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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "platform/graphics/compositing/PaintArtifactCompositor.h"
#include "cc/layers/content_layer_client.h"
#include "cc/layers/layer.h"
#include "cc/layers/picture_layer.h"
#include "cc/playback/compositing_display_item.h"
#include "cc/playback/display_item_list.h"
#include "cc/playback/display_item_list_settings.h"
#include "cc/playback/drawing_display_item.h"
#include "cc/playback/filter_display_item.h"
#include "cc/playback/float_clip_display_item.h"
#include "cc/playback/transform_display_item.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/graphics/compositing/PropertyTreeManager.h"
#include "platform/graphics/paint/ClipPaintPropertyNode.h"
#include "platform/graphics/paint/DisplayItem.h"
#include "platform/graphics/paint/DrawingDisplayItem.h"
#include "platform/graphics/paint/ForeignLayerDisplayItem.h"
#include "platform/graphics/paint/GeometryMapper.h"
#include "platform/graphics/paint/PaintArtifact.h"
#include "platform/graphics/paint/PropertyTreeState.h"
#include "platform/graphics/paint/RasterInvalidationTracking.h"
#include "platform/graphics/paint/ScrollPaintPropertyNode.h"
#include "platform/graphics/paint/TransformPaintPropertyNode.h"
#include "public/platform/Platform.h"
#include "public/platform/WebCompositorSupport.h"
#include "public/platform/WebLayer.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/skia_util.h"
#include "wtf/Allocator.h"
#include "wtf/Noncopyable.h"
#include "wtf/PtrUtil.h"
#include <algorithm>
#include <memory>
#include <utility>
namespace blink {
template class RasterInvalidationTrackingMap<const cc::Layer>;
static RasterInvalidationTrackingMap<const cc::Layer>&
ccLayersRasterInvalidationTrackingMap() {
DEFINE_STATIC_LOCAL(RasterInvalidationTrackingMap<const cc::Layer>, map, ());
return map;
}
template <typename T>
static std::unique_ptr<JSONArray> sizeAsJSONArray(const T& size) {
std::unique_ptr<JSONArray> array = JSONArray::create();
array->pushDouble(size.width());
array->pushDouble(size.height());
return array;
}
class PaintArtifactCompositor::ContentLayerClientImpl
: public cc::ContentLayerClient {
WTF_MAKE_NONCOPYABLE(ContentLayerClientImpl);
USING_FAST_MALLOC(ContentLayerClientImpl);
public:
ContentLayerClientImpl(DisplayItem::Id paintChunkId)
: m_id(paintChunkId),
m_debugName(paintChunkId.client.debugName()),
m_ccPictureLayer(cc::PictureLayer::Create(this)) {}
void SetDisplayList(scoped_refptr<cc::DisplayItemList> ccDisplayItemList) {
m_ccDisplayItemList = std::move(ccDisplayItemList);
}
void SetPaintableRegion(gfx::Rect region) { m_paintableRegion = region; }
void addPaintChunkDebugData(std::unique_ptr<JSONArray> json) {
m_paintChunkDebugData.push_back(std::move(json));
}
void clearPaintChunkDebugData() { m_paintChunkDebugData.clear(); }
// cc::ContentLayerClient
gfx::Rect PaintableRegion() override { return m_paintableRegion; }
scoped_refptr<cc::DisplayItemList> PaintContentsToDisplayList(
PaintingControlSetting) override {
return m_ccDisplayItemList;
}
bool FillsBoundsCompletely() const override { return false; }
size_t GetApproximateUnsharedMemoryUsage() const override {
// TODO(jbroman): Actually calculate memory usage.
return 0;
}
void resetTrackedRasterInvalidations() {
RasterInvalidationTracking* tracking =
ccLayersRasterInvalidationTrackingMap().find(m_ccPictureLayer.get());
if (!tracking)
return;
if (RuntimeEnabledFeatures::paintUnderInvalidationCheckingEnabled())
tracking->trackedRasterInvalidations.clear();
else
ccLayersRasterInvalidationTrackingMap().remove(m_ccPictureLayer.get());
}
bool hasTrackedRasterInvalidations() const {
RasterInvalidationTracking* tracking =
ccLayersRasterInvalidationTrackingMap().find(m_ccPictureLayer.get());
if (tracking)
return !tracking->trackedRasterInvalidations.isEmpty();
return false;
}
void setNeedsDisplayRect(const gfx::Rect& rect,
RasterInvalidationInfo* rasterInvalidationInfo) {
m_ccPictureLayer->SetNeedsDisplayRect(rect);
if (!rasterInvalidationInfo || rect.IsEmpty())
return;
RasterInvalidationTracking& tracking =
ccLayersRasterInvalidationTrackingMap().add(m_ccPictureLayer.get());
tracking.trackedRasterInvalidations.push_back(*rasterInvalidationInfo);
if (RuntimeEnabledFeatures::paintUnderInvalidationCheckingEnabled()) {
// TODO(crbug.com/496260): Some antialiasing effects overflow the paint
// invalidation rect.
