1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508
|
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
Polymer({
is: 'audio-player',
listeners: {
'toggle-pause-event': 'onTogglePauseEvent_',
'small-forward-skip-event': 'onSmallForwardSkipEvent_',
'small-backword-skip-event': 'onSmallBackwordSkipEvent_',
'big-forward-skip-event': 'onBigForwardSkipEvent_',
'big-backword-skip-event': 'onBigBackwordSkipEvent_',
},
properties: {
/**
* Flag whether the audio is playing or paused. True if playing, or false
* paused.
*/
playing: {
type: Boolean,
observer: 'playingChanged',
reflectToAttribute: true
},
/**
* Current elapsed time in the current music in millisecond.
*/
time: {
type: Number,
observer: 'timeChanged'
},
/**
* Whether the shuffle button is ON.
*/
shuffle: {
type: Boolean,
notify: true
},
/**
* What mode the repeat button idicates.
* repeat-modes can be "no-repeat", "repeat-all", "repeat-one".
*/
repeatMode: {
type: String,
notify: true
},
/**
* The audio volume. 0 is silent, and 100 is maximum loud.
*/
volume: {
type: Number,
notify: true
},
/**
* Whether the playlist is expanded or not.
*/
playlistExpanded: {
type: Boolean,
notify: true
},
/**
* Whether the artwork is expanded or not.
*/
trackInfoExpanded: {
type: Boolean,
notify: true
},
/**
* Track index of the current track.
*/
currentTrackIndex: {
type: Number,
observer: 'currentTrackIndexChanged'
},
/**
* URL of the current track. (exposed publicly for tests)
*/
currenttrackurl: {
type: String,
value: '',
reflectToAttribute: true
},
/**
* The number of played tracks. (exposed publicly for tests)
*/
playcount: {
type: Number,
value: 0,
reflectToAttribute: true
},
ariaLabels: {
type: Object
}
},
/**
* The last playing state when user starts dragging the seek bar.
* @private {boolean}
*/
wasPlayingOnDragStart_: false,
/**
* Initializes an element. This method is called automatically when the
* element is ready.
*/
ready: function() {
this.addEventListener('keydown', this.onKeyDown_.bind(this));
this.$.audioController.addEventListener('dragging-changed',
this.onDraggingChanged_.bind(this));
this.$.audio.addEventListener('ended', this.onAudioEnded.bind(this));
this.$.audio.addEventListener('error', this.onAudioError.bind(this));
var onAudioStatusUpdatedBound = this.onAudioStatusUpdate_.bind(this);
this.$.audio.addEventListener('timeupdate', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('ended', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('play', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('pause', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('suspend', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('abort', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('error', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('emptied', onAudioStatusUpdatedBound);
this.$.audio.addEventListener('stalled', onAudioStatusUpdatedBound);
},
/**
* Invoked when trackList.currentTrackIndex is changed.
* @param {number} newValue new value.
* @param {number} oldValue old value.
*/
currentTrackIndexChanged: function(newValue, oldValue) {
var currentTrackUrl = '';
if (oldValue != newValue) {
var currentTrack = this.$.trackList.getCurrentTrack();
if(currentTrack && currentTrack != this.$.trackInfo.track){
this.$.trackInfo.track = currentTrack;
this.$.trackInfo.artworkAvailable = !!currentTrack.artworkUrl;
}
if (currentTrack && currentTrack.url != this.$.audio.src) {
this.$.audio.src = currentTrack.url;
currentTrackUrl = this.$.audio.src;
if (this.playing)
this.$.audio.play();
}
}
// The attributes may be being watched, so we change it at the last.
this.currenttrackurl = currentTrackUrl;
},
/**
* Invoked when playing is changed.
* @param {boolean} newValue new value.
* @param {boolean} oldValue old value.
*/
playingChanged: function(newValue, oldValue) {
if (newValue) {
if (!this.$.audio.src) {
var currentTrack = this.$.trackList.getCurrentTrack();
if (currentTrack && currentTrack.url != this.$.audio.src) {
this.$.audio.src = currentTrack.url;
}
}
if (this.$.audio.src) {
this.currenttrackurl = this.$.audio.src;
this.$.audio.play();
return;
}
}
// When the new status is "stopped".
this.cancelAutoAdvance_();
this.$.audio.pause();
this.currenttrackurl = '';
this.lastAudioUpdateTime_ = null;
},
/**
* Invoked when time is changed.
