File: ImageBufferSurface.cpp

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/*
 * Copyright (c) 2013, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "platform/graphics/ImageBufferSurface.h"

#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/ImageBuffer.h"
#include "platform/graphics/StaticBitmapImage.h"
#include "third_party/skia/include/core/SkColorSpace.h"
#include "third_party/skia/include/core/SkImage.h"

class SkPicture;

namespace blink {

ImageBufferSurface::ImageBufferSurface(const IntSize& size,
                                       OpacityMode opacityMode,
                                       sk_sp<SkColorSpace> colorSpace,
                                       SkColorType colorType)
    : m_opacityMode(opacityMode),
      m_size(size),
      m_colorSpace(colorSpace),
      m_colorType(colorType) {
  setIsHidden(false);
}

ImageBufferSurface::~ImageBufferSurface() {}

sk_sp<SkPicture> ImageBufferSurface::getPicture() {
  return nullptr;
}

void ImageBufferSurface::clear() {
  // Clear the background transparent or opaque, as required. It would be nice
  // if this wasn't required, but the canvas is currently filled with the magic
  // transparency color. Can we have another way to manage this?
  if (isValid()) {
    if (m_opacityMode == Opaque) {
      canvas()->clear(SK_ColorBLACK);
    } else {
      canvas()->clear(SK_ColorTRANSPARENT);
    }
    didDraw(FloatRect(FloatPoint(0, 0), FloatSize(size())));
  }
}

void ImageBufferSurface::draw(GraphicsContext& context,
                              const FloatRect& destRect,
                              const FloatRect& srcRect,
                              SkBlendMode op) {
  sk_sp<SkImage> snapshot =
      newImageSnapshot(PreferNoAcceleration, SnapshotReasonPaint);
  if (!snapshot)
    return;

  RefPtr<Image> image = StaticBitmapImage::create(std::move(snapshot));
  context.drawImage(image.get(), destRect, &srcRect, op);
}

void ImageBufferSurface::flush(FlushReason) {
  canvas()->flush();
}

bool ImageBufferSurface::writePixels(const SkImageInfo& origInfo,
                                     const void* pixels,
                                     size_t rowBytes,
                                     int x,
                                     int y) {
  return canvas()->writePixels(origInfo, pixels, rowBytes, x, y);
}

}  // namespace blink