IntRect r = rasterInvalidationInfo->rect;
r.inflate(1);
tracking.rasterInvalidationRegionSinceLastPaint.unite(r);
}
}
std::unique_ptr<JSONObject> layerAsJSON(LayerTreeFlags flags) {
std::unique_ptr<JSONObject> json = JSONObject::create();
json->setString("name", m_debugName);
IntSize bounds(m_ccPictureLayer->bounds().width(),
m_ccPictureLayer->bounds().height());
if (!bounds.isEmpty())
json->setArray("bounds", sizeAsJSONArray(bounds));
json->setBoolean("contentsOpaque", m_ccPictureLayer->contents_opaque());
json->setBoolean("drawsContent", m_ccPictureLayer->DrawsContent());
if (flags & LayerTreeIncludesDebugInfo) {
std::unique_ptr<JSONArray> paintChunkContentsArray = JSONArray::create();
for (const auto& debugData : m_paintChunkDebugData) {
paintChunkContentsArray->pushValue(debugData->clone());
}
json->setArray("paintChunkContents", std::move(paintChunkContentsArray));
}
ccLayersRasterInvalidationTrackingMap().asJSON(m_ccPictureLayer.get(),
json.get());
return json;
}
scoped_refptr<cc::PictureLayer> ccPictureLayer() { return m_ccPictureLayer; }
bool matches(const PaintChunk& paintChunk) {
return paintChunk.id && m_id == *paintChunk.id;
}
private:
PaintChunk::Id m_id;
String m_debugName;
scoped_refptr<cc::PictureLayer> m_ccPictureLayer;
scoped_refptr<cc::DisplayItemList> m_ccDisplayItemList;
gfx::Rect m_paintableRegion;
Vector<std::unique_ptr<JSONArray>> m_paintChunkDebugData;
};
PaintArtifactCompositor::PaintArtifactCompositor() {
if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled())
return;
m_rootLayer = cc::Layer::Create();
m_webLayer = Platform::current()->compositorSupport()->createLayerFromCCLayer(
m_rootLayer.get());
m_isTrackingRasterInvalidations = false;
}
PaintArtifactCompositor::~PaintArtifactCompositor() {}
void PaintArtifactCompositor::setTracksRasterInvalidations(
bool tracksPaintInvalidations) {
resetTrackedRasterInvalidations();
m_isTrackingRasterInvalidations = tracksPaintInvalidations;
}
void PaintArtifactCompositor::resetTrackedRasterInvalidations() {
for (auto& client : m_contentLayerClients)
client->resetTrackedRasterInvalidations();
}
bool PaintArtifactCompositor::hasTrackedRasterInvalidations() const {
for (auto& client : m_contentLayerClients) {
if (client->hasTrackedRasterInvalidations())
return true;
}
return false;
}
std::unique_ptr<JSONObject> PaintArtifactCompositor::layersAsJSON(
LayerTreeFlags flags) const {
std::unique_ptr<JSONArray> layersJSON = JSONArray::create();
for (const auto& client : m_contentLayerClients) {
layersJSON->pushObject(client->layerAsJSON(flags));
}
std::unique_ptr<JSONObject> json = JSONObject::create();
json->setArray("layers", std::move(layersJSON));
return json;
}
namespace {
static gfx::Rect largeRect(-200000, -200000, 400000, 400000);
static void appendDisplayItemToCcDisplayItemList(const DisplayItem& displayItem,
cc::DisplayItemList* list) {
if (DisplayItem::isDrawingType(displayItem.getType())) {
const SkPicture* picture =
static_cast<const DrawingDisplayItem&>(displayItem).picture();
if (!picture)
return;
// In theory we would pass the bounds of the picture, previously done as:
// gfx::Rect bounds = gfx::SkIRectToRect(picture->cullRect().roundOut());
// or use the visual rect directly. However, clip content layers attempt
// to raster in a different space than that of the visual rects. We'll be
// reworking visual rects further for SPv2, so for now we just pass a
// visual rect large enough to make sure items raster.
