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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "platform/graphics/compositing/PropertyTreeManager.h"
#include "cc/layers/layer.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/property_tree.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "platform/graphics/paint/ClipPaintPropertyNode.h"
#include "platform/graphics/paint/EffectPaintPropertyNode.h"
#include "platform/graphics/paint/GeometryMapper.h"
#include "platform/graphics/paint/ScrollPaintPropertyNode.h"
#include "platform/graphics/paint/TransformPaintPropertyNode.h"
namespace blink {
namespace {
static constexpr int kInvalidNodeId = -1;
// cc's property trees use 0 for the root node (always non-null).
static constexpr int kRealRootNodeId = 0;
// cc allocates special nodes for root effects such as the device scale.
static constexpr int kSecondaryRootNodeId = 1;
} // namespace
PropertyTreeManager::PropertyTreeManager(cc::PropertyTrees& propertyTrees,
cc::Layer* rootLayer)
: m_propertyTrees(propertyTrees), m_rootLayer(rootLayer) {
setupRootTransformNode();
setupRootClipNode();
setupRootEffectNode();
setupRootScrollNode();
}
cc::TransformTree& PropertyTreeManager::transformTree() {
return m_propertyTrees.transform_tree;
}
cc::ClipTree& PropertyTreeManager::clipTree() {
return m_propertyTrees.clip_tree;
}
cc::EffectTree& PropertyTreeManager::effectTree() {
return m_propertyTrees.effect_tree;
}
cc::ScrollTree& PropertyTreeManager::scrollTree() {
return m_propertyTrees.scroll_tree;
}
const EffectPaintPropertyNode* PropertyTreeManager::currentEffectNode() const {
return m_effectStack.back().effect;
}
void PropertyTreeManager::setupRootTransformNode() {
// cc is hardcoded to use transform node index 1 for device scale and
// transform.
cc::TransformTree& transformTree = m_propertyTrees.transform_tree;
transformTree.clear();
cc::TransformNode& transformNode = *transformTree.Node(
transformTree.Insert(cc::TransformNode(), kRealRootNodeId));
DCHECK_EQ(transformNode.id, kSecondaryRootNodeId);
transformNode.source_node_id = transformNode.parent_id;
transformTree.SetTargetId(transformNode.id, kRealRootNodeId);
transformTree.SetContentTargetId(transformNode.id, kRealRootNodeId);
// TODO(jaydasika): We shouldn't set ToScreen and FromScreen of root
// transform node here. They should be set while updating transform tree in
// cc.
float deviceScaleFactor = m_rootLayer->GetLayerTree()->device_scale_factor();
gfx::Transform toScreen;
toScreen.Scale(deviceScaleFactor, deviceScaleFactor);
transformTree.SetToScreen(kRealRootNodeId, toScreen);
gfx::Transform fromScreen;
bool invertible = toScreen.GetInverse(&fromScreen);
DCHECK(invertible);
transformTree.SetFromScreen(kRealRootNodeId, fromScreen);
transformTree.set_needs_update(true);
m_transformNodeMap.set(TransformPaintPropertyNode::root(), transformNode.id);
m_rootLayer->SetTransformTreeIndex(transformNode.id);
}
void PropertyTreeManager::setupRootClipNode() {
// cc is hardcoded to use clip node index 1 for viewport clip.
cc::ClipTree& clipTree = m_propertyTrees.clip_tree;
clipTree.clear();
m_propertyTrees.layer_id_to_clip_node_index.clear();
cc::ClipNode& clipNode =
*clipTree.Node(clipTree.Insert(cc::ClipNode(), kRealRootNodeId));
DCHECK_EQ(clipNode.id, kSecondaryRootNodeId);
clipNode.resets_clip = true;
clipNode.owning_layer_id = m_rootLayer->id();
clipNode.clip_type = cc::ClipNode::ClipType::APPLIES_LOCAL_CLIP;
clipNode.clip = gfx::RectF(
gfx::SizeF(m_rootLayer->GetLayerTree()->device_viewport_size()));
clipNode.transform_id = kRealRootNodeId;
clipNode.target_transform_id = kRealRootNodeId;
clipNode.target_effect_id = kSecondaryRootNodeId;
m_propertyTrees.layer_id_to_clip_node_index[clipNode.owning_layer_id] =
clipNode.id;
m_clipNodeMap.set(ClipPaintPropertyNode::root(), clipNode.id);
m_rootLayer->SetClipTreeIndex(clipNode.id);
}
void PropertyTreeManager::setupRootEffectNode() {
// cc is hardcoded to use effect node index 1 for root render surface.
