattern is the
// origin of the destination rect, which is what WebKit expects. Skia uses
// the coordinate system origin as the base for the pattern. If WebKit wants
// a shifted image, it will shift it from there using the localMatrix.
const float adjustedX = phase.x() + normSrcRect.x() * scale.width();
const float adjustedY = phase.y() + normSrcRect.y() * scale.height();
localMatrix.setTranslate(SkFloatToScalar(adjustedX),
SkFloatToScalar(adjustedY));
// Because no resizing occurred, the shader transform should be
// set to the pattern's transform, which just includes scale.
localMatrix.preScale(scale.width(), scale.height());
// Fetch this now as subsetting may swap the image.
auto imageID = image->uniqueID();
image = image->makeSubset(enclosingIntRect(normSrcRect));
if (!image)
return;
const FloatSize tileSize(
image->width() * scale.width() + repeatSpacing.width(),
image->height() * scale.height() + repeatSpacing.height());
const auto tmx = computeTileMode(destRect.x(), destRect.maxX(), adjustedX,
adjustedX + tileSize.width());
const auto tmy = computeTileMode(destRect.y(), destRect.maxY(), adjustedY,
adjustedY + tileSize.height());
{
SkPaint paint = context.fillPaint();
paint.setColor(SK_ColorBLACK);
paint.setBlendMode(compositeOp);
paint.setFilterQuality(
context.computeFilterQuality(this, destRect, normSrcRect));
paint.setAntiAlias(context.shouldAntialias());
paint.setShader(
createPatternShader(image.get(), localMatrix, paint,
FloatSize(repeatSpacing.width() / scale.width(),
repeatSpacing.height() / scale.height()),
tmx, tmy));
context.drawRect(destRect, paint);
}
if (currentFrameIsLazyDecoded())
PlatformInstrumentation::didDrawLazyPixelRef(imageID);
}
PassRefPtr<Image> Image::imageForDefaultFrame() {
RefPtr<Image> image(this);
return image.release();
}
bool Image::applyShader(SkPaint& paint,
const SkMatrix& localMatrix,
const ColorBehavior& colorBehavior) {
// Default shader impl: attempt to build a shader based on the current frame
// SkImage.
sk_sp<SkImage> image = imageForCurrentFrame(colorBehavior);
if (!image)
return false;
paint.setShader(image->makeShader(SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode, &localMatrix));
// Animation is normally refreshed in draw() impls, which we don't call when
// painting via shaders.
startAnimation();
return true;
}
FloatRect Image::computeTileContaining(const FloatPoint& point,
const FloatSize& tileSize,
const FloatPoint& tilePhase,
const FloatSize& tileSpacing) {
const FloatSize actualTileSize(tileSize + tileSpacing);
return FloatRect(
FloatPoint(
point.x() + fmodf(fmodf(-tilePhase.x(), actualTileSize.width()) -
actualTileSize.width(),
actualTileSize.width()),
point.y() + fmodf(fmodf(-tilePhase.y(), actualTileSize.height()) -
actualTileSize.height(),
actualTileSize.height())),
tileSize);
}
FloatRect Image::computeSubsetForTile(const FloatRect& tile,
const FloatRect& dest,
const FloatSize& imageSize) {
DCHECK(tile.contains(dest));
const FloatSize scale(tile.width() / imageSize.width(),
tile.height() / imageSize.height());
FloatRect subset = dest;
subset.setX((dest.x() - tile.x()) / scale.width());
subset.setY((dest.y() - tile.y()) / scale.height());
subset.setWidth(dest.width() / scale.width());
subset.setHeight(dest.height() / scale.height());
return subset;
}
} // namespace blink
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