list->CreateAndAppendDrawingItem<cc::DrawingDisplayItem>(
largeRect, sk_ref_sp(picture));
}
}
scoped_refptr<cc::Layer> foreignLayerForPaintChunk(
const PaintArtifact& paintArtifact,
const PaintChunk& paintChunk,
gfx::Vector2dF& layerOffset) {
if (paintChunk.size() != 1)
return nullptr;
const auto& displayItem =
paintArtifact.getDisplayItemList()[paintChunk.beginIndex];
if (!displayItem.isForeignLayer())
return nullptr;
const auto& foreignLayerDisplayItem =
static_cast<const ForeignLayerDisplayItem&>(displayItem);
layerOffset = gfx::Vector2dF(foreignLayerDisplayItem.location().x(),
foreignLayerDisplayItem.location().y());
scoped_refptr<cc::Layer> layer = foreignLayerDisplayItem.layer();
layer->SetBounds(foreignLayerDisplayItem.bounds());
layer->SetIsDrawable(true);
return layer;
}
enum EndDisplayItemType { EndTransform, EndClip, EndEffect };
// Applies the clips between |localState| and |ancestorState| into a single
// combined cc::FloatClipDisplayItem on |ccList|.
static void applyClipsBetweenStates(const PropertyTreeState& localState,
const PropertyTreeState& ancestorState,
cc::DisplayItemList& ccList,
Vector<EndDisplayItemType>& endDisplayItems,
GeometryMapper& geometryMapper) {
DCHECK(localState.transform() == ancestorState.transform());
#ifdef DCHECK_IS_ON
const TransformPaintPropertyNode* transformNode =
localState.clip()->localTransformSpace();
if (transformNode != ancestorState.transform()) {
const TransformationMatrix& localToAncestorMatrix =
geometryMapper.localToAncestorMatrix(transformNode,
ancestorState.transform());
// Clips are only in descendant spaces that are transformed by one
// or more scrolls.
DCHECK(localToAncestorMatrix.isIdentityOrTranslation());
}
#endif
FloatRect combinedClip =
geometryMapper.localToAncestorClipRect(localState, ancestorState);
ccList.CreateAndAppendPairedBeginItem<cc::FloatClipDisplayItem>(
gfx::RectF(combinedClip));
endDisplayItems.push_back(EndClip);
}
static void recordPairedBeginDisplayItems(
const Vector<PropertyTreeState>& pairedStates,
const PropertyTreeState& pendingLayerState,
cc::DisplayItemList& ccList,
Vector<EndDisplayItemType>& endDisplayItems,
GeometryMapper& geometryMapper) {
PropertyTreeState mappedClipDestinationSpace = pendingLayerState;
PropertyTreeState clipSpace = pendingLayerState;
bool hasClip = false;
for (Vector<PropertyTreeState>::const_reverse_iterator pairedState =
pairedStates.rbegin();
pairedState != pairedStates.rend(); ++pairedState) {
switch (pairedState->innermostNode()) {
case PropertyTreeState::Transform: {
if (hasClip) {
applyClipsBetweenStates(clipSpace, mappedClipDestinationSpace, ccList,
endDisplayItems, geometryMapper);
hasClip = false;
}
mappedClipDestinationSpace = *pairedState;
clipSpace = *pairedState;
TransformationMatrix matrix = pairedState->transform()->matrix();
matrix.applyTransformOrigin(pairedState->transform()->origin());
gfx::Transform transform(gfx::Transform::kSkipInitialization);
transform.matrix() = TransformationMatrix::toSkMatrix44(matrix);
ccList.CreateAndAppendPairedBeginItem<cc::TransformDisplayItem>(
transform);
endDisplayItems.push_back(EndTransform);
break;
}
case PropertyTreeState::Clip: {
// Clips are handled in |applyClips| when ending the iterator, or
// transitioning between transform spaces. Here we store off the
// PropertyTreeState of the first found clip, under the transform of
// pairedState->transform(). All subsequent clips before applying the
// transform will be applied in applyClips.
clipSpace = *pairedState;
hasClip = true;
#ifdef DCHECK_IS_ON
if (pairedState->clip()->localTransformSpace() !=
pairedState->transform()) {
const TransformationMatrix& localTransformMatrix =
pairedState->effect()->localTransformSpace()->matrix();
// Clips are only in descendant spaces that are transformed by scroll.