cc::EffectTree& effectTree = m_propertyTrees.effect_tree;
effectTree.clear();
m_propertyTrees.layer_id_to_effect_node_index.clear();
cc::EffectNode& effectNode =
*effectTree.Node(effectTree.Insert(cc::EffectNode(), kInvalidNodeId));
DCHECK_EQ(effectNode.id, kSecondaryRootNodeId);
effectNode.owning_layer_id = m_rootLayer->id();
effectNode.transform_id = kRealRootNodeId;
effectNode.clip_id = kSecondaryRootNodeId;
effectNode.has_render_surface = true;
m_propertyTrees.layer_id_to_effect_node_index[effectNode.owning_layer_id] =
effectNode.id;
m_effectStack.push_back(
BlinkEffectAndCcIdPair{EffectPaintPropertyNode::root(), effectNode.id});
m_rootLayer->SetEffectTreeIndex(effectNode.id);
}
void PropertyTreeManager::setupRootScrollNode() {
cc::ScrollTree& scrollTree = m_propertyTrees.scroll_tree;
scrollTree.clear();
m_propertyTrees.layer_id_to_scroll_node_index.clear();
cc::ScrollNode& scrollNode =
*scrollTree.Node(scrollTree.Insert(cc::ScrollNode(), kRealRootNodeId));
DCHECK_EQ(scrollNode.id, kSecondaryRootNodeId);
scrollNode.owning_layer_id = m_rootLayer->id();
scrollNode.transform_id = kSecondaryRootNodeId;
m_propertyTrees.layer_id_to_scroll_node_index[scrollNode.owning_layer_id] =
scrollNode.id;
m_scrollNodeMap.set(ScrollPaintPropertyNode::root(), scrollNode.id);
m_rootLayer->SetScrollTreeIndex(scrollNode.id);
}
int PropertyTreeManager::ensureCompositorTransformNode(
const TransformPaintPropertyNode* transformNode) {
DCHECK(transformNode);
// TODO(crbug.com/645615): Remove the failsafe here.
if (!transformNode)
return kSecondaryRootNodeId;
auto it = m_transformNodeMap.find(transformNode);
if (it != m_transformNodeMap.end())
return it->value;
scoped_refptr<cc::Layer> dummyLayer = cc::Layer::Create();
int parentId = ensureCompositorTransformNode(transformNode->parent());
int id = transformTree().Insert(cc::TransformNode(), parentId);
cc::TransformNode& compositorNode = *transformTree().Node(id);
transformTree().SetTargetId(id, kRealRootNodeId);
transformTree().SetContentTargetId(id, kRealRootNodeId);
compositorNode.source_node_id = parentId;
FloatPoint3D origin = transformNode->origin();
compositorNode.pre_local.matrix().setTranslate(-origin.x(), -origin.y(),
-origin.z());
compositorNode.local.matrix() =
TransformationMatrix::toSkMatrix44(transformNode->matrix());
compositorNode.post_local.matrix().setTranslate(origin.x(), origin.y(),
origin.z());
compositorNode.needs_local_transform_update = true;
compositorNode.flattens_inherited_transform =
transformNode->flattensInheritedTransform();
compositorNode.sorting_context_id = transformNode->renderingContextId();
m_rootLayer->AddChild(dummyLayer);
dummyLayer->SetTransformTreeIndex(id);
dummyLayer->SetClipTreeIndex(kSecondaryRootNodeId);
dummyLayer->SetEffectTreeIndex(kSecondaryRootNodeId);
dummyLayer->SetScrollTreeIndex(kRealRootNodeId);
dummyLayer->set_property_tree_sequence_number(kPropertyTreeSequenceNumber);
auto result = m_transformNodeMap.set(transformNode, id);
DCHECK(result.isNewEntry);
transformTree().set_needs_update(true);
return id;
}
int PropertyTreeManager::ensureCompositorClipNode(
const ClipPaintPropertyNode* clipNode) {
DCHECK(clipNode);
// TODO(crbug.com/645615): Remove the failsafe here.