* @param {number} newValue new time (in ms).
* @param {number} oldValue old time (in ms).
*/
timeChanged: function(newValue, oldValue) {
// Ignores updates from the audio element.
if (this.lastAudioUpdateTime_ === newValue)
return;
if (this.$.audio.readyState !== 0)
this.$.audio.currentTime = this.time / 1000;
},
/**
* Invoked when the next button in the controller is clicked.
* This handler is registered in the 'on-click' attribute of the element.
*/
onControllerNextClicked: function() {
this.advance_(true /* forward */, true /* repeat */);
},
/**
* Invoked when the previous button in the controller is clicked.
* This handler is registered in the 'on-click' attribute of the element.
*/
onControllerPreviousClicked: function() {
this.advance_(false /* forward */, true /* repeat */);
},
/**
* Invoked when the playback in the audio element is ended.
* This handler is registered in this.ready().
*/
onAudioEnded: function() {
this.playcount++;
if(this.repeatMode === "repeat-one") {
this.playing = true;
this.$.audio.currentTime = 0;
return;
}
this.advance_(true /* forward */, this.repeatMode === "repeat-all");
},
/**
* Invoked when the playback in the audio element gets error.
* This handler is registered in this.ready().
*/
onAudioError: function() {
if(this.repeatMode === "repeat-one") {
this.playing = false;
return;
}
this.scheduleAutoAdvance_(
true /* forward */, this.repeatMode === "repeat-all");
},
/**
* Invoked when the time of playback in the audio element is updated.
* This handler is registered in this.ready().
* @private
*/
onAudioStatusUpdate_: function() {
this.time = (this.lastAudioUpdateTime_ = this.$.audio.currentTime * 1000);
this.duration = this.$.audio.duration * 1000;
this.playing = !this.$.audio.paused;
},
/**
* Invoked when receivig a request to start playing the current music.
*/
onPlayCurrentTrack: function() {
this.$.audio.play();
},
/**
* Invoked when receiving a request to replay the current music from the track
* list element.
*/
onReplayCurrentTrack: function() {
// Changes the current time back to the beginning, regardless of the current
// status (playing or paused).
this.$.audio.currentTime = 0;
this.time = 0;
this.$.audio.play();
},
/**
* Goes to the previous or the next track.
* @param {boolean} forward True if next, false if previous.
* @param {boolean} repeat True if repeat-mode is "repeat-all". False
* "no-repeat".
* @private
*/
advance_: function(forward, repeat) {
this.cancelAutoAdvance_();
var nextTrackIndex = this.$.trackList.getNextTrackIndex(forward, true);
var isNextTrackAvailable =
(this.$.trackList.getNextTrackIndex(forward, repeat) !== -1);
this.playing = isNextTrackAvailable;
var shouldFireEvent = this.$.trackList.currentTrackIndex === nextTrackIndex;
this.$.trackList.currentTrackIndex = nextTrackIndex;
this.$.audio.currentTime = 0;
// If the next track and current track is the same,
// the event will not be fired.
// So we will fire the event here.
// This happenes if there is only one song.
if (shouldFireEvent) {
this.$.trackList.fire('current-track-index-changed');
}
},
/**
* Timeout ID of auto advance. Used internally in scheduleAutoAdvance_() and
* cancelAutoAdvance_().
* @type {number?}
* @private
*/
autoAdvanceTimer_: null,
/**
* Schedules automatic advance to the next track after a timeout.
* @param {boolean} forward True if next, false if previous.
* @param {boolean} repeat True if repeat-mode is enabled. False otherwise.
* @private
*/
scheduleAutoAdvance_: function(forward, repeat) {
this.cancelAutoAdvance_();
var currentTrackIndex = this.currentTrackIndex;
var timerId = setTimeout(
function() {
// If the other timer is scheduled, do nothing.
if (this.autoAdvanceTimer_ !== timerId)
return;
this.autoAdvanceTimer_ = null;
// If the track has been changed since the advance was scheduled, do
// nothing.
if (this.currentTrackIndex !== currentTrackIndex)
return;
// We are advancing only if the next track is not known to be invalid.