DCHECK(localTransformMatrix.isIdentityOrTranslation());
}
#endif
break;
}
case PropertyTreeState::Effect: {
// TODO(chrishtr): skip effect and/or compositing display items if
// not necessary.
FloatRect clipRect =
pairedState->effect()->outputClip()->clipRect().rect();
// TODO(chrishtr): specify origin of the filter.
FloatPoint filterOrigin;
if (pairedState->effect()->localTransformSpace() !=
pairedState->transform()) {
const TransformPaintPropertyNode* transformNode =
pairedState->effect()->localTransformSpace();
const TransformationMatrix& localToAncestorMatrix =
geometryMapper.localToAncestorMatrix(transformNode,
pairedState->transform());
// Effects are only in descendant spaces that are transformed by one
// or more scrolls.
DCHECK(localToAncestorMatrix.isIdentityOrTranslation());
clipRect = localToAncestorMatrix.mapRect(clipRect);
filterOrigin = localToAncestorMatrix.mapPoint(filterOrigin);
}
const bool kLcdTextRequiresOpaqueLayer = true;
ccList.CreateAndAppendPairedBeginItem<cc::CompositingDisplayItem>(
static_cast<uint8_t>(
gfx::ToFlooredInt(255 * pairedState->effect()->opacity())),
pairedState->effect()->blendMode(),
// TODO(chrishtr): compute bounds as necessary.
nullptr, nullptr, kLcdTextRequiresOpaqueLayer);
ccList.CreateAndAppendPairedBeginItem<cc::FilterDisplayItem>(
pairedState->effect()->filter().asCcFilterOperations(), clipRect,
gfx::PointF(filterOrigin.x(), filterOrigin.y()));
endDisplayItems.push_back(EndEffect);
break;
}
case PropertyTreeState::None:
break;
}
}
if (hasClip) {
applyClipsBetweenStates(clipSpace, mappedClipDestinationSpace, ccList,
endDisplayItems, geometryMapper);
}
}
static void recordPairedEndDisplayItems(
const Vector<EndDisplayItemType>& endDisplayItemTypes,
cc::DisplayItemList* ccList) {
for (Vector<EndDisplayItemType>::const_reverse_iterator endType =
endDisplayItemTypes.rbegin();
endType != endDisplayItemTypes.rend(); ++endType) {
switch (*endType) {
case EndTransform:
ccList->CreateAndAppendPairedEndItem<cc::EndTransformDisplayItem>();
break;
case EndClip:
ccList->CreateAndAppendPairedEndItem<cc::EndFloatClipDisplayItem>();
break;
case EndEffect:
ccList->CreateAndAppendPairedEndItem<cc::EndFilterDisplayItem>();
ccList->CreateAndAppendPairedEndItem<cc::EndCompositingDisplayItem>();
break;
}
}
}
} // namespace
scoped_refptr<cc::DisplayItemList> PaintArtifactCompositor::recordPendingLayer(
const PaintArtifact& artifact,
const PendingLayer& pendingLayer,
const gfx::Rect& combinedBounds,
GeometryMapper& geometryMapper) {
cc::DisplayItemListSettings settings;
scoped_refptr<cc::DisplayItemList> ccList =
cc::DisplayItemList::Create(settings);
gfx::Transform translation;
translation.Translate(-combinedBounds.x(), -combinedBounds.y());
// Passing combinedBounds as the visual rect for the begin/end transform item
// would normally be the sensible thing to do, but see comment above re:
// visual rects for drawing items and further rework in flight.
ccList->CreateAndAppendPairedBeginItem<cc::TransformDisplayItem>(translation);
const DisplayItemList& displayItems = artifact.getDisplayItemList();
for (const auto& paintChunk : pendingLayer.paintChunks) {
const PropertyTreeState* state = &paintChunk->properties.propertyTreeState;
PropertyTreeStateIterator iterator(*state);
Vector<PropertyTreeState> pairedStates;
for (; state && *state != pendingLayer.propertyTreeState;
state = iterator.next()) {
if (state->innermostNode() != PropertyTreeState::None)
pairedStates.push_back(*state);
}
// TODO(chrishtr): we can avoid some extra paired display items if
// multiple PaintChunks share them. We can also collapse clips between
// transforms into single clips in the same way that PaintLayerClipper does.