if (!clipNode)
return kSecondaryRootNodeId;
auto it = m_clipNodeMap.find(clipNode);
if (it != m_clipNodeMap.end())
return it->value;
scoped_refptr<cc::Layer> dummyLayer = cc::Layer::Create();
int parentId = ensureCompositorClipNode(clipNode->parent());
int id = clipTree().Insert(cc::ClipNode(), parentId);
cc::ClipNode& compositorNode = *clipTree().Node(id);
compositorNode.owning_layer_id = dummyLayer->id();
m_propertyTrees.layer_id_to_clip_node_index[compositorNode.owning_layer_id] =
id;
// TODO(jbroman): Don't discard rounded corners.
compositorNode.clip = clipNode->clipRect().rect();
compositorNode.transform_id =
ensureCompositorTransformNode(clipNode->localTransformSpace());
compositorNode.target_transform_id = kRealRootNodeId;
compositorNode.target_effect_id = kSecondaryRootNodeId;
compositorNode.clip_type = cc::ClipNode::ClipType::APPLIES_LOCAL_CLIP;
compositorNode.layers_are_clipped = true;
compositorNode.layers_are_clipped_when_surfaces_disabled = true;
m_rootLayer->AddChild(dummyLayer);
dummyLayer->SetTransformTreeIndex(compositorNode.transform_id);
dummyLayer->SetClipTreeIndex(id);
dummyLayer->SetEffectTreeIndex(kSecondaryRootNodeId);
dummyLayer->SetScrollTreeIndex(kRealRootNodeId);
dummyLayer->set_property_tree_sequence_number(kPropertyTreeSequenceNumber);
auto result = m_clipNodeMap.set(clipNode, id);
DCHECK(result.isNewEntry);
clipTree().set_needs_update(true);
return id;
}
int PropertyTreeManager::ensureCompositorScrollNode(
const ScrollPaintPropertyNode* scrollNode) {
DCHECK(scrollNode);
// TODO(crbug.com/645615): Remove the failsafe here.
if (!scrollNode)
return kSecondaryRootNodeId;
auto it = m_scrollNodeMap.find(scrollNode);
if (it != m_scrollNodeMap.end())
return it->value;
int parentId = ensureCompositorScrollNode(scrollNode->parent());
int id = scrollTree().Insert(cc::ScrollNode(), parentId);
cc::ScrollNode& compositorNode = *scrollTree().Node(id);
compositorNode.owning_layer_id = parentId;
m_propertyTrees
.layer_id_to_scroll_node_index[compositorNode.owning_layer_id] = id;
compositorNode.scrollable = true;
compositorNode.scroll_clip_layer_bounds.SetSize(scrollNode->clip().width(),
scrollNode->clip().height());
compositorNode.bounds.SetSize(scrollNode->bounds().width(),
scrollNode->bounds().height());
compositorNode.user_scrollable_horizontal =
scrollNode->userScrollableHorizontal();
compositorNode.user_scrollable_vertical =
scrollNode->userScrollableVertical();
compositorNode.transform_id =
ensureCompositorTransformNode(scrollNode->scrollOffsetTranslation());
compositorNode.main_thread_scrolling_reasons =
scrollNode->mainThreadScrollingReasons();
auto result = m_scrollNodeMap.set(scrollNode, id);
DCHECK(result.isNewEntry);
scrollTree().set_needs_update(true);
return id;
}
void PropertyTreeManager::updateScrollOffset(int layerId, int scrollId) {
cc::ScrollNode& scrollNode = *scrollTree().Node(scrollId);
cc::TransformNode& transformNode =
*transformTree().Node(scrollNode.transform_id);
transformNode.scrolls = true;
// Blink creates a 2d transform node just for scroll offset whereas cc's
// transform node has a special scroll offset field. To handle this we
// adjust cc's transform node to remove the 2d scroll translation and
// let the cc scroll tree update the cc scroll offset.
