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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/android/surface_texture.h"
#include <android/native_window_jni.h>
#include "base/android/jni_android.h"
#include "base/logging.h"
#include "jni/SurfaceTexturePlatformWrapper_jni.h"
#include "ui/gl/android/scoped_java_surface.h"
#include "ui/gl/android/surface_texture_listener.h"
#include "ui/gl/gl_bindings.h"
namespace gl {
scoped_refptr<SurfaceTexture> SurfaceTexture::Create(int texture_id) {
JNIEnv* env = base::android::AttachCurrentThread();
return new SurfaceTexture(
Java_SurfaceTexturePlatformWrapper_create(env, texture_id));
}
SurfaceTexture::SurfaceTexture(
const base::android::ScopedJavaLocalRef<jobject>& j_surface_texture) {
j_surface_texture_.Reset(j_surface_texture);
}
SurfaceTexture::~SurfaceTexture() {
JNIEnv* env = base::android::AttachCurrentThread();
Java_SurfaceTexturePlatformWrapper_destroy(env, j_surface_texture_);
}
void SurfaceTexture::SetFrameAvailableCallback(
const base::Closure& callback) {
JNIEnv* env = base::android::AttachCurrentThread();
Java_SurfaceTexturePlatformWrapper_setFrameAvailableCallback(
env, j_surface_texture_,
reinterpret_cast<intptr_t>(new SurfaceTextureListener(callback, false)));
}
void SurfaceTexture::SetFrameAvailableCallbackOnAnyThread(
const base::Closure& callback) {
JNIEnv* env = base::android::AttachCurrentThread();
Java_SurfaceTexturePlatformWrapper_setFrameAvailableCallback(
env, j_surface_texture_,
reinterpret_cast<intptr_t>(new SurfaceTextureListener(callback, true)));
}
void SurfaceTexture::UpdateTexImage() {
JNIEnv* env = base::android::AttachCurrentThread();
Java_SurfaceTexturePlatformWrapper_updateTexImage(env, j_surface_texture_);
}
void SurfaceTexture::GetTransformMatrix(float mtx[16]) {
JNIEnv* env = base::android::AttachCurrentThread();
base::android::ScopedJavaLocalRef<jfloatArray> jmatrix(
env, env->NewFloatArray(16));
Java_SurfaceTexturePlatformWrapper_getTransformMatrix(env, j_surface_texture_,
jmatrix);
jboolean is_copy;
jfloat* elements = env->GetFloatArrayElements(jmatrix.obj(), &is_copy);
for (int i = 0; i < 16; ++i) {
mtx[i] = static_cast<float>(elements[i]);
}
env->ReleaseFloatArrayElements(jmatrix.obj(), elements, JNI_ABORT);
}
void SurfaceTexture::AttachToGLContext() {
int texture_id;
glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
DCHECK(texture_id);
JNIEnv* env = base::android::AttachCurrentThread();
Java_SurfaceTexturePlatformWrapper_attachToGLContext(env, j_surface_texture_,
texture_id);
}
void SurfaceTexture::DetachFromGLContext() {
JNIEnv* env = base::android::AttachCurrentThread();
Java_SurfaceTexturePlatformWrapper_detachFromGLContext(env,
j_surface_texture_);
}
ANativeWindow* SurfaceTexture::CreateSurface() {
JNIEnv* env = base::android::AttachCurrentThread();
ScopedJavaSurface surface(this);
// Note: This ensures that any local references used by
// ANativeWindow_fromSurface are released immediately. This is needed as a
// workaround for https://code.google.com/p/android/issues/detail?id=68174
base::android::ScopedJavaLocalFrame scoped_local_reference_frame(env);
ANativeWindow* native_window = ANativeWindow_fromSurface(
env, surface.j_surface().obj());
return native_window;
}
void SurfaceTexture::ReleaseSurfaceTexture() {
JNIEnv* env = base::android::AttachCurrentThread();
Java_SurfaceTexturePlatformWrapper_release(env, j_surface_texture_);
}
void SurfaceTexture::SetDefaultBufferSize(int width, int height) {
JNIEnv* env = base::android::AttachCurrentThread();
Java_SurfaceTexturePlatformWrapper_setDefaultBufferSize(
env, j_surface_texture_, width, height);
}
} // namespace gl
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