Vector<EndDisplayItemType> endDisplayItems;
recordPairedBeginDisplayItems(pairedStates, pendingLayer.propertyTreeState,
*ccList.get(), endDisplayItems,
geometryMapper);
for (const auto& displayItem : displayItems.itemsInPaintChunk(*paintChunk))
appendDisplayItemToCcDisplayItemList(displayItem, ccList.get());
recordPairedEndDisplayItems(endDisplayItems, ccList.get());
}
ccList->CreateAndAppendPairedEndItem<cc::EndTransformDisplayItem>();
ccList->Finalize();
return ccList;
}
std::unique_ptr<PaintArtifactCompositor::ContentLayerClientImpl>
PaintArtifactCompositor::clientForPaintChunk(
const PaintChunk& paintChunk,
const PaintArtifact& paintArtifact) {
// TODO(chrishtr): for now, just using a linear walk. In the future we can
// optimize this by using the same techniques used in PaintController for
// display lists.
for (auto& client : m_contentLayerClients) {
if (client && client->matches(paintChunk))
return std::move(client);
}
return WTF::wrapUnique(new ContentLayerClientImpl(
paintChunk.id
? *paintChunk.id
: paintArtifact.getDisplayItemList()[paintChunk.beginIndex].getId()));
}
scoped_refptr<cc::Layer>
PaintArtifactCompositor::compositedLayerForPendingLayer(
const PaintArtifact& paintArtifact,
const PendingLayer& pendingLayer,
gfx::Vector2dF& layerOffset,
Vector<std::unique_ptr<ContentLayerClientImpl>>& newContentLayerClients,
RasterInvalidationTrackingMap<const PaintChunk>* trackingMap,
bool storeDebugInfo,
GeometryMapper& geometryMapper) {
DCHECK(pendingLayer.paintChunks.size());
const PaintChunk& firstPaintChunk = *pendingLayer.paintChunks[0];
DCHECK(firstPaintChunk.size());
#if DCHECK_IS_ON
for (const auto& paintChunk : pendingLayer.paintChunks) {
DCHECK(paintChunk.properties == firstPaintChunk.properties);
}
#endif
// If the paint chunk is a foreign layer, just return that layer.
if (scoped_refptr<cc::Layer> foreignLayer = foreignLayerForPaintChunk(
paintArtifact, firstPaintChunk, layerOffset)) {
DCHECK_EQ(pendingLayer.paintChunks.size(), 1u);
return foreignLayer;
}
// The common case: create or reuse a PictureLayer for painted content.
std::unique_ptr<ContentLayerClientImpl> contentLayerClient =
clientForPaintChunk(firstPaintChunk, paintArtifact);
gfx::Rect ccCombinedBounds(enclosingIntRect(pendingLayer.bounds));
scoped_refptr<cc::DisplayItemList> displayList = recordPendingLayer(
paintArtifact, pendingLayer, ccCombinedBounds, geometryMapper);
contentLayerClient->SetDisplayList(std::move(displayList));
contentLayerClient->SetPaintableRegion(gfx::Rect(ccCombinedBounds.size()));
layerOffset = ccCombinedBounds.OffsetFromOrigin();
scoped_refptr<cc::PictureLayer> ccPictureLayer =
contentLayerClient->ccPictureLayer();
ccPictureLayer->SetBounds(ccCombinedBounds.size());
ccPictureLayer->SetIsDrawable(true);
ccPictureLayer->SetContentsOpaque(pendingLayer.knownToBeOpaque);
contentLayerClient->clearPaintChunkDebugData();
for (const auto& paintChunk : pendingLayer.paintChunks) {
RasterInvalidationTracking* rasterTracking =
trackingMap ? trackingMap->find(paintChunk) : nullptr;
DCHECK(!rasterTracking ||
rasterTracking->trackedRasterInvalidations.size() ==
paintChunk->rasterInvalidationRects.size());
if (storeDebugInfo) {
contentLayerClient->addPaintChunkDebugData(
paintArtifact.getDisplayItemList().subsequenceAsJSON(
paintChunk->beginIndex, paintChunk->endIndex,
DisplayItemList::SkipNonDrawings |
DisplayItemList::ShownOnlyDisplayItemTypes));
}
for (unsigned index = 0; index < paintChunk->rasterInvalidationRects.size();
++index) {
IntRect rect(
enclosingIntRect(paintChunk->rasterInvalidationRects[index]));
gfx::Rect ccInvalidationRect(rect.x(), rect.y(),
std::max(0, rect.width()),
std::max(0, rect.height()));
if (ccInvalidationRect.IsEmpty())
continue;
// Raster paintChunk.rasterInvalidationRects is in the space of the
// containing transform node, so need to subtract off the layer offset.