DCHECK(transformNode.local.IsIdentityOr2DTranslation());
auto offset = transformNode.local.To2dTranslation();
transformNode.local.MakeIdentity();
scrollTree().SetScrollOffset(layerId,
gfx::ScrollOffset(-offset.x(), -offset.y()));
scrollTree().set_needs_update(true);
}
int PropertyTreeManager::switchToEffectNode(
const EffectPaintPropertyNode& nextEffect) {
const EffectPaintPropertyNode* ancestor =
GeometryMapper::lowestCommonAncestor(currentEffectNode(), &nextEffect);
DCHECK(ancestor) << "Malformed effect tree. All nodes must be descendant of "
"EffectPaintPropertyNode::root().";
while (currentEffectNode() != ancestor)
m_effectStack.pop_back();
// Now the current effect is the lowest common ancestor of previous effect
// and the next effect. That implies it is an existing node that already has
// at least one paint chunk or child effect, and we are going to either attach
// another paint chunk or child effect to it. We can no longer omit render
// surface for it even for opacity-only nodes.
// See comments in PropertyTreeManager::buildEffectNodesRecursively().
// TODO(crbug.com/504464): Remove premature optimization here.
if (currentEffectNode() && currentEffectNode()->opacity() != 1.f) {
effectTree()
.Node(getCurrentCompositorEffectNodeIndex())
->has_render_surface = true;
}
buildEffectNodesRecursively(&nextEffect);
return getCurrentCompositorEffectNodeIndex();
}
void PropertyTreeManager::buildEffectNodesRecursively(
const EffectPaintPropertyNode* nextEffect) {
if (nextEffect == currentEffectNode())
return;
DCHECK(nextEffect);
buildEffectNodesRecursively(nextEffect->parent());
DCHECK_EQ(nextEffect->parent(), currentEffectNode());
#if DCHECK_IS_ON()
DCHECK(!m_effectNodesConverted.contains(nextEffect))
<< "Malformed paint artifact. Paint chunks under the same effect should "
"be contiguous.";
m_effectNodesConverted.add(nextEffect);
#endif
// An effect node can't omit render surface if it has child with exotic
// blending mode. See comments below for more detail.
// TODO(crbug.com/504464): Remove premature optimization here.
if (nextEffect->blendMode() != SkBlendMode::kSrcOver) {
effectTree()
.Node(getCurrentCompositorEffectNodeIndex())
->has_render_surface = true;
}
// We currently create dummy layers to host effect nodes and corresponding
// render surfaces. This should be removed once cc implements better support
// for freestanding property trees.
scoped_refptr<cc::Layer> dummyLayer = nextEffect->ensureDummyLayer();
m_rootLayer->AddChild(dummyLayer);
int outputClipId = ensureCompositorClipNode(nextEffect->outputClip());
cc::EffectNode& effectNode = *effectTree().Node(effectTree().Insert(
cc::EffectNode(), getCurrentCompositorEffectNodeIndex()));
effectNode.owning_layer_id = dummyLayer->id();
effectNode.clip_id = outputClipId;
// Every effect is supposed to have render surface enabled for grouping,
// but we can get away without one if the effect is opacity-only and has only
// one compositing child with kSrcOver blend mode. This is both for
// optimization and not introducing sub-pixel differences in layout tests.
// See PropertyTreeManager::switchToEffectNode() and above where we
// retrospectively enable render surface when more than one compositing child
// or a child with exotic blend mode is detected.
// TODO(crbug.com/504464): There is ongoing work in cc to delay render surface
// decision until later phase of the pipeline. Remove premature optimization
// here once the work is ready.
if (!nextEffect->filter().isEmpty() ||
nextEffect->blendMode() != SkBlendMode::kSrcOver)
effectNode.has_render_surface = true;
effectNode.opacity = nextEffect->opacity();
effectNode.filters = nextEffect->filter().asCcFilterOperations();
effectNode.blend_mode = nextEffect->blendMode();
m_propertyTrees.layer_id_to_effect_node_index[effectNode.owning_layer_id] =
effectNode.id;
m_effectStack.push_back(BlinkEffectAndCcIdPair{nextEffect, effectNode.id});
dummyLayer->set_property_tree_sequence_number(kPropertyTreeSequenceNumber);
dummyLayer->SetTransformTreeIndex(kSecondaryRootNodeId);
dummyLayer->SetClipTreeIndex(outputClipId);
dummyLayer->SetEffectTreeIndex(effectNode.id);
dummyLayer->SetScrollTreeIndex(kRealRootNodeId);
}
} // namespace blink
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