1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211
|
/*
* Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
* 2006 Rob Buis <buis@kde.org>
* Copyright (C) 2007-2008 Torch Mobile, Inc.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Path_h
#define Path_h
#include "platform/PlatformExport.h"
#include "platform/geometry/FloatRoundedRect.h"
#include "platform/graphics/GraphicsTypes.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkPathMeasure.h"
#include "wtf/Allocator.h"
#include "wtf/Forward.h"
namespace blink {
class AffineTransform;
class FloatPoint;
class FloatRect;
class FloatSize;
class StrokeData;
enum PathElementType {
PathElementMoveToPoint, // The points member will contain 1 value.
PathElementAddLineToPoint, // The points member will contain 1 value.
PathElementAddQuadCurveToPoint, // The points member will contain 2 values.
PathElementAddCurveToPoint, // The points member will contain 3 values.
PathElementCloseSubpath // The points member will contain no values.
};
// The points in the structure are the same as those that would be used with the
// add... method. For example, a line returns the endpoint, while a cubic
// returns two tangent points and the endpoint.
struct PathElement {
PathElementType type;
FloatPoint* points;
};
typedef void (*PathApplierFunction)(void* info, const PathElement*);
class PLATFORM_EXPORT Path {
USING_FAST_MALLOC(Path);
public:
Path();
~Path();
Path(const Path&);
Path(const SkPath&);
Path& operator=(const Path&);
Path& operator=(const SkPath&);
bool operator==(const Path&) const;
bool contains(const FloatPoint&) const;
bool contains(const FloatPoint&, WindRule) const;
bool strokeContains(const FloatPoint&, const StrokeData&) const;
enum class BoundsType {
Conservative, // Fast version, includes control points.
Exact, // Tight, slower version.
};
FloatRect boundingRect(BoundsType = BoundsType::Conservative) const;
FloatRect strokeBoundingRect(const StrokeData&,
BoundsType = BoundsType::Conservative) const;
float length() const;
FloatPoint pointAtLength(float length) const;
void pointAndNormalAtLength(float length, FloatPoint&, float&) const;
// Helper for computing a sequence of positions and normals (normal angles) on
// a path. The best possible access pattern will be one where the |length|
// value is strictly increasing. For other access patterns, performance will
// vary depending on curvature and number of segments, but should never be
// worse than that of the state-less method on Path.
class PLATFORM_EXPORT PositionCalculator {
WTF_MAKE_NONCOPYABLE(PositionCalculator);
USING_FAST_MALLOC(PositionCalculator);
public:
explicit PositionCalculator(const Path&);
void pointAndNormalAtLength(float length, FloatPoint&, float&);
private:
SkPath m_path;
SkPathMeasure m_pathMeasure;
SkScalar m_accumulatedLength;
};
void clear();
bool isEmpty() const;
bool isClosed() const;
// Specify whether this path is volatile. Temporary paths that are discarded
// or modified after use should be marked as volatile. This is a hint to the
// device to not cache this path.
void setIsVolatile(bool);
// Gets the current point of the current path, which is conceptually the final
// point reached by the path so far. Note the Path can be empty
// (isEmpty() == true) and still have a current point.
bool hasCurrentPoint() const;
FloatPoint currentPoint() const;
void setWindRule(const WindRule);
void moveTo(const FloatPoint&);
void addLineTo(const FloatPoint&);
void addQuadCurveTo(const FloatPoint& controlPoint,
const FloatPoint& endPoint);
void addBezierCurveTo(const FloatPoint& controlPoint1,
const FloatPoint& controlPoint2,
const FloatPoint& endPoint);
void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
void addArcTo(const FloatPoint&,
const FloatSize& r,
float xRotate,
bool largeArc,
bool sweep);
void closeSubpath();
void addArc(const FloatPoint&,
float radius,
float startAngle,
float endAngle,
bool anticlockwise);
void addRect(const FloatRect&);
void addEllipse(const FloatPoint&,
float radiusX,
float radiusY,
float rotation,
float startAngle,
float endAngle,
bool anticlockwise);
void addEllipse(const FloatRect&);
void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii);
void addRoundedRect(const FloatRect&,
const FloatSize& topLeftRadius,
const FloatSize& topRightRadius,
const FloatSize& bottomLeftRadius,
const FloatSize& bottomRightRadius);
void addRoundedRect(const FloatRoundedRect&);
void addPath(const Path&, const AffineTransform&);
void translate(const FloatSize&);
const SkPath& getSkPath() const { return m_path; }
void apply(void* info, PathApplierFunction) const;
void transform(const AffineTransform&);
void addPathForRoundedRect(const FloatRect&,
const FloatSize& topLeftRadius,
const FloatSize& topRightRadius,
const FloatSize& bottomLeftRadius,
const FloatSize& bottomRightRadius);
bool subtractPath(const Path&);
// Updates the path to the union (inclusive-or) of itself with the given
// argument.
bool unionPath(const Path& other);
bool intersectPath(const Path& other);
private:
void addEllipse(const FloatPoint&,
float radiusX,
float radiusY,
float startAngle,
float endAngle,
bool anticlockwise);
SkPath strokePath(const StrokeData&) const;
SkPath m_path;
};
#if DCHECK_IS_ON()
PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle);
#endif
} // namespace blink
#endif
|