ccInvalidationRect.Offset(-ccCombinedBounds.OffsetFromOrigin());
contentLayerClient->setNeedsDisplayRect(
ccInvalidationRect,
rasterTracking ? &rasterTracking->trackedRasterInvalidations[index]
: nullptr);
}
}
newContentLayerClients.push_back(std::move(contentLayerClient));
return ccPictureLayer;
}
bool PaintArtifactCompositor::canMergeInto(
const PaintArtifact& paintArtifact,
const PaintChunk& newChunk,
const PendingLayer& candidatePendingLayer) {
const PaintChunk& pendingLayerFirstChunk =
*candidatePendingLayer.paintChunks[0];
if (paintArtifact.getDisplayItemList()[newChunk.beginIndex].isForeignLayer())
return false;
if (paintArtifact.getDisplayItemList()[pendingLayerFirstChunk.beginIndex]
.isForeignLayer())
return false;
if (newChunk.properties.backfaceHidden !=
pendingLayerFirstChunk.properties.backfaceHidden)
return false;
DCHECK_GE(candidatePendingLayer.paintChunks.size(), 1u);
PropertyTreeStateIterator iterator(newChunk.properties.propertyTreeState);
for (const PropertyTreeState* currentState =
&newChunk.properties.propertyTreeState;
currentState; currentState = iterator.next()) {
if (currentState->hasDirectCompositingReasons())
return false;
if (*currentState == candidatePendingLayer.propertyTreeState)
return true;
}
return false;
}
bool PaintArtifactCompositor::mightOverlap(
const PaintChunk& paintChunk,
const PendingLayer& candidatePendingLayer,
GeometryMapper& geometryMapper) {
PropertyTreeState rootPropertyTreeState(
TransformPaintPropertyNode::root(), ClipPaintPropertyNode::root(),
EffectPaintPropertyNode::root(), ScrollPaintPropertyNode::root());
FloatRect paintChunkScreenVisualRect =
geometryMapper.localToAncestorVisualRect(
paintChunk.bounds, paintChunk.properties.propertyTreeState,
rootPropertyTreeState);
FloatRect pendingLayerScreenVisualRect =
geometryMapper.localToAncestorVisualRect(
candidatePendingLayer.bounds, candidatePendingLayer.propertyTreeState,
rootPropertyTreeState);
return paintChunkScreenVisualRect.intersects(pendingLayerScreenVisualRect);
}
PaintArtifactCompositor::PendingLayer::PendingLayer(
const PaintChunk& firstPaintChunk)
: bounds(firstPaintChunk.bounds),
knownToBeOpaque(firstPaintChunk.knownToBeOpaque),
backfaceHidden(firstPaintChunk.properties.backfaceHidden),
propertyTreeState(firstPaintChunk.properties.propertyTreeState) {
paintChunks.push_back(&firstPaintChunk);
}
void PaintArtifactCompositor::PendingLayer::add(
const PaintChunk& paintChunk,
GeometryMapper* geometryMapper) {
DCHECK(paintChunk.properties.backfaceHidden == backfaceHidden);
paintChunks.push_back(&paintChunk);
FloatRect mappedBounds = paintChunk.bounds;
if (geometryMapper) {
mappedBounds = geometryMapper->localToAncestorRect(
mappedBounds, paintChunk.properties.propertyTreeState.transform(),
propertyTreeState.transform());
}
bounds.unite(mappedBounds);
if (bounds.size() != paintChunks[0]->bounds.size()) {
if (bounds.size() != paintChunk.bounds.size())
knownToBeOpaque = false;
else
knownToBeOpaque = paintChunk.knownToBeOpaque;
}
}
void PaintArtifactCompositor::collectPendingLayers(
const PaintArtifact& paintArtifact,
Vector<PendingLayer>& pendingLayers,
GeometryMapper& geometryMapper) {
// n = # of paint chunks. Memoizing canMergeInto() can get it to O(n^2), and
// other heuristics can make worst-case behavior better.
