File: SkewTransformOperation.cpp

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/*
 * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "platform/transforms/SkewTransformOperation.h"

#include "platform/animation/AnimationUtilities.h"

namespace blink {

PassRefPtr<TransformOperation> SkewTransformOperation::blend(
    const TransformOperation* from,
    double progress,
    bool blendToIdentity) {
  if (from && !from->canBlendWith(*this))
    return this;

  if (blendToIdentity)
    return SkewTransformOperation::create(blink::blend(m_angleX, 0.0, progress),
                                          blink::blend(m_angleY, 0.0, progress),
                                          m_type);

  const SkewTransformOperation* fromOp =
      static_cast<const SkewTransformOperation*>(from);
  double fromAngleX = fromOp ? fromOp->m_angleX : 0;
  double fromAngleY = fromOp ? fromOp->m_angleY : 0;
  return SkewTransformOperation::create(
      blink::blend(fromAngleX, m_angleX, progress),
      blink::blend(fromAngleY, m_angleY, progress), m_type);
}

bool SkewTransformOperation::canBlendWith(
    const TransformOperation& other) const {
  return other.type() == Skew || other.type() == SkewX || other.type() == SkewY;
}

}  // namespace blink