File: Pattern.cpp

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/*
 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc.  All rights reserved.
 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
 * Copyright (C) 2013 Google, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "platform/graphics/Pattern.h"

#include "platform/graphics/ImagePattern.h"
#include "platform/graphics/PicturePattern.h"
#include "platform/graphics/skia/SkiaUtils.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "third_party/skia/include/core/SkShader.h"
#include <v8.h>

namespace blink {

PassRefPtr<Pattern> Pattern::createImagePattern(PassRefPtr<Image> tileImage,
                                                RepeatMode repeatMode) {
  return ImagePattern::create(std::move(tileImage), repeatMode);
}

PassRefPtr<Pattern> Pattern::createPicturePattern(sk_sp<SkPicture> picture,
                                                  RepeatMode repeatMode) {
  return PicturePattern::create(std::move(picture), repeatMode);
}

Pattern::Pattern(RepeatMode repeatMode, int64_t externalMemoryAllocated)
    : m_repeatMode(repeatMode), m_externalMemoryAllocated(0) {
  adjustExternalMemoryAllocated(externalMemoryAllocated);
}

Pattern::~Pattern() {
  adjustExternalMemoryAllocated(-m_externalMemoryAllocated);
}

void Pattern::applyToPaint(SkPaint& paint, const SkMatrix& localMatrix) {
  if (!m_cachedShader || isLocalMatrixChanged(localMatrix))
    m_cachedShader = createShader(localMatrix);

  paint.setShader(m_cachedShader);
}

bool Pattern::isLocalMatrixChanged(const SkMatrix& localMatrix) const {
  return localMatrix != m_cachedShader->getLocalMatrix();
}

void Pattern::adjustExternalMemoryAllocated(int64_t delta) {
  delta = std::max(-m_externalMemoryAllocated, delta);

  v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(delta);

  m_externalMemoryAllocated += delta;
}

}  // namespace blink