for (const PaintChunk& paintChunk : paintArtifact.paintChunks()) {
bool createNew = true;
for (Vector<PendingLayer>::reverse_iterator candidatePendingLayer =
pendingLayers.rbegin();
candidatePendingLayer != pendingLayers.rend();
++candidatePendingLayer) {
if (canMergeInto(paintArtifact, paintChunk, *candidatePendingLayer)) {
candidatePendingLayer->add(paintChunk, &geometryMapper);
createNew = false;
break;
}
if (mightOverlap(paintChunk, *candidatePendingLayer, geometryMapper)) {
break;
}
}
if (createNew)
pendingLayers.push_back(PendingLayer(paintChunk));
}
}
void PaintArtifactCompositor::update(
const PaintArtifact& paintArtifact,
RasterInvalidationTrackingMap<const PaintChunk>* rasterChunkInvalidations,
bool storeDebugInfo) {
#ifndef NDEBUG
storeDebugInfo = true;
#endif
DCHECK(m_rootLayer);
cc::LayerTree* layerTree = m_rootLayer->GetLayerTree();
// The tree will be null after detaching and this update can be ignored.
// See: WebViewImpl::detachPaintArtifactCompositor().
if (!layerTree)
return;
if (m_extraDataForTestingEnabled)
m_extraDataForTesting = WTF::wrapUnique(new ExtraDataForTesting);
m_rootLayer->RemoveAllChildren();
m_rootLayer->set_property_tree_sequence_number(
PropertyTreeManager::kPropertyTreeSequenceNumber);
PropertyTreeManager propertyTreeManager(*layerTree->property_trees(),
m_rootLayer.get());
Vector<PendingLayer, 0> pendingLayers;
GeometryMapper geometryMapper;
collectPendingLayers(paintArtifact, pendingLayers, geometryMapper);
Vector<std::unique_ptr<ContentLayerClientImpl>> newContentLayerClients;
newContentLayerClients.reserveCapacity(paintArtifact.paintChunks().size());
for (const PendingLayer& pendingLayer : pendingLayers) {
gfx::Vector2dF layerOffset;
scoped_refptr<cc::Layer> layer = compositedLayerForPendingLayer(
paintArtifact, pendingLayer, layerOffset, newContentLayerClients,
rasterChunkInvalidations, storeDebugInfo, geometryMapper);
int transformId = propertyTreeManager.ensureCompositorTransformNode(
pendingLayer.propertyTreeState.transform());
int scrollId = propertyTreeManager.ensureCompositorScrollNode(
pendingLayer.propertyTreeState.scroll());
int clipId = propertyTreeManager.ensureCompositorClipNode(
pendingLayer.propertyTreeState.clip());
int effectId = propertyTreeManager.switchToEffectNode(
*pendingLayer.propertyTreeState.effect());
propertyTreeManager.updateScrollOffset(layer->id(), scrollId);
layer->set_offset_to_transform_parent(layerOffset);
m_rootLayer->AddChild(layer);
layer->set_property_tree_sequence_number(
PropertyTreeManager::kPropertyTreeSequenceNumber);
layer->SetTransformTreeIndex(transformId);
layer->SetClipTreeIndex(clipId);
layer->SetEffectTreeIndex(effectId);
layer->SetScrollTreeIndex(scrollId);
layer->SetShouldCheckBackfaceVisibility(pendingLayer.backfaceHidden);
if (m_extraDataForTestingEnabled)
m_extraDataForTesting->contentLayers.push_back(layer);
}
m_contentLayerClients.clear();
m_contentLayerClients.swap(newContentLayerClients);
// Mark the property trees as having been rebuilt.
layerTree->property_trees()->sequence_number =
PropertyTreeManager::kPropertyTreeSequenceNumber;
layerTree->property_trees()->needs_rebuild = false;
layerTree->property_trees()->ResetCachedData();
}
#ifndef NDEBUG
void PaintArtifactCompositor::showDebugData() {
LOG(ERROR) << layersAsJSON(LayerTreeIncludesDebugInfo)
->toPrettyJSONString()
.utf8()
.data();
}
#endif
} // namespace blink
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