File: ImageBuffer.h

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/*
 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ImageBuffer_h
#define ImageBuffer_h

#include "platform/PlatformExport.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/IntSize.h"
#include "platform/graphics/Canvas2DLayerBridge.h"
#include "platform/graphics/GraphicsTypes.h"
#include "platform/graphics/GraphicsTypes3D.h"
#include "platform/graphics/ImageBufferSurface.h"
#include "platform/transforms/AffineTransform.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "wtf/Forward.h"
#include "wtf/PassRefPtr.h"
#include "wtf/Vector.h"
#include "wtf/text/WTFString.h"
#include "wtf/typed_arrays/Uint8ClampedArray.h"
#include <memory>

namespace gpu {
namespace gles2 {
class GLES2Interface;
}
}

namespace WTF {

class ArrayBufferContents;

}  // namespace WTF

namespace blink {

class DrawingBuffer;
class GraphicsContext;
class Image;
class ImageBufferClient;
class IntPoint;
class IntRect;

enum Multiply { Premultiplied, Unmultiplied };

class PLATFORM_EXPORT ImageBuffer {
  WTF_MAKE_NONCOPYABLE(ImageBuffer);
  USING_FAST_MALLOC(ImageBuffer);

 public:
  static std::unique_ptr<ImageBuffer> create(
      const IntSize&,
      OpacityMode = NonOpaque,
      ImageInitializationMode = InitializeImagePixels,
      sk_sp<SkColorSpace> = nullptr);
  static std::unique_ptr<ImageBuffer> create(
      std::unique_ptr<ImageBufferSurface>);

  virtual ~ImageBuffer();

  void setClient(ImageBufferClient* client) { m_client = client; }

  static bool canCreateImageBuffer(const IntSize&);
  const IntSize& size() const { return m_surface->size(); }
  bool isAccelerated() const { return m_surface->isAccelerated(); }
  bool isRecording() const { return m_surface->isRecording(); }
  void setHasExpensiveOp() { m_surface->setHasExpensiveOp(); }
  bool isExpensiveToPaint() const { return m_surface->isExpensiveToPaint(); }
  void prepareSurfaceForPaintingIfNeeded() {
    m_surface->prepareSurfaceForPaintingIfNeeded();
  }
  bool isSurfaceValid() const;
  bool restoreSurface() const;
  void didDraw(const FloatRect&) const;
  bool wasDrawnToAfterSnapshot() const {
    return m_snapshotState == DrawnToAfterSnapshot;
  }

  void setFilterQuality(SkFilterQuality filterQuality) {
    m_surface->setFilterQuality(filterQuality);
  }
  void setIsHidden(bool hidden) { m_surface->setIsHidden(hidden); }

  // Called by subclasses of ImageBufferSurface to install a new canvas object.
  // Virtual for mocking
  virtual void resetCanvas(SkCanvas*) const;

  SkCanvas* canvas() const;
  void disableDeferral(DisableDeferralReason) const;

  // Called at the end of a task that rendered a whole frame
  void finalizeFrame(const FloatRect& dirtyRect);
  void didFinalizeFrame();

  bool isDirty();

  bool writePixels(const SkImageInfo&,
                   const void* pixels,
                   size_t rowBytes,
                   int x,
                   int y);

  void willOverwriteCanvas() { m_surface->willOverwriteCanvas(); }

  bool getImageData(Multiply, const IntRect&, WTF::ArrayBufferContents&) const;

  void putByteArray(Multiply,
                    const unsigned char* source,
                    const IntSize& sourceSize,
                    const IntRect& sourceRect,
                    const IntPoint& destPoint);

  AffineTransform baseTransform() const { return AffineTransform(); }
  WebLayer* platformLayer() const;

  // Destroys the TEXTURE_2D binding for the active texture unit of the passed
  // context. Assumes the destination texture has already been allocated.
  // FIXME: Current implementations of this method only work with textures that
  // are RGB or RGBA format, UNSIGNED_BYTE type and level 0, as specified in
  // Extensions3D::canUseCopyTextureCHROMIUM().
  bool copyToPlatformTexture(SnapshotReason,
                             gpu::gles2::GLES2Interface*,
                             GLuint texture,
                             GLenum internalFormat,
                             GLenum destType,
                             GLint level,
                             bool premultiplyAlpha,
                             bool flipY,
                             const IntPoint& destPoint,
                             const IntRect& sourceSubRectangle);

  bool copyRenderingResultsFromDrawingBuffer(DrawingBuffer*,
                                             SourceDrawingBuffer);

  void flush(FlushReason);     // Process deferred draw commands immediately.
  void flushGpu(FlushReason);  // Like flush(), but flushes all the way down to
                               // the GPU context if the surface is accelerated.

  void notifySurfaceInvalid();

  sk_sp<SkImage> newSkImageSnapshot(AccelerationHint, SnapshotReason) const;
  PassRefPtr<Image> newImageSnapshot(
      AccelerationHint = PreferNoAcceleration,
      SnapshotReason = SnapshotReasonUnknown) const;

  sk_sp<SkPicture> getPicture() { return m_surface->getPicture(); }

  void draw(GraphicsContext&, const FloatRect&, const FloatRect*, SkBlendMode);

  void updateGPUMemoryUsage() const;
  static intptr_t getGlobalGPUMemoryUsage() { return s_globalGPUMemoryUsage; }
  static unsigned getGlobalAcceleratedImageBufferCount() {
    return s_globalAcceleratedImageBufferCount;
  }
  intptr_t getGPUMemoryUsage() { return m_gpuMemoryUsage; }

  void disableAcceleration();
  void setSurface(std::unique_ptr<ImageBufferSurface>);

  WeakPtrFactory<ImageBuffer> m_weakPtrFactory;

 protected:
  ImageBuffer(std::unique_ptr<ImageBufferSurface>);

 private:
  enum SnapshotState {
    InitialSnapshotState,
    DidAcquireSnapshot,
    DrawnToAfterSnapshot,
  };
  mutable SnapshotState m_snapshotState;
  std::unique_ptr<ImageBufferSurface> m_surface;
  ImageBufferClient* m_client;

  mutable intptr_t m_gpuMemoryUsage;
  static intptr_t s_globalGPUMemoryUsage;
  static unsigned s_globalAcceleratedImageBufferCount;
};

struct ImageDataBuffer {
  STACK_ALLOCATED();
  ImageDataBuffer(const IntSize& size, const unsigned char* data)
      : m_data(data), m_size(size) {}
  String PLATFORM_EXPORT toDataURL(const String& mimeType,
                                   const double& quality) const;
  bool PLATFORM_EXPORT encodeImage(const String& mimeType,
                                   const double& quality,
                                   Vector<unsigned char>* encodedImage) const;
  const unsigned char* pixels() const { return m_data; }
  const IntSize& size() const { return m_size; }
  int height() const { return m_size.height(); }
  int width() const { return m_size.width(); }

  const unsigned char* m_data;
  const IntSize m_size;
};

}  // namespace blink

#endif  // ImageBuffer_h