// This prevents an endless auto-advancing in the case when all tracks
// are invalid (we will only visit each track once).
this.advance_(forward, repeat);
}.bind(this),
3000);
this.autoAdvanceTimer_ = timerId;
},
/**
* Cancels the scheduled auto advance.
* @private
*/
cancelAutoAdvance_: function() {
if (this.autoAdvanceTimer_) {
clearTimeout(this.autoAdvanceTimer_);
this.autoAdvanceTimer_ = null;
}
},
/**
* The list of the tracks in the playlist.
*
* When it changed, current operation including playback is stopped and
* restarts playback with new tracks if necessary.
*
* @type {Array<TrackInfo>}
*/
get tracks() {
return this.$.trackList ? this.$.trackList.tracks : null;
},
set tracks(tracks) {
if (this.$.trackList.tracks === tracks)
return;
this.cancelAutoAdvance_();
this.$.trackList.tracks = tracks;
var currentTrack = this.$.trackList.getCurrentTrack();
if (currentTrack && currentTrack.url != this.$.audio.src) {
this.$.audio.src = currentTrack.url;
this.$.audio.play();
}
},
/**
* Notifis the track-list element that the metadata for specified track is
* updated.
* @param {number} index The index of the track whose metadata is updated.
*/
notifyTrackMetadataUpdated: function(index) {
if (index < 0 || index >= this.tracks.length)
return;
this.$.trackList.notifyPath('tracks.' + index + '.title',
this.tracks[index].title);
this.$.trackList.notifyPath('tracks.' + index + '.artist',
this.tracks[index].artist);
if (this.$.trackInfo.track &&
this.$.trackInfo.track.url === this.tracks[index].url){
this.$.trackInfo.notifyPath('track.title', this.tracks[index].title);
this.$.trackInfo.notifyPath('track.artist', this.tracks[index].artist);
var artworkUrl = this.tracks[index].artworkUrl;
if (artworkUrl) {
this.$.trackInfo.notifyPath('track.artworkUrl',
this.tracks[index].artworkUrl);
this.$.trackInfo.artworkAvailable = true;
} else {
this.$.trackInfo.notifyPath('track.artworkUrl', undefined);
this.$.trackInfo.artworkAvailable = false;
}
}
},
/**
* Invoked when the audio player is being unloaded.
*/
onPageUnload: function() {
this.$.audio.src = ''; // Hack to prevent crashing.
},
/**
* Invoked when dragging state of seek bar on control panel is changed.
* During the user is dragging it, audio playback is paused temporalily.
*/
onDraggingChanged_: function() {
if (this.$.audioController.dragging) {
if (this.playing) {
this.wasPlayingOnDragStart_ = true;
this.$.audio.pause();
}
} else {
if (this.wasPlayingOnDragStart_) {
this.$.audio.play();
this.wasPlayingOnDragStart_ = false;
}
}
},
/**
* Invoked when the 'keydown' event is fired.
* @param {Event} event The event object.
*/
onKeyDown_: function(event) {
switch (event.key) {
case 'MediaTrackNext':
this.onControllerNextClicked();
break;
case 'MediaPlayPause':
this.playing = !this.playing;
break;
case 'MediaTrackPrevious':
this.onControllerPreviousClicked();
break;
case 'MediaStop':
// TODO: Define "Stop" behavior.
break;
}
},
/**
* Computes volume value for audio element. (should be in [0.0, 1.0])
* @param {number} volume Volume which is set in the UI. ([0, 100])
* @return {number}
*/
computeAudioVolume_: function(volume) {
return volume / 100;
},
/**
* Toggle pause.
* @private
*/
onTogglePauseEvent_: function(event) {
this.$.audioController.playClick();
},
/**
* Small skip forward.
* @private
*/
onSmallForwardSkipEvent_: function(event) {
this.$.audioController.smallSkip(true);
},
/**
* Small skip backword.
* @private
*/
onSmallBackwordSkipEvent_: function(event) {
this.$.audioController.smallSkip(false);
},
/**
* Big skip forward.
* @private
*/
onBigForwardSkipEvent_: function(event) {
this.$.audioController.bigSkip(true);
},
/**
* Big skip backword.
* @private
*/
onBigBackwordSkipEvent_: function(event) {
this.$.audioController.bigSkip(false);